Conquer Duration fix!

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Force
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Postby Force » Jun 06, 2013 03:56

How about making melee function like live at its most basic of levels, you know...defense penetration...that's the real reason no one wants to play an armsman.

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Magicco
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Postby Magicco » Jun 06, 2013 05:54

sometimes i wish, we had the the styles from 1.1xx ...
cause in my eyes they are the most balanced for all 3 realms

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pweet
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Postby pweet » Jun 06, 2013 07:41

Magicco wrote:sometimes i wish, we had the the styles from 1.1xx ...
cause in my eyes they are the most balanced for all 3 realms

since everyone got the same styles, thats a nice aproach of balancing =)

Muse
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Postby Muse » Jun 06, 2013 09:26

that would be a "custom fix" everyone would be happy with it i think :D

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Xacrag
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Postby Xacrag » Jun 06, 2013 09:35

dont think so !
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

Muse
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Postby Muse » Jun 06, 2013 10:44

why? zerks would get a sidestun isnt that what u complaining about that zerker has no slam? so they would atleast have a sidestun like bm :grin:

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Xacrag
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Postby Xacrag » Jun 06, 2013 10:53

I don´t complain :D, and i won´t complain, i basically just said IF they change conquer (was is totally senseless) other changes would be required too, but since i don´t want any changes, idc ^^.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

Zarkor
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Postby Zarkor » Jun 06, 2013 11:01

Siminor wrote:About the only thing you could possibly change is the mechanics of the snare and value. Saw Pyth's tests, but 40% delve they think means person is reduced to 40% speed (how we have 60% value snare) and then gradually tapers off. Most of the stuff I have found on snares just delve as snare or cripple and never fully explain the mechanics of snare and what that 40% means so it can be interpreted many ways.


40% Snare is 40% Snare, just like 20% atk spd debuff is 20% atk speed debuff and not 80% because your mind has a brainfart. If snares are now in fact 60%, that's just utterly stupid.

Look at root. It says actually 99% snared. So if you would apply the same logic they would in fact be 1% snared. Give me a break. :roll:
In defense of truth-to-experience.

Asianmaster
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Postby Asianmaster » Jun 06, 2013 11:08

Cant sticknclick anymore FIX THE SNARE rofl :wall:

Seksy
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Postby Seksy » Jun 06, 2013 14:02

If I cared about back snare I would have complained about BM's and Heroes as well, but I don't because there snare does its job. There duration is consistent with other 1 style snares also it snares you just the right amount of time to give the enemy some space. My question is why is conquer twice the duration as other back snares? I also believe that the values are still wrong and maybe if that gets fixed I wont care anymore, but as it stands conquer is to long for how easy it is to land. I guess GM's want mid tanks to also have a root now...

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Xacrag
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Postby Xacrag » Jun 06, 2013 14:08

QQ more pls!

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Bloodwyne
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Postby Bloodwyne » Jun 06, 2013 14:15

Xacrag wrote:QQ more pls!


ur far less constructive than any whiner tbh
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Xacrag
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Postby Xacrag » Jun 06, 2013 14:22

As i already told:

But since we want a fixed patch, there is no discussion to talk about that. If u change duations of Conquer, give Zerker Slam and so on...this would be really endless !

What shall be next after Conquer Duration fix???? Who cry next about sth? Really there is no way to be constructive with that Topic.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

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Bloodwyne
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Postby Bloodwyne » Jun 06, 2013 14:29

Its like giving wizard nearsight! Will never come but still would make lots of sense! Forums are for discussion, even if they won't lead to a change like 99% of the stuff that is discussed or suggested to GMs anyway. Still i rather read some QQ than spams. A Conquer with 13-15sec duration sounds absolutely balanced to me and why cant u discuss it, just make sure the person that is eager to get this changed knows it will never be done ;)
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ZaiQQ
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Postby ZaiQQ » Jun 06, 2013 14:39

Well, we're on page2 now, time to start discussing rangers again. So OP
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