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Abydos
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Postby Abydos » Jan 24, 2013 00:37

LOL SOLO REDS

ahahahaha

Try that without buffs let me know how that works out for you

Frows
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Postby Frows » Jan 24, 2013 01:24

Abydos wrote:LOL SOLO REDS

ahahahaha

Try that without buffs let me know how that works out for you



No that is a false statement you could never solo reds on live , but this patch isn't live like either , I've also played since week 2 on US live servers and it was never ever this hard , and to state this was taken from many years of testing is a false statement also.

Look people are just saying it's a bit out of control with the damage that you have given to mobs lately , last night I was playing my baby shaman fully buffed and was getting 2 shot by red mobs , that's not normal and not live like.

I couldn't even solo the rats in DF which I could kill a few before I had to rest before the patch , it's like you put every mob on steroids.

I would like the GM's to do some testing of their own for the next week and please try to level some new toons solo and small man groups because that's all you can find nowadays on this server and tell us what your experience was like and then decide on what to do then.

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Magicco
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Postby Magicco » Jan 24, 2013 01:47

Abydos wrote:LOL SOLO REDS

ahahahaha

Try that without buffs let me know how that works out for you


what class i shall fraps?^^

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Blue
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Postby Blue » Jan 24, 2013 02:03

The melee damage mobs do is correct as it is. Again, the low level end had nearly HALF the damage output as it should have. Everyone noticed this, even DOL adjusted (increased) the damage over time (http://www.dolserver.net/viewtopic.php? ... 50&p=98417). We never did. We wanted a correct live like and unguessed solution. And here it is.

beersman04 wrote:Right now i have a duo with a Skald and im a Mend/Aug Shaman. Before the changes we could essentially chain pull reds with very little downtime

:roll:
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Fabulabelle
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Postby Fabulabelle » Jan 24, 2013 05:32

You should remove forum, no place to discuss about players' feedback.

Just put an "announcement section". you will save your time to go live like quicker, and players will save their time complaining to PvE (as now it will be harder).

Just a suggestion :roll:

[edit]Oh, I forgot... "Save the pandas!" http://wwf.panda.org/what_we_do/endangered_species/giant_panda/panda/why_we_save_the_giant_panda/

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Caemma
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Postby Caemma » Jan 24, 2013 05:37

Blue wrote:If you find any bugs test it on live, compare it on Uthgard, report it. Easy as that. Make sure you use same equipment, skills and stats as on Uth.

Vague statements like on live you was always able to solo kill reds easily on all level ranges cannot be taken serious.

Problem is that there is NOT any live server at 1.69 patch, how can be tested?

This must be taken serious instead.

Many things are changed, reg rates, speed and surely damages between patch 1.69 (as slowly uthgard is aiming too) and 1.113 (live server), so it's not right to compare live server to uthgard with 1.69 classes.

The same situation is for drop rates and many other "livetest".. common sense should be fixed instead :p
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

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Orihiime
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Postby Orihiime » Jan 24, 2013 06:29

Caemma wrote:
Blue wrote:If you find any bugs test it on live, compare it on Uthgard, report it. Easy as that. Make sure you use same equipment, skills and stats as on Uth.

Vague statements like on live you was always able to solo kill reds easily on all level ranges cannot be taken serious.

Problem is that there is NOT any live server at 1.69 patch, how can be tested?

This must be taken serious instead.

Many things are changed, reg rates, speed and surely damages between patch 1.69 (as slowly uthgard is aiming too) and 1.113 (live server), so it's not right to compare live server to uthgard with 1.69 classes.

The same situation is for drop rates and many other "livetest".. common sense should be fixed instead :p

Totally agree with this, you base your judgement on live actual but for suremobs are stronger there, on live u got higher cap, you got ml, you got chapmpion, you got artifact, you got many thing that justify the dmg mob on live. Here we dont have this, and you put same dmg here than on the actual live. This is just stupid
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Abydos
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Postby Abydos » Jan 24, 2013 07:14

Feel free to point of any evidence in patch notes that unstyled base damage was increased at any point

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Raggnar
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Postby Raggnar » Jan 24, 2013 07:15

Orihiime wrote:
Caemma wrote:
Blue wrote:If you find any bugs test it on live, compare it on Uthgard, report it. Easy as that. Make sure you use same equipment, skills and stats as on Uth.

Vague statements like on live you was always able to solo kill reds easily on all level ranges cannot be taken serious.

Problem is that there is NOT any live server at 1.69 patch, how can be tested?

This must be taken serious instead.

Many things are changed, reg rates, speed and surely damages between patch 1.69 (as slowly uthgard is aiming too) and 1.113 (live server), so it's not right to compare live server to uthgard with 1.69 classes.

The same situation is for drop rates and many other "livetest".. common sense should be fixed instead :p

Totally agree with this, you base your judgement on live actual but for suremobs are stronger there, on live u got higher cap, you got ml, you got chapmpion, you got artifact, you got many thing that justify the dmg mob on live. Here we dont have this, and you put same dmg here than on the actual live. This is just stupid


It's beyond stupid. Like Caemma said, it's a pure lack of common sense. Original game mechanics most probably changed to a large extent with every expansion and of course, all those things you said exist on live. So, any mechanic that exists on live today was calculated and configured while taking into consideration EVERYTHING that exists on live now. Copy-paste that into <classic> and of course you will get severe balance issues. In the long run, it's not like we can affect it, we can only play the server and try to have fun xD. There is hope though. If you remember, Terminator started to develop feelings towards the end of the movie, so staff might develop common sense too, if they manage to escape their <ah, the numbers check out, so it must be live like> mentality for more than 3 seconds :). What do you expect anyway? Every few days you have some ass kisser who says on forum how he is so grateful that he is able to play his favorite game from youth again bla bla bla and how he thanks the staff from the bottom of his heart. That gives them an ego boost and they believe they are doing things right. Same guy who thanked them rolls 10 twinks and then quits the server within a month or two, and the story goes on xD. When you try to point out some major problems in a polite way, all you get is an answer that makes no sense and ofc "It's live like...end of discussion". They don't realize that ten times more people would help with all sorts of testing and donate money to the server if they just started to act like human beings and not robots, but I guess all that's left of their humanity is a bad sense of humor and the fact that they still eat and sleep. Abydos is improving though, he seems to be more human by the day :)...I've changed my opinion of him in the last couple of weeks/months. Anyhow, all we can do is qq and repeat ourselves + hope for a better tomorrow. Sun always shines after the rain, mostly xD.
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

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Abydos
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Postby Abydos » Jan 24, 2013 07:23

Raggnar wrote:[Abydos is improving though, he seems to be more human by the day :).


STOP SPOUTING LIES OR FACE TEH BANZ. I ARE A COMPUTER PROGRAM



:roll:

That is of course a joke ;-)

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Fabulabelle
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Postby Fabulabelle » Jan 24, 2013 08:23

Abydos wrote:
Raggnar wrote:[Abydos is improving though, he seems to be more human by the day :).


STOP SPOUTING LIES OR FACE TEH BANZ. I ARE A COMPUTER PROGRAM
:roll:
That is of course a joke ;-)

Please prove it with fraps or screenshot.

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Abydos
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Postby Abydos » Jan 24, 2013 09:49

Image

From uthgard code

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Jezzmin
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Postby Jezzmin » Jan 24, 2013 09:56

Abydos wrote:Image

From uthgard code



that only proves that it's not a joke 8O


anyway...though i like the mob and especially the pet fix, i see the point of the "it's too hard" qq...there's no clue in patchnotes, that anything has been changed on mob-dmg...however, the game got easier and easier over the years...and every1 had a buffbot...so maybe mythic really did some hidden mob-dmg-increase? not much maybe...10% or 15 maybe...but it would be noticable here, where there's no /level-command, no toa-stats, buffbots, etc. etc. :)
Genuine Spirit Cabalist since 2002

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Abydos
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Postby Abydos » Jan 24, 2013 10:04

I meant the BANNING was a joke.



--


Level 1-5 used to take an hour, if you were reallllllllllly pushing for it hard.


I think your memories have all faded over time. Go find some SI mobs, which by the way, almost none have been touched. Even right outside the starter area. At level 1-5, go find some red. Excluding the insane regen (it WAS changed), you'd get your ass handed to you pretty quick.

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Jezzmin
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Postby Jezzmin » Jan 24, 2013 10:18

again: I am totally on the pro-fix side, but:

you can't compare a low level red mob to a high levle red mob...the dmg of mobs in low levels is increase massively (level 3 is thrice the level of level 1 while level 56 is only about 11% higher then level 50 (and 56 is red to 50)...

sure, you never could solo reds without buffs (palas could solo reds in df, that's what i remember for sure, but it took ages if not high rr)...but if ppl really say it's way too hard, one should double check...

maybe some old guides for any class should be taken as a basis for testing...if it says "at level 10 you can, as class X, easily chain kill mob Y, it's not red, but only {yellow|blue}, but exp is great and loot is fine"...then we should check, whether this is true for uth too...if the guide says "unbuffed", it should be doable...if it's not doable, we should check with more guides...and i mean "old" guides...not any new ones with bbs and toa stats and higher regen-rates etc. etc.
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

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