Fun Action Last Night

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RonELuvv
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Postby RonELuvv » Oct 10, 2012 23:44

Ok, well before this thread gets closed due to flame wars and attacks I just want to say I had fun the other night at the relic raid and if more people come out to defend and attack things in the frontiers it can equate to more fun. Now carry on ladies and gentlemen! :lol:

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IS-Lazaren
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Postby IS-Lazaren » Oct 11, 2012 00:28

I dont know if it was the same day like i was there but at monday after 7pm EU time we enjoyed much fun in emain zerg
first mids begin with 2fgs after a while we joined with counterzerg too and and all 3 realms nearly had the same amount of players after a short time albs came with a nice caster zerg ;) was pretty much fun and epic fights

we took too long to rebuild or fill bg and albs went to relic raid to og we watched it and tried to hijack the 2. relic after albs went back =p it was a fail cause albs waited for us at hmg and we was bit less and not enough caster classes ;) in the end
but it was realy much fun the whole time and everyrealm got rps.

we talked with Kelodiran and Holsten to make a frequent zergday and all think its not a bad idea cause we do more n more zergs anyway.They will try to keep each realm motivated to get the mass and hold them together atleast for a few hours ;)

the zerg day is every Monday and begins after 7pm EU time all are free to zerg till no one wants to anymore but we will try to keep them motivated that the fun can go on
even if you dont have the same amount you can still get rps with tactic just wait the 2 big groups clash and then add
and with a frequent zerg day we can make more balanced fights cause all know when a zerg is planned for sure and everyone can take the opportunity to start a zerg bg
Last edited by IS-Lazaren on Oct 11, 2012 00:35, edited 2 times in total.

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Austerim
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Postby Austerim » Oct 11, 2012 00:31

No need to talk to Mids about zerging. Every day is a zerg day for them. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Orihiime
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Postby Orihiime » Oct 11, 2012 00:46

Austerim wrote:No need to talk to Mids about zerging. Every day is a zerg day for them. 8)

Feel free to build a counter zerg, or just keep crying and log out :D
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Austerim
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Postby Austerim » Oct 11, 2012 00:47

I'd rather keep crying and sit at DL. 8)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Sturlek
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Postby Sturlek » Oct 11, 2012 03:07

Caemma wrote:
Austerim wrote:Oh it's so impossible to take Hibernian Relics because Animists are just so overpowered QQ. :(

Did you see any QQ? May i wrote we had lost only because hib have mushrooms blabla.. ? Srly..
Btw I hate ignorant ppl that call QQ a simple constatation of a bug.
If bonedancer pets could cast and shot arrows through walls of keeps/relics i but my balls that there was 40k of thread complaining about it, so please dont be dumb like most of true QQers around there. (wops, i forgot that BD even have these pets.. :rolleyes: )

BUG != QQ

It's not so hard to understand :wink:
(wich "!=" mean "different" ...)

---> Ori please shut up when you dont need to speak thx :D

I was ironic, is "irony" in your vocabulary? :o

Like that, my post was similar to:
_Oglop_ wrote:It's the NPC's that deserve gratitude, not the Albs!


No QQ here? Damn is not Mid! Image


Asking Austerim not to be dumb is like asking a stone to do something. Here's a screenshot of un-attackable shrooms at the exact relic raid in question:

Image

And here's one from a few days earlier at bled:

Image

Apparently mids should just be good enough to "power through" the bugs, yet not have to zerg to do it :roll:

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Austerim
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Postby Austerim » Oct 11, 2012 04:09

Ranged archer guards do the same thing. At least at the relic keeps. oO
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Spivo
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Postby Spivo » Oct 11, 2012 09:15

IS-Lazaren wrote:ld or fill bg and albs went to relic raid to og we watched it and tried to hijack the 2. relic after albs went back =p it was a fail cause albs waited for us at hmg and we was bit less and not enough caster classes ;) in the end
but it was realy much fun the whole time and everyrealm got rps.


Problem was that your BG got split in two, one on HPK side, and one on OG side. And while you did coordinate some joint attacks, it was always slightly delayed, and so we managed to wipe one of them first.

But the last fight was truly epic.
Someone spotted Relic bearer near Fenrir fort, and then they tried to pass HMG, but bearer was killed, and at same time the horde of hibs pushed from HPK. 1-2 groups took relic and brought it to APK, while hibs chewed through alb BG.
When it was all lost, we got the message that relic was at APK. It kinda drew parallels to a certain book being made into a movie some 9 years ago :)
I actually think I died on top of HMG when someone said they were porting to CS.
Albion and having fun

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Caemma
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Postby Caemma » Oct 11, 2012 13:39

Austerim wrote:Ranged archer guards do the same thing. At least at the relic keeps. oO

Yes, they have a similar problem with the Z coords, but well you know... animist do it because they want bugabuse, rangers NPC are "forced" by their AI

Image
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

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IS-Lazaren
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Postby IS-Lazaren » Oct 11, 2012 13:45

guys its known there is a bug and the gms will sure handle it soon as possible and there is already a thread about the bug

SO why are you guys still complaining about in this thread ? mymy

maybe there was one or two who used it or even dont know about this is completly new so dont act like a whole realm is using this since months

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HulkGris
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Postby HulkGris » Oct 11, 2012 14:12

IS-Lazaren wrote:SO why are you guys still complaining about in this thread ? mymy
They complain about player abusing it, not about the bug itself.
IS-Lazaren wrote:maybe there was one or two who used it or even dont know about this is completly new so dont act like a whole realm is using this since months
LOL
You have to manually put the GT in the air. When u use a macro like /groundset 800, it put it on the floor even if you are higher than the GT.
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Ichi
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Postby Ichi » Oct 11, 2012 14:45

Maybe I'm just really blind or that much of a noob, but I had not known that shrooms with elevated z coordinate are not attackable via melee, until this bugreport. Frankly when you put shrooms up like that you usually don't see what happens with them or don't care. And the vast majority of players kill shrooms by AE cc/dmg, not by melee. I can easily see how other animists weren't aware of this before either.

Seethoven
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Postby Seethoven » Oct 11, 2012 15:55

I've been raising GT elevation for a while now, and this is the first I heard of it.

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HulkGris
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Postby HulkGris » Oct 12, 2012 12:53

Seethoven wrote:I've been raising GT elevation for a while now, and this is the first I heard of it.

If you raise your GT to put shroom in front of a keep, like on the screen shown in Sturlek post, then i would like to know why you raise your GT if it's not to bug exploit.

Raising GT to put shroom on wall could be understood of course.

Even If someone who don't understand that putting shroom out of his los by any means has surely forgotten to use his brain (and was it an on purpose forgetting ?).
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Seethoven
Gryphon Knight
 
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Postby Seethoven » Oct 12, 2012 16:03

Actually, I run around with my GT raised to the elevation of keeps. So I assume that all shrooms I've played have been un-melee'able.

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