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Cadam
- Gryphon Knight
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- Posts: 282
- Joined: Nov 19, 2009 01:00
- Location: Paraguay
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by Cadam » Jul 10, 2012 22:55
mid: inoeth, always fair fights.. no strafing and very hard to beat
alb: hound, always nice free rp
hib: none, everybody is strafing or running away...
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Orihiime
- Phoenix Knight
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- Posts: 1740
- Joined: Dec 15, 2010 11:40
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by Orihiime » Jul 10, 2012 23:06
Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat
alb: hound, always nice free rp
hib: none, everybody is strafing or running away...
lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p
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bawww
- Eagle Knight
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- Posts: 584
- Joined: Feb 06, 2010 01:00
- Location: Rocky road to Dublin
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by bawww » Jul 10, 2012 23:13
NO STRAFF!
STRAFF IS FOR GIRLS, REAL MEN LET RNG DECIDE WHO WINS.
Apoc315 wrote:The Theurge play is way more easy than a zerk
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Caemma
- Phoenix Knight
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- Posts: 1358
- Joined: Oct 14, 2011 21:15
- Location: Unknown
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by Caemma » Jul 10, 2012 23:54
bawww wrote:NO STRAFF!
STRAFF IS FOR GIRLS, REAL MEN LET RNG DECIDE WHO WINS.
Lot of girls around here, nice to know then 
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Edymus
- Gryphon Knight
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- Posts: 294
- Joined: Jan 30, 2011 22:49
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by Edymus » Jul 11, 2012 00:55
gm's
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pweet
- Lion Knight
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- Posts: 4243
- Joined: Dec 22, 2010 14:07
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by pweet » Jul 11, 2012 02:10
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Arnooagi12
- Myrmidon
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- Posts: 69
- Joined: Apr 04, 2012 05:27
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by Arnooagi12 » Jul 11, 2012 07:10
Alb: Lucifeur / Dexx / = always fight with style
Hib: Gumby, a very skilled NS who I have a lot of respect for.
Mid: Skarz OFC, my mate who's skill surpasses anyone on the server.
An age is called Dark, not because the light fails to shine, but because people refuse to see it.
James Michene
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Finfula
- Myrmidon
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- Posts: 74
- Joined: Nov 30, 2010 14:23
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by Finfula » Jul 11, 2012 10:04
Challenging enemies to me while playing champion/warden are
Alb: Blackbeard Mid:Stinkebart
And to others stop QQ about strafing rather try spec something else than shield / viper 3 and purge 3.
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Apogee
- Warder
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- Posts: 47
- Joined: Jan 05, 2012 22:42
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by Apogee » Jul 11, 2012 12:18
Hib: Zack, Gumby, Maltan, Hiois, Cantc..probably others
Mid: Thyrin, Killer, Sigon, Stink, Divine...and probably others
No specific order to list
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Cadam
- Gryphon Knight
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- Posts: 282
- Joined: Nov 19, 2009 01:00
- Location: Paraguay
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by Cadam » Jul 11, 2012 12:24
Orihiime wrote:Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat
alb: hound, always nice free rp
hib: none, everybody is strafing or running away...
lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10
psst  yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol i started to deal with it, but i still dont think its in any kind fair!
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Trishin
- Game Master

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- Posts: 5048
- Joined: Apr 07, 2010 00:00
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by Trishin » Jul 11, 2012 12:40
Cadam wrote:Orihiime wrote:Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat
alb: hound, always nice free rp
hib: none, everybody is strafing or running away...
lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10
psst  yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol i started to deal with it, but i still dont think its in any kind fair!
Please test on live, this is no bug until proven otherwise.
Got any questions? Submit them to me and I will try to get them answered in our grab bag ! Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data.... I thought it was all about looking cool.... Uthgard Rules || How to connect || FAQ
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Magicco
- Alerion Knight
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- Posts: 2360
- Joined: Aug 01, 2010 00:00
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by Magicco » Jul 11, 2012 14:01
Cadam wrote:Orihiime wrote:Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat
alb: hound, always nice free rp
hib: none, everybody is strafing or running away...
lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10
psst  yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol i started to deal with it, but i still dont think its in any kind fair!
here viewtopic.php?f=9&t=24635&p=228331&hilit=why+i+got#p228331thats the proof it works on live... im to lazy to reupload it, but look at the answers and please make your own vids... forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview edit: my 2nd thread: viewtopic.php?f=9&t=24559&hilit=why+i+gotvideos ofc not available but look at the description and the answers...
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Akip
- Alerion Knight
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- Posts: 2123
- Joined: May 04, 2006 00:00
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by Akip » Jul 11, 2012 14:51
Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview
on live there where 2 checks(client/server) on uth/dol there is only one client side check. so its alot smother on uth i guess
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Magicco
- Alerion Knight
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- Posts: 2360
- Joined: Aug 01, 2010 00:00
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by Magicco » Jul 11, 2012 15:55
Akip wrote:Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview
on live there where 2 checks(client/server) on uth/dol there is only one client side check. so its alot smother on uth i guess
Yeah Way smoother but Not livelike and so its easier to surpass Game-mechanics...
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HulkGris
- Phoenix Knight
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- Posts: 1256
- Joined: Jan 23, 2012 19:48
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by HulkGris » Jul 11, 2012 17:26
Akip wrote:Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview
on live there where 2 checks(client/server) on uth/dol there is only one client side check.
It seems that the check is done on DoL : - Code: Select all
//Check if the target is in front of attacker if (!ignoreLOS && ad.AttackType != AttackData.eAttackType.Ranged && this is GamePlayer && !(ad.Target is GameKeepComponent) && !(IsObjectInFront(ad.Target, 120, true) && TargetInView)) { ad.AttackResult = eAttackResult.TargetNotVisible; return ad; }
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