Who is your favourite enemy??

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Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jul 10, 2012 22:55

mid: inoeth, always fair fights.. no strafing and very hard to beat

alb: hound, always nice free rp

hib: none, everybody is strafing or running away...

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Orihiime
Phoenix Knight
 
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Joined: Dec 15, 2010 11:40

Postby Orihiime » Jul 10, 2012 23:06

Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat

alb: hound, always nice free rp

hib: none, everybody is strafing or running away...

lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10
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bawww
Eagle Knight
 
Posts: 584
Joined: Feb 06, 2010 01:00
Location: Rocky road to Dublin

Postby bawww » Jul 10, 2012 23:13

NO STRAFF!

STRAFF IS FOR GIRLS, REAL MEN LET RNG DECIDE WHO WINS.
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Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Jul 10, 2012 23:54

bawww wrote:NO STRAFF!

STRAFF IS FOR GIRLS, REAL MEN LET RNG DECIDE WHO WINS.

Lot of girls around here, nice to know then :lol:
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Edymus
Gryphon Knight
 
Posts: 294
Joined: Jan 30, 2011 22:49

Postby Edymus » Jul 11, 2012 00:55

gm's

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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 11, 2012 02:10

My favorit enemies are all heavy tanks, since they cant do a ****** vs me :D :D :D

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Arnooagi12
Myrmidon
 
Posts: 69
Joined: Apr 04, 2012 05:27

Postby Arnooagi12 » Jul 11, 2012 07:10

Alb: Lucifeur / Dexx / = always fight with style

Hib: Gumby, a very skilled NS who I have a lot of respect for.

Mid: Skarz OFC, my mate who's skill surpasses anyone on the server.
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Finfula
Myrmidon
 
Posts: 74
Joined: Nov 30, 2010 14:23

Postby Finfula » Jul 11, 2012 10:04

Challenging enemies to me while playing champion/warden are

Alb: Blackbeard
Mid:Stinkebart

And to others stop QQ about strafing rather try spec something else than shield / viper 3 and purge 3.

Apogee
Warder
 
Posts: 47
Joined: Jan 05, 2012 22:42

Postby Apogee » Jul 11, 2012 12:18

Hib: Zack, Gumby, Maltan, Hiois, Cantc..probably others

Mid: Thyrin, Killer, Sigon, Stink, Divine...and probably others


No specific order to list

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Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jul 11, 2012 12:24

Orihiime wrote:
Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat

alb: hound, always nice free rp

hib: none, everybody is strafing or running away...

lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10



psst :P


yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol
i started to deal with it, but i still dont think its in any kind fair!

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Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Jul 11, 2012 12:40

Cadam wrote:
Orihiime wrote:
Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat

alb: hound, always nice free rp

hib: none, everybody is strafing or running away...

lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10



psst :P


yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol
i started to deal with it, but i still dont think its in any kind fair!


Please test on live, this is no bug until proven otherwise.
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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jul 11, 2012 14:01

Cadam wrote:
Orihiime wrote:
Cadam wrote:mid: inoeth, always fair fights.. no strafing and very hard to beat

alb: hound, always nice free rp

hib: none, everybody is strafing or running away...

lol you talking about urself on mid, you pathetic. Straff is a part of the game, especially with the block on uthgard where thane block all, i see you still want ur easy idiot ennemies that dont straff and hit your shield 9 times on 10



psst :P


yes strafing is possible, but not really intended... and on uthgard its also buged due to wrong cone formulas, sidestyl from front lol
i started to deal with it, but i still dont think its in any kind fair!



here viewtopic.php?f=9&t=24635&p=228331&hilit=why+i+got#p228331

thats the proof it works on live... im to lazy to reupload it, but look at the answers and please make your own vids...

forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview


edit:

my 2nd thread: viewtopic.php?f=9&t=24559&hilit=why+i+got

videos ofc not available but look at the description and the answers...

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Akip
Alerion Knight
 
Posts: 2123
Joined: May 04, 2006 00:00

Postby Akip » Jul 11, 2012 14:51

Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview

on live there where 2 checks(client/server) on uth/dol there is only one client side check.

so its alot smother on uth i guess
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Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jul 11, 2012 15:55

Akip wrote:
Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview

on live there where 2 checks(client/server) on uth/dol there is only one client side check.

so its alot smother on uth i guess


Yeah Way smoother but Not livelike and so its easier to surpass Game-mechanics...

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jul 11, 2012 17:26

Akip wrote:
Magicco wrote:forcing styles (in the mega small radius) works perfectly, siderun and /face works not so proper on live => many outofview

on live there where 2 checks(client/server) on uth/dol there is only one client side check.

It seems that the check is done on DoL :
Code: Select all
   //Check if the target is in front of attacker
   if (!ignoreLOS && ad.AttackType != AttackData.eAttackType.Ranged && this is GamePlayer &&
       !(ad.Target is GameKeepComponent) && !(IsObjectInFront(ad.Target, 120, true) && TargetInView))
   {
      ad.AttackResult = eAttackResult.TargetNotVisible;
      return ad;
   }
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