everyone keeps complaining about buff barrels......

Talk about your RvR experience here
User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Jun 20, 2012 20:51

Celad wrote:But now, with single pots still here, there is just more gap because now to run buffed you have to waste more and more time in crafting and running up and down from the vault.

A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Jun 20, 2012 21:08

Blue wrote:
Celad wrote:But now, with single pots still here, there is just more gap because now to run buffed you have to waste more and more time in crafting and running up and down from the vault.

A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.


Yes, that's true.
ImageImage

User avatar
poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Jun 20, 2012 21:27

Blue wrote:A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.


Well that would be true if every moment in emain would grant him RPs. Like this it depends on how many enemies he can kill buffed that he would not be able to kill unbuffed
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Jun 20, 2012 21:40

poplik wrote:
Blue wrote:A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.


Well that would be true if every moment in emain would grant him RPs. Like this it depends on how many enemies he can kill buffed that he would not be able to kill unbuffed


Nah, generally speaking less time in rvr zone -> less incs -> (LESS FUN) -> less RP.
But we know some hardcore players will still do it.
ImageImage

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Jun 20, 2012 21:43

Compare that to a guy who retreats after each fight to wait that all RA's are up again. Efficiency will go down.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Jun 20, 2012 22:32

rel house, buy, and tp is about 30 seconds slower than a direct /rel to the teleporter :|
RIP : Ectoplasme
My own version of Uthgard Character Builder

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jun 20, 2012 22:38

i wonder why mincers need buff pots anyway because all of them kite or got lolpets

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Jun 20, 2012 22:57

Rector wrote:Letting the barrels/bottles in and removing the buffpotions would be the much better solution for the players (which play if they have fun with the game, not if the version is as near as possible to 1.69).


Exactely what I thought as well.

The primary goal was to fix the buff problematic, which isn't fixed at all. Still lots of the soloers will buff themselves up, even if they have to recraft more often, which lowers the fun again for people that won't do it. Sure their effiecency will drop due to it ... but thats not the point. They will still be there ... so buff up yourself or loose fights due to it, which is even more frustrating. And of course it will lower the overall action as well. At least be consequent and remove the buffpots or still introduce a limit.


I'm sorry for posting on this topic that should not be discussed here. Just wanted to state that it was the wrong way of engaging the problematic. But yeah ... it's "livelike". But in this specific case livelike can't be the argument, as there were buffbots ... so actually no one had to care about buffing with pots at all.

Just my 2 cents.
Image

User avatar
Baman
Myrmidon
 
Posts: 103
Joined: Feb 26, 2010 01:00

Postby Baman » Jun 21, 2012 00:10

Blue wrote:A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.



Well, speaking as someone who actually does solo rvr, it's not like there's that much solo action anyway. Most of the time you have to wait 20-30 minutes for a fight... or more. Going to my house for 20 seconds doesn't really make much of a dent overall. As for the craft time, it's actually saving a lot of time. Cause you had to make 121 pots for barrels, which only had 100 charges, not to mention all the hassle of travelling to get the mats for bottles/empty barrels. So yeah, that's more time to rvr.

And I could really care less about rps. RPs are not and never will be the purpose of rvr for me. Of course, I can't speak for the stealth zergers. Mindlessly grinding for points is a WoW mentality...
Image

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Jun 21, 2012 00:17

What Baman said
Satas Hakx - various artists

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Jun 21, 2012 09:57

Baman wrote:
Blue wrote:A thought: If someone who wants to use these pots has to invest time doesn't that lower RP/hour for him? Doesn't it making him more inefficient in doing as much as RP/hour as possible? See, if Baman has the time to go to housing/crafting after every other fight its his problem, because in that time he will not encounter any enemies to kill.



Well, speaking as someone who actually does solo rvr, it's not like there's that much solo action anyway. Most of the time you have to wait 20-30 minutes for a fight... or more. Going to my house for 20 seconds doesn't really make much of a dent overall. As for the craft time, it's actually saving a lot of time. Cause you had to make 121 pots for barrels, which only had 100 charges, not to mention all the hassle of travelling to get the mats for bottles/empty barrels. So yeah, that's more time to rvr.

And I could really care less about rps. RPs are not and never will be the purpose of rvr for me. Of course, I can't speak for the stealth zergers. Mindlessly grinding for points is a WoW mentality...


Well, first, this is in the case you can craft pots yourself. Second, you have to do it more often, since there is no possibility to store somewhere or carry a lot of those pots with you, so your time in RvR will be more fractioned, and this is what Blue was talking about.
ImageImage

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Jun 21, 2012 22:11

Aye, but for those with Alchemists and a house with plenty of vault space this really isnt much of a problem. Those that still want to run fully buffed are able to with a slight delay in having to port to house every so often to get more potions.

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jun 22, 2012 01:53

If you run fully buffed now you ll get more RP/h (even with crafted time added), since you ll face many more enemies who do not do it due to several reason. As a not buffed player you ll loose to the fully buffed one. So either you jump on the train and get fully buffed by yourself or you ll just throw rp in the throat of ppl who are willing to invest that time. So either the ppl who do craft their pots anyway get more RP/h or all will ve to invest the time so that the whole server gets less RP/h. Thats what your change did, nothing else.
So far so good, you could say thats Daoc in 1v1 and i really dont care about that, since it has always been about equipment and invested time for better stuff.
But now we face that situation in real RvR as well, the ones willing to invest time for mana/endu pots will get much more RP/h and the others will get less, or quit, so that maybe in the long run the ones crafting pots will get less RP/h as well due to decreased number of ppl in RvR.

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Jun 22, 2012 03:25

Abydos wrote:This matter is closed. Further discussion is not needed at this time. This change will stay. Staff may take up the issue again in the future, but for now we're going to let the dust settle and see how things shake out. Please do not open new topics on this matter.

Previous

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 7 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff