Reply to Zacknafein's Post...
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Heal classes operated for years without alchemy let alone barrels. There is a reason why PoM was called 'crack' ![]() |
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Maybe now Mentalists will get RVR groups.
![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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@Abydos @GMs I was really glad when I found this server, because it looked like a kind of stable and not changing to much environment.
I played like many other DOAC Live and was a happy customer, till toa came out. Why was I so unhappy with TOA, because my hole equipment was wothless I spend halve a year to get everything I needed and was happy I could win some fights. -> Toa with overcap and all that stuff make my set obsolete, I continue playing for 1 year because of the guild I was in, but my interest in daoc was draining fast ... When I hear now that Items will be removed or will lose their strength, than please tell us your plans. This would make the situation the same for me, as adding TOA in the past. I don't like to do any set again, so I would better stop now than have the feeling everything I do can be lost in future (without any notice like the way you practice it here)... @Abydos you draw a Black and White world with all the I50 and porters everywhere... We all were fine with how it was, also we could live with the slow down somehow ... Sure Things have to get fixed if some parameter get out of sync, because some player found ways to totally dominate others. That make it unfair to the rest, but now I have the feeling, that now everything is out of sync... uthgard <-> GMs <-> players I normaly a quit player and maybe the most don't even know me, but I am around 3-4 years part of the player community and liked the way this server was managed by the GMs. So please tell use more what is going on, that would be fair to the community and maybe would not end up in this strong emotions you are facing at the moment. Thanks for the great work sofar Amo... |
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Hey Amo, if you look at the thread Adianne points to that I posted it will show you that many people were not happy with the settings as they were. Alot (not all) of the changes came from people making posts in these threads, for example how people run with to many barrels and it forces people to HAVE to run with barrels as well to compete. Now the GM's did something about it and everyone is up in arms.
Another example of this would be that several on here have made comments that they think a server with patch limit of 1.69 should not have a custom zone with custom drops (taj1 and taj2) and Blue essentially agreed with him.(viewtopic.php?f=9&t=25483&hilit=Tajendi+2) At some point, nobody know's when, I'm sure there will be a change to the drops in Taj2. Blue has stated that the quests and zones will more then likely stay in, but the drops might either get reworked or removed. I'm not saying this is right or wrong, but alot of these changes have been communicated threw these threads by the GM's. Its just that alot of people dont ever visit the forums till a big change happens and they are upset and to be fair the GM's can be a bit murky on what will happen. Anyone who reads these forums alot knew there was going to be a change regarding barrells/charges. I dont think anyone saw a complete removal of barrells as happening, but we all knew something would happen. Zacknafein Do'Urden- lvl 50 Ranger- 10L1
Jarlaxle Baerne- lvl 50 Blademaster- 5L8 Marshal Mathers- lvl 50 Bard- 3L8 Neighborhoodfriendl AlchemistbotSuperwarden- lvl 36 Warden- 2L2 Barrabus TheGray- lvl 6 Nightshade- 1L0 Zacknamid SorryaboutkillinguonHib- lvl 50 Hunter- 8L1 Cadderrly Bonaduce- lvl 50 Friar- 4L2 |
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Several things at play here. First, we have no plans at this time to introduce stat-cap increases, or TOA style bonuses, on any new items. Any items that would come with SI would be viewed as 'side grades' as they may only have different / desirable charges rather than what exists today. With that being said, changes to the world for removing items can only be done in a fair manner using item degrade. This process takes a long time, so you'd have time to get new items. Jewelry degrade didn't affect jewelry unless the item had +skill on it, but it has been discussed (but not decided) that for any custom item we wish to remove that the item be identified to be affected so that item may be removed. Again, this was a discussion point and no decision has been made yet. Will you need new items? Eventually, but you'd need them even if we had no custom items - things simply break down over time and need to be replaced. |
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The items degrade as items like akar barrier that is expensive and ppl farmed/bought for 80P+ shouldnt be affected, since on si there will be easiest way to get s/c charge, so i dont see the point make items like this that was hard to get for some ppl dissapear
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p
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This! And it was the best time ever in DAoC.
You fail to see the new User's perspective whose 2 or 3 P Items will decay and need to be replaced and as a result they will never generate enough Gold for the high-end-items, old Players use (and kill them with and don't need to worry about decay). I am a rather new Player and i have about 17 P atm spread over 4 Chars and not one of them is fully temp'ed. And with the current amount of P floating around on Uthgard, the prices are ridiculous high (ofc). Without means to draw the money out of the system we'll face MUCH higher Inflation making it absolutly impossible for new Players to compete with old-HighRR-Players in reasonable time (i'd call 6 to 12 months reasonable in DAoC). Item decay is such a way to draw money out of the system. |
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imho I think that removing the possibility to make barrels was right if the target is 1.69, but it would have been right removing all the barrels by the players (I am speaking against my interest because I still have barrels available), but I also think that it would not be an easy job and especially the people would instantly become crazy
![]() ![]() ![]() ![]() and anyway I do not have a full tp, I don’t care, I'm not a hardcore player, I’m really far from being the best one and especially I do not want to be “the chicken on the rubbish”, because for me it's just a game fortunately ![]() i hope that what i wrote is clear for all good job and good luck see you on battlefield |
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i guess its time to start looking at non-taj templates and begin farming now. Then, when the change happens you'll have already adapted.
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I already backed it up in my original statement. OF Emain provides a way more straightforward action zone. It can quickly and accurately give you an idea of the action around. Agramon could make u run around clueless for hours if you were unlucky enough. That's the most important difference. There's also the classic aspect that did attract a lot of new players as I've also said before. The reason why I hammered on keep ports from the start is casual RvR. Especially on a server with our population, you can not afford to blindly copypaste OF and expect it to work. Again, this approach is naive and shows clear ignorance about the state of the server and DAoC. And I was right, sadly. A lot of the new players were casual players. The ones that played casual RvR in NF, as well as the new ones, got neglected by the way OF got implemented on Uthgard. This effectively drove a lot of these players, both old and new, away. I've raised voice countless times to addres this issue, but nothing has been done so far. 2 years after OF has released, not a single significant change has been made. It's probably the biggest reason that has been driving off the majority of the retired players, yet staff didn't care enough to deal with it before these players actually stopped playing. If you then still claim you do care about your (RvR) community, then you're the only one who's being hypocritcal around here. ESPECIALLY when you're pushing through a change that is being opposed by 95% of the players, which didn't even solve the issue it was supposed to solve. It just makes this claim ridiculous.
Wow, just wow. I see what you did there. Suddenly the issue was that "people run with to many barrels"??? Are you freaking kidding me? Hahahaha, this is a joke. Never has this been an argument in the entire debate that caused the barrel change. You're simply making stuff up to be able to back up the staff's decision. You're flat out making up stories, just so you can keep on licking their asses. Just as in my other reply, it's clear that your credibility in general is reduced to nothing to anyone who actually posseses 2 braincells. The entire point of the discussion was that the current RvR situation was forcing players to maximise their strength, which further derails the still existing RvR from anything you can call casual. Charging and potting buffs were part of this. Especially to more settled RvR players, it was obligatory to run around with 4-6 potted and charged buffs. In order to even the playing field and remove the need to juggle potions just to stay somewhat competitive, a buff restriction on BOTH CHARGES AND POTS has been discussed by the community, so that the maximum buff benefit, even to casual players, would still be within reasonable reach. Barrels were NEVER the topic here, let alone -and I quote- "how people run with to many barrels and it forces people to HAVE to run with barrels as well to compete". The current change in fact only makes the situation worse. The gap between the casual player and the maximising player has only been widened because the only thing that has changed is the amount of time and effort required to buff up. Casual play is marked by a limited amount of time and effort required to enjoy yourself. The only thing this change really did is pushing away this playstyle further off the edge by making it even harder for casual players to keep up with those who do choose to (despite the timesink) buff up fully. Seeing how smallman RvR is in such a precarious situation already, most of those who still try to do so will certainly not allow themselves to lose a precious fight just because their opponents has buffs up which they themselves did not. This effectively creates a situation where players are still forced to juggle buffs to compete, regardless of whether these buffs come in barrels or pots. That just makes it more annoying to do, but doesn't actually change the situation these players are in. It is still possible to run with a ****** of buffs, so players will still feel inclined to do so. The charge AND pot buff restriction would not only make ALL players spend less time bothering with juggling buffs (thus more time spent RvRing), it would also effectively equal the playing field for those who do not have time to spend on getting their character loaded with charges and pots. Not to mention it wouldn't affect playstyles that have nothing to do with the issue in the first place such as group RvR, and keep a feature that actually improved this server's gameplay experience. This approach was backed up by 95% of the players that took part of the discussion and still is the only viable solution to the problem to date. Of course people are blaming you for not thinking this through. You either did not think this through, or are just clueless. From experience, I choose the 2nd option, which is also why this server will never really manage to grasp what once defined the glory Classic DAoC. Incompetent minds create an incompetent server. In defense of truth-to-experience.
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In times where everybody is short on time please Zarkor try to make more compact posts. Its hard to motivate to read through all of your posts. Try to make shorter responses please.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Here you go Blue. Add the fact that same with even much more effort is needed for Grp RvR now and maybe u ll see that ur change is deadly for casuals. Before the change there was nothing like that in Grp RvR, but now lets see who is willing to do so and stays active in RvR and who is not and will either be farmed or quits. Last edited by pweet on Jun 19, 2012 12:13, edited 1 time in total.
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SO zarkors post boils down to " its made no difference"
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i guess ur boils down to to "i dont get it" ![]() |
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+1 ![]() In defense of truth-to-experience.
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