How about a death bonus for RvR?

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LindsayLohan
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Postby LindsayLohan » May 25, 2012 14:54

hellou , well i think we have enough bonus rp when we kill a high rr group; we all started 4L2 and all rp'd like that , some are crying cause they not rr up fast enough , but when you see , like yesterday ; 5 fgm sticked for zerg 2 fga splitted at odin , and then cry cause not rp enough? try to split , then 8v8 , less zerg cause in a zerg you will win what, 20 , 30 90 rp per kill? you zerg we leave and no more rp and you go back to task , try to 8v8 in emain , even if high rr group , we made that , maybe we rel everytime vs high rr group but at least we learn how to play better vs them , we rp a lot , and then when we kill them we are enough rewarded.
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Blue
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Postby Blue » May 25, 2012 14:58

A RP reward for dieing for your realm would if it came really low as the problems quickly arise which are mentioned above. It would be better to give the low ranked players incentive to be happy to fight against a well worth high RR player ;). Can only be additional RP multiplier.

Rewarding death will definitely lead to abusing in all forms imaginable and you most propably don't want to reward passive players. We could try to reward inflicted damage to high RR players. Lets say you made xy damage to that high RR player, you would get a certain amount of RP which reflects the damage amount you made in some way.

But think about it. When would you get RP for death? If you are rezzed right after it and finally kill that high RR? You would get even more reward to just die inbetween as if you were alive all the time. Thats crazy.
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Postby Scyrion » May 25, 2012 15:01

Blue wrote:The better solution is propably additional leveraging the RP bonus for killing higher RR players in a way that its really worth to look for high RR targets.


Maybe not only that High RR Player but damage dealt to any player. That way we would have an RvR system that rewards you for taking part. Not only for being superior in it.
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Seyha
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Postby Seyha » May 25, 2012 15:06

Blue wrote:Rewarding death will definitely lead to abusing in all forms imaginable and you most propably want to reward passive players. We could try to reward inflicted damage to high RR players. Lets say you made xy damage to that high RR player, you would get a certain amount of RP which reflects the damage amount you made in some way.


The system would be very hard to abuse. The bonus will only apply if you are in an FG, minimum level 49, minimum RR4L0, and killed by another FG that is significantly higher RR than you. Abusing the system would require the cooperation of no less than 16 players across 2 realms, 8 of which would need access to very high RR characters for the RP gain to be worth the time. Again, it would be more efficient just to guard task and not risk a ban.

Rewarding RP for damage inflicted is a cool idea but it sounds complex. I intend for the math in my system to be completely linear. Simple addition and subtraction for ease of coding.
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LindsayLohan
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Postby LindsayLohan » May 25, 2012 15:10

just reward for kill high rr group is enough , not more, they is more things need to be fixed before that
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Zarkor
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Postby Zarkor » May 25, 2012 15:16

Or we could just try and get more lower RR or level players / groups in the frontiers so that not every inc for those lower grps is a high RR grp?

Like, structurally fix things instead of trying to flavor things up with boni here and there?
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Seyha
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Postby Seyha » May 25, 2012 15:19

Zarkor wrote:Or we could just try and get more lower RR or level players / groups in the frontiers so that not every inc for those lower grps is a high RR grp?

Like, structurally fix things instead of trying to flavor things up with boni here and there?


Yeah, let's just snap our fingers and instantly solve every design obstacle that keeps people out of frontier RvR. What a great idea. Why hasn't anyone thought of that?
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Postby Nerzal » May 25, 2012 15:20

Blue wrote:A RP reward for dieing for your realm would if it came really low as the problems quickly arise which are mentioned above. It would be better to give the low ranked players incentive to be happy to fight against a well worth high RR player ;). Can only be additional RP multiplier.

Rewarding death will definitely lead to abusing in all forms imaginable and you most propably don't want to reward passive players. We could try to reward inflicted damage to high RR players. Lets say you made xy damage to that high RR player, you would get a certain amount of RP which reflects the damage amount you made in some way.

But think about it. When would you get RP for death? If you are rezzed right after it and finally kill that high RR? You would get even more reward to just die inbetween as if you were alive all the time. Thats crazy.


Create a RP pool for the "low rr grp" for doing damage to "high rr grp's".
This pool is gonna be created when your group did like 15k damage to the opponent grp the more dmg you deal the bigger the RP pool gets.
When the high RR group finally kills the low RR group and everyone releases(!) then the RP's could be give out.

Edit:
Seyha wrote:The system would be very hard to abuse. The bonus will only apply if you are in an FG, minimum level 49, minimum RR4L0, and killed by another FG that is significantly higher RR than you. Abusing the system would require the cooperation of no less than 16 players across 2 realms, 8 of which would need access to very high RR characters for the RP gain to be worth the time. Again, it would be more efficient just to guard task and not risk a ban.

Rewarding RP for damage inflicted is a cool idea but it sounds complex. I intend for the math in my system to be completely linear. Simple addition and subtraction for ease of coding.



Better don't exlude low RR players if you want to give a bonus to low RR players!
Btw. there is no cooperation needet .. you just have to be killed so very easy to be abused :P
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Seyha
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Postby Seyha » May 25, 2012 15:22

Nerzal wrote:Create a RP pool for the "low rr grp" for doing damage to "high rr grp's".
This pool is gonna be created when your group did like 15k damage to the opponent grp the more dmg you deal the bigger the RP pool gets.
When the high RR group finally kills the low RR group and everyone releases(!) then the RP's could be give out.


This is a really cool idea.

Nerzal wrote:Better don't exlude low RR players if you want to give a bonus to low RR players!


4L0 is low RR for the frontier. Anything less will want to stay in the BGs.
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Postby Blue » May 25, 2012 15:30

Nerzal wrote:Create a RP pool for the "low rr grp" for doing damage to "high rr grp's".
This pool is gonna be created when your group did like 15k damage to the opponent grp the more dmg you deal the bigger the RP pool gets.
When the high RR group finally kills the low RR group and everyone releases(!) then the RP's could be give out.

Question is, when to reset such a pool. Imagine that group harms a high RR group (a) and escapes, kills another average RR FG (b) and get finally get killed by a third FG (c). Will they now get the pool which accumulated while attacking (a)? What if someone gets LD inbetween or has to logout without /release?

So propably there has to be a strict timeout (like 20seconds) for the pool. If in 20 seconds the group was not attacked or attacking and not completely died the pool vanishes.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Nerzal
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Postby Nerzal » May 25, 2012 15:37

Blue wrote:
Nerzal wrote:Create a RP pool for the "low rr grp" for doing damage to "high rr grp's".
This pool is gonna be created when your group did like 15k damage to the opponent grp the more dmg you deal the bigger the RP pool gets.
When the high RR group finally kills the low RR group and everyone releases(!) then the RP's could be give out.

Question is, when to reset such a pool. Imagine that group harms a high RR group (a) and escapes, kills another average RR FG (b) and get finally get killed by a third FG (c). Will they now get the pool which accumulated while attacking (a)? What if someone gets LD inbetween or has to logout without /release?

So propably there has to be a strict timeout (like 20seconds) for the pool. If in 20 seconds the group was not attacked or attacking and not completely died the pool vanishes.


Problem with that timeout - what about a group kiting very hard?
Could happen, that 20 secs nothing happen except of rezzing, buffing and running.

But you are right there has to be a mechanism that hinders a rp pool farming :D

The pool should be sticked to the actual group leader if someone leaves the group before the pool is given out, the pool only has to be divided by 7 :P
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Seyha
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Postby Seyha » May 25, 2012 15:40

wait, wait...

So you still want to reward RPs on death? But attach them to damage as well as difference in RR? :P
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LindsayLohan
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Postby LindsayLohan » May 25, 2012 15:43

for me all of that is just stupid , rvr is good atm no need to put any reward.
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Postby Blue » May 25, 2012 15:43

Seyha wrote:wait, wait...

So you still want to reward RPs on death? But attach them to damage as well as difference in RR? :P

Just playing with thoughts. Not more. Its most propably not easy to make it proper. But I would not reward the death, more the attempt to kill the high RR group/player. Rewarding death would lead to quite odd situations which should not be rewarded at all. You also want to reward the attempt that the low RR group had when encountering the higher RR's.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Blue
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Postby Blue » May 25, 2012 15:44

LindsayLohan wrote:for me all of that is just stupid , rvr is good atm no need to put any reward.

Maybe :)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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