DAoC Uthgard can beat D3, GW2, ... !

Talk about your RvR experience here
Zarkor
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Postby Zarkor » May 24, 2012 18:32

Thunderbirds or Team America? At least they approve of your message. So do I, really. :)
In defense of truth-to-experience.

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bawww
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Postby bawww » May 24, 2012 19:01

Nah it's ok, I'm being ridiculous. The game is balanced in the current setting especially if we take a look at the realm balance. After all mids have celerity, a caster who debuffs for his own spec nuke which has the highest delve in this setting, a deftank who doesn't have to split his spec, best dualwield mechanics for the nontoa setting, a healing class which has all types of cc, a support class which is free to shear/disease without having too much responsibility on healing...
Albs have, well, theurgists
Hibs have baseline stun
So it's ok, everything is balanced. If you see something wrong there you probably don't understand the "meta".


Oh sorry I forgot hibs have rangers, h3h3 my post was sarcastic until I remembered rangers. I mean even with rangers mid is still op, but luckily hunters suck donkey balls in this setting so it's ok.
Seyha stop crying about hunters please, it is necessary for them to be horrible and for rangers to be op so that the server would stay balanced, just learn to "deal with it".
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » May 24, 2012 19:21

rofl @ title, give up zarkor... i respect alot that u put so much time and effort into this topic while being dumped since years.. but its time to give up really... deal with what u get here and dont waste your time trying to improve anything... i dont agree with all of your ideas, never did, but some were good and pretty obvious.. we just have to deal with the fact that blue was never and will never be a true daoc player, just a programmer
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Nef Melody
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Postby Nef Melody » May 24, 2012 19:21

If you would have spent more time playing and getting a pool of players to run with than creating senseless posts on the forum which show that you actually got no clue about the current meta, you would rather think about how to deal with the ''imbalances'' in rvr.
We started here at rr4, yes we died, no we did not QQ alot, we tried to learn how to deal with the server, which has a complete different meta than live ever had, we tried different setups, different specs, different ra's.
charge = op ? even dashing defense 1 almost counters a whole charge duration, when playing on utghard I saw ONE other hero except ours using dashing.
Ns = op ? only hibs can use purple ns without losing other crucial abilities
I disagree with almost everything you wrote, but I don't want to spend my time answering another qq thread
it's all about the community, think outside the box, be clever, gather people to play with, and leave the server or compete in rvr.

sorry for being a bit harsh, but I can't get emotional with all those whiners.
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ZaiQQ
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Postby ZaiQQ » May 24, 2012 19:35

bawww wrote:Nah it's ok, I'm being ridiculous. The game is balanced in the current setting especially if we take a look at the realm balance. After all mids have celerity, a caster who debuffs for his own spec nuke which has the highest delve in this setting, a deftank who doesn't have to split his spec, best dualwield mechanics for the nontoa setting, a healing class which has all types of cc, a support class which is free to shear/disease without having too much responsibility on healing...
Albs have, well, theurgists
Hibs have baseline stun
So it's ok, everything is balanced. If you see something wrong there you probably don't understand the "meta".


Oh sorry I forgot hibs have rangers, h3h3 my post was sarcastic until I remembered rangers. I mean even with rangers mid is still op, but luckily hunters suck donkey balls in this setting so it's ok.
Seyha stop crying about hunters please, it is necessary for them to be horrible and for rangers to be op so that the server would stay balanced, just learn to "deal with it".


Sorry, cant even take you serious, since you are talking about stuff that doesnt exist. Or well, atleast its not even slightly useful. What mid caster debuffs his own spec nuke? debuff is rc, spec nuke is dark. So you are basically saying mid is OP because they can splitspec and gimp their damage by using a ~lvl 30 spec nuke? but... ench can do it? cab can do it? None should do it, but hey, if thats what you call OP
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Nef Melody
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Postby Nef Melody » May 24, 2012 19:39

hibs have baseline stun ? olol

hibs got the eld which facerolls every chargetank if played properly with your hero together.
+ the root on druid

so yea, you have no clue about the meta indeed.
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bawww
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Postby bawww » May 24, 2012 20:11

ZaiQQ wrote:I HAVE A RM SO I MUST PROVE YOU WRONG

Nuke with 10% cold debuff.
Go ahead now, tell me how it's useless and how RM doesn't have the highest delve on a spec nuke on the server.
STATUS:
[ ] NOT TOLD
[ ] TOLD
[X] NO COUNTRY FOR TOLD MEN

Nef Melody wrote:hibs have baseline stun ? olol
hibs got the eld which facerolls every chargetank if played properly with your hero together.
+ the root on druid

so yea, you have no clue about the meta indeed.

Yes hibs have baseline stun on 3 casters, that's the only thing that separates them from the other 2 realms. Well unless you want to count cleric as a caster, you're so delusional I wouldn't be surprised if you did.
root on druid argument, oh god wtf is this
Also
>not looking at things from a group perspective
Are you sure you should be using big boy words like "meta"? Because you obviously not only have no clue about the "meta", you don't even know what the word means.
Why am I even arguing with a guy who plays hib, runs a warden in a group, DOESN'T think that hib is up and still thinks that the rvr on the server is competitive. People with that level of delusion are not even fun to troll, let alone argue with.
Apoc315 wrote:The Theurge play is way more easy than a zerk

Brashear
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Postby Brashear » May 24, 2012 20:37

You are wasting your time. Uthgard has been "Classic, OF" for a while now and yet there are still critical things not implemented. The GMs don't know what the ****** they are doing-- and for that reason Uthgard will never be more than a 500 person prime time server.

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Blue
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Postby Blue » May 24, 2012 20:38

Stop flaming or topic gets closed quickly.

And to all complainers, some things still not change because its not worked on yet. Simple as that. Uthgard is in an incomplete state and it takes its time to work through the task list. Often bad code hinders certain changes without investing lots of time before. This is not paid work so patience is king.

As was said, you can get used and arrange to a certain setting / imbalanced situation even if its not an optimal one.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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ZaiQQ
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Postby ZaiQQ » May 24, 2012 20:47

bawww wrote:
ZaiQQ wrote:I HAVE A RM SO I MUST PROVE YOU WRONG

Nuke with 10% cold debuff.
Go ahead now, tell me how it's useless and how RM doesn't have the highest delve on a spec nuke on the server.
STATUS:
[ ] NOT TOLD
[ ] TOLD
[X] NO COUNTRY FOR TOLD MEN

Nef Melody wrote:hibs have baseline stun ? olol
hibs got the eld which facerolls every chargetank if played properly with your hero together.
+ the root on druid

so yea, you have no clue about the meta indeed.

Yes hibs have baseline stun on 3 casters, that's the only thing that separates them from the other 2 realms. Well unless you want to count cleric as a caster, you're so delusional I wouldn't be surprised if you did.
root on druid argument, oh god wtf is this
Also
>not looking at things from a group perspective
Are you sure you should be using big boy words like "meta"? Because you obviously not only have no clue about the "meta", you don't even know what the word means.
Why am I even arguing with a guy who plays hib, runs a warden in a group, DOESN'T think that hib is up and still thinks that the rvr on the server is competitive. People with that level of delusion are not even fun to troll, let alone argue with.


Tell me more about how you watch progaming streams of other games and think you're one yourself. Wizard, 219, so its not alone, the 10% debuff isnt gamebreaking, and in most cases not worth to apply, would hardly make any difference in the outcome of the fight with or without that 10% debuff attached to it.
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RonELuvv
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Postby RonELuvv » May 24, 2012 20:52

Nef Melody wrote:If you would have spent more time playing and getting a pool of players to run with than creating senseless posts on the forum which show that you actually got no clue about the current meta, you would rather think about how to deal with the ''imbalances'' in rvr.


Loved this opening- So true, if people spent as much time QQ'ing trying to learn their toons and learn to play better they would do much better.


Nef Melody wrote:We started here at rr4, yes we died, no we did not QQ alot, we tried to learn how to deal with the server, which has a complete different meta than live ever had, we tried different setups, different specs, different ra's.
I disagree with almost everything you wrote, but I don't want to spend my time answering another qq thread
it's all about the community, think outside the box, be clever, gather people to play with, and leave the server or compete in rvr.


I couldnt agree more with this as well. Zarkor does bring up some valid points, but I would still say 90% of the issues involving this game are more community related then server settings related.*** Yes, they could implement custom changes to fix some of those server problems, but then where do you draw the line? Say what you will, but no matter what system you come up with some classes will always have an advantage and the good players will always figure out a way to make the system work for them. That is gaming 101 and there is no way around this.

People say nerf the ranger, and if they ever did then it would take about 1 month for those same people to say to nerf assassins. With the current settings ranger is the answer to equalising the viper user. BM eats caster with charge > Assasin eats BM with viper > Ranger eats Assasin with MoS+Camo > Caster eats ranger with MoC.... The cirlce of life is complete :)

*** Just to clarify I am talking about custom changes, not bugs. Bugs need fixxed obviously, custom changes to make things "easier" or "better for casual gamers" are not fixes. For example: A ranger being able to shoot 2-3 arrows before becoming visible to an enemy needs fixxed. A ranger being able to port to emain for faster RvR is not a needed fix.

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bawww
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Postby bawww » May 24, 2012 21:27

ZaiQQ wrote:Tell me more about how you watch progaming streams of other games and think you're one yourself. Wizard, 219, so its not alone, the 10% debuff isnt gamebreaking, and in most cases not worth to apply, would hardly make any difference in the outcome of the fight with or without that 10% debuff attached to it.


Ah here we go, typical Jouten, going to your good old friend straw man when you have no real arguments. Next step is calling celerity useless because of it's range.
Last edited by bawww on May 24, 2012 21:29, edited 1 time in total.
Apoc315 wrote:The Theurge play is way more easy than a zerk

Zarkor
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Postby Zarkor » May 24, 2012 21:29

Nef Melody wrote:If you would have spent more time playing and getting a pool of players to run with than creating senseless posts on the forum which show that you actually got no clue about the current meta, you would rather think about how to deal with the ''imbalances'' in rvr.
We started here at rr4, yes we died, no we did not QQ alot, we tried to learn how to deal with the server, which has a complete different meta than live ever had, we tried different setups, different specs, different ra's.
charge = op ? even dashing defense 1 almost counters a whole charge duration, when playing on utghard I saw ONE other hero except ours using dashing.
Ns = op ? only hibs can use purple ns without losing other crucial abilities
I disagree with almost everything you wrote, but I don't want to spend my time answering another qq thread
it's all about the community, think outside the box, be clever, gather people to play with, and leave the server or compete in rvr.

sorry for being a bit harsh, but I can't get emotional with all those whiners.

I DID what you said. I ran Vanquish until we were fed up with sitting around in DL for that 7th or 8th person just be competitive. Yes, on set nights we went out and had a lot of fun, but whenever it became more of a PuG, not being able to rely on teammates was frustrating. Too frustrating. It shouldn't be the case that RvR on Uth just isn't fun if you don't have a full group. And yes, that was/is the case. What are you going to do with your 5man? Guard tasks? Give me a break...

You don't get what i'm saying here. RvR should be fun for everyone, not just for those who spend the time getting a pool of players. That takes ages longer than just getting lvl 50 temped 4L2. No casual player does this, nor can be expected to do this. If they are expected to do this, they quit or head to the BGs to lick their wounds in desperate need of some FUN RvR. Which is what we're seeing and will be seeing as long as measures aren't taken to stop this.

I don't need lessons on the meta. Tanks are in advantage. The balance shifts in favor of Midgard because hey, they have the best tanks. Try Hib PuGs and you'll notice you get rolled by Mid PuGs 3 times out of 4 at the very least. This is what Hib players freshly out of Thid experience. And no way in hell is this ever going to be fun enough to stick through. Sure, a set group can "deal with" the issues. PuGs can't. Not at all. They are capable of setting an assist and hoping they kill something. Thats about it. Not to mention their opponents have infinitely higher RR usually. That is IF one actually finds a group, after 2 hours of spamming "LFG RvR" at DL. The fewer PuGs are, the more frustrating to find one, and even if you do, you're dying over and over. Fun? Hell no. BGs are the only alternative because you don't need all the presets you do in end RvR. That's why these presets need to be broken. Give casuals a chance to enjoy endRvR instead of excluding them through hours of death and frustration. THAT is my point.

The nearsight, again, was mainly to point out that with Old RAs, it won't just be "something you deal with" anymore.


I've been around Uthgard long enough to know how it works. I don't just write 10 pages without knowing what I'm talking about.
In defense of truth-to-experience.

Zarkor
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Postby Zarkor » May 24, 2012 21:36

BLUE?

Zarkor wrote:
Blue wrote:We know most of the problems on Uthgard and still there has to be time to crawl through all of them one by one.

Well, what about my proposal for the RvR influx then for instance? It's actually quite similar to the one I made in the topic you mentioned, yet this gets ignored every time, while in fact it is the most important aspect of the entire RvR problem and solution.


Zarkor wrote:I have been thinking about a porting system for Old Frontiers, similar to the porting system in NF. My idea goes as follows:

- Porting from the pad happens every 5 minutes on normal times. Every 3 minutes when population levels drop below a certain point.

- Home realms can also port to their own zones. By holding and claiming (by guild) a specific portalkeep in your own zone (these are predetermined and are one of the normal keeps, not relic keeps), this allows you to be ported to that keep with the regular ports as mentioned above by buying a ticket for the specific zone. These portalkeeps have no specific benefits such as better guards or doors. They also do not have a global warning message when they are under attack. This is the responsibility of the guild that has claimed the keep, as they will get a message when the keep is being attacked. They are still as strong as normal keeps, apart from the fact that enemy players can spawn there. Porting there gets disabled as soon as the first door is under 90%, OR when the portal keep is the only keep owned by the home realm in that zone. There are no portal keeps in the primary zones and the zones closest to the border keep (Emain Macha and Cruachan Gorge for example).

- In addition to the concept of these new portalkeeps, keepfighting should be more rewarding, with the focus on fighting. There should be no extra bonuses for taking the keep itself (apart from the fact that it might disable porting to the zone, impact DF control and hopefully influence the Relic Guards (as was on live)), but bonus RPs for killing enemy players near or inside the keep. This goes for both offence as defence. Upon killing an enemy during a siege on the offensive side, an extra bonus is given per kill. Upon killing an enemy during a siege on the defensive side, the same bonus is given. However, while defending a keep of your own guild, an extra bonus is given on top of that. Fighting for your realm should be rewarded, but same goes for fighting for your guild. Last but not least, a successful defense (there is no enemy activity around the keep for the full 5 minutes after a siege) will grant a RP bonus, with again the added extra bonus if the keep is claimed by your guild. This bonus is rewarded by the keep lord, and can be collected at any time after the 5 minutes have passed.

- Keeptaking missions can be a plus here, with better rewards for a portal keep for instance.

My goal with this is not only to fix the player influx and thus RvR action levels themselves, but also to spice up keeps, their tactical significance and the encouragement for keepdefending and –taking.
In defense of truth-to-experience.

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ZaiQQ
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Postby ZaiQQ » May 24, 2012 21:40

bawww wrote:
ZaiQQ wrote:Tell me more about how you watch progaming streams of other games and think you're one yourself. Wizard, 219, so its not alone, the 10% debuff isnt gamebreaking, and in most cases not worth to apply, would hardly make any difference in the outcome of the fight with or without that 10% debuff attached to it.


Ah here we go, typical Jouten, going to your good old friend straw man when you have no real arguments. Next step is calling celerity useless because of it's range.


Can't proceed to the next step, because you haven't given the famous zerk op 100% uptime celerity bm is useless lolol argument.
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