growing problem with radar/window dragging

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Blue
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Postby Blue » Jul 29, 2011 13:19

majky666 wrote:
Blue wrote:The idea is not that bad. A lag of >1000ms is unusual if not intended. So there should be some penalty if it still happens. I know some player use that by intent, I catched some which even have very cpu intensive or other stuff like updates in the background to produce lags. If they want to play they have to switch off anything which inferences with proper gameplay.


Man, dont tell me you sniff in our computers and lol to second part with background updates/other stuff. This is very bad joke :angry:

Well I confronted a player who repeatedly lagged without any real reason. He told me (and I assume he knew that this causes lags). He switched everything off and magically he was lag free.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Akip
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Postby Akip » Jul 29, 2011 13:27

Blue wrote:The idea is not that bad. A lag of >1000ms is unusual if not intended. So there should be some penalty if it still happens. I know some player use that by intent, I catched some which even have very cpu intensive or other stuff like updates in the background to produce lags. If they want to play they have to switch off anything which inferences with proper gameplay.


Oo so you force me to buy a better pc than my pentium4? :X
lemme check i think i even have 3.9 points in windows with it
Komponente Details Teilbewertung Gesamtbewertung
Prozessor AMD Athlon(tm) 64 Processor 3200+ 3,9 3,9
Ergibt sich aus der niedrigsten Teilbewertung

Arbeitsspeicher (RAM) 2,00 GB 5,2
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Grafik (Spiele) 511 MB insgesamt verfügbarer Grafikspeicher 4,7
Primäre Festplatte 9GB frei (149GB gesamt) 5,2
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majky666
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Postby majky666 » Jul 29, 2011 13:30

Blue wrote:
majky666 wrote:
Blue wrote:The idea is not that bad. A lag of >1000ms is unusual if not intended. So there should be some penalty if it still happens. I know some player use that by intent, I catched some which even have very cpu intensive or other stuff like updates in the background to produce lags. If they want to play they have to switch off anything which inferences with proper gameplay.


Man, dont tell me you sniff in our computers and lol to second part with background updates/other stuff. This is very bad joke :angry:

Well I confronted a player who repeatedly lagged without any real reason. He told me (and I assume he knew that this causes lags). He switched everything off and magically he was lag free.


Okay then 8)
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shade
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Postby shade » Jul 29, 2011 13:54

majky666 wrote:Lagging off enemy when i try stun him/her ( slam in my case) happens me quite often. I dont think it was lag abuse,its caused just my computer ( it sux obviously) and worst ping between me (my ISP) and server (his ISP). (i say 50+ms?).


We are not talking about the occational out of sight/not in range from short lags. Certain mechanics allow you to lag for severals SECONDS.

If you think about the jump/lag abuse, a lag jump can get you 4-5 times higher than the usual height, we are talking about 1-2 seconds of lag here. Also, runspeed+lag abuse can get you to ~1500 units while stunned during lag. Now I did not measure the exact time that it takes to run 1000-1500 units, but it is > 1 second for sure.

Or let me give you an example from my personal experience. When I play Nightshade and backstab an opponent (i.e. stun they did not know of before), they might lag 100-200 units away from serverlag/clientlag. I have never seen much more than that, even though they usually have hastener speed up. Now if I PA a target, the follow-style will be a stun, so the target knows it will get a stun. In that situations, I have seen players lagging away 1000-1500 units several times. I will try to fraps it if i get the chance, if you see it you will know it is not the usual clientlag we are talking about (like it can be seen in some videos), but something in a totally different scale.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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ZaiQQ
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Postby ZaiQQ » Jul 30, 2011 05:38

Alot of those lags are unintentional, I see all the time people slaming me and running off into the middle of nowhere where my ghost is now flying to. I've had experience with people telling me im lagg-casting when you cast+face while moving in speed6.
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Cur
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Postby Cur » Jul 30, 2011 15:06

Radar is not a BIG issue imo...but there is some using it....I know of atleast 3 that I'm pretty sure about, but I havent used my time appeal them as I would guess GM arent gonna help, but I might be wrong?

Oswaldo
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Postby Oswaldo » Jul 30, 2011 15:42

I always thought windowdragging was considered a skill?!?
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Force
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Postby Force » Jul 31, 2011 08:49

Blue wrote:The idea is not that bad. A lag of >1000ms is unusual if not intended. So there should be some penalty if it still happens. I know some player use that by intent, I catched some which even have very cpu intensive or other stuff like updates in the background to produce lags. If they want to play they have to switch off anything which inferences with proper gameplay.




Well I get often >10000ms lag, especially on inc, or if other players enter my clip while I am in a fight. Sometimes it is because people are yelling in vent too much. If everyone says something in vent all at the same time, my ping to uthgard becomes total poop.

In fact, sometimes I have to alt-tab out of game to keep my self from LDing, I watch the CPU monitor and see when uthgard gets a spike of activity, I know my lag spike has ended and I can safely alt tab back in.


All of those things above will show me warping all over the place, but none of them are intentionally to lag warp with an advantage. And it tends to happen mostly during inc (along with lots of LDs), so it very well may look like that was the intent.

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Blue
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Postby Blue » Aug 01, 2011 19:14

I don't believe you. 10 second lags are not possible with just Teamspeak or Ventrilo in the background.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Sonnenschein
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Postby Sonnenschein » Aug 01, 2011 21:20

Well I rarely lag nowadays but I have toons of applications running... and I wtf need them! What shall I do all the time while there is no INC in Emain ^^

Ok seriously WLAN is an option to lag - but there is a small line only where u can play with the lags propper and get advantage out of it - if you cross this line you can hardly do any spell/style. You don't need many applications - just download on fixed speed prolly that makes you only slightly lagging.

=> Im not really someone that abuses lag but I can speak from experience as I shared the WLAN and sometimes had good lags - sometimes bad ones. I still prefere playing lagfree like now ^^

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ZaiQQ
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Postby ZaiQQ » Aug 01, 2011 21:32

Blue wrote:I don't believe you. 10 second lags are not possible with just Teamspeak or Ventrilo in the background.


Was a time when routing to uthgard was completley worthless, would have packetlosses on a few locations, this lasted for me maybe 4-5 months. So yes, it is possible. with a lets say 0.5mbit you can easily lagg from having teamspeak in the background, my mumble client uses about 200kb/s... highest codecs on teamspeak uses a bit aswell :p
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shade
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Postby shade » Aug 01, 2011 23:52

If a 200kbit voicechat causes lag that's almost intentional.... 64kbits is more than enough for voice chat, even less suffices for clear communication.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

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Luydor
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Postby Luydor » Aug 02, 2011 00:16

Maybe there are some differents between a german/europan and a US connection like Force have :P. It was sometimes better if go to a North American TS Server then.

Greetz Luydor
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pweet
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Postby pweet » Aug 02, 2011 02:35

You dont need any programm to run in background to cause laag due to too less computing power. Then u ll ve lags as well, but u cant play then aswell, so no use. They just do it by window dragging.

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ZaiQQ
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Postby ZaiQQ » Aug 02, 2011 09:33

shade wrote:If a 200kbit voicechat causes lag that's almost intentional.... 64kbits is more than enough for voice chat, even less suffices for clear communication.


Not everyone realises that it actually takes quite alot of bandwith to use high codecs, just saying :p
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