Solo RvR on Uthgard

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PatmanBBE
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Postby PatmanBBE » Mar 30, 2011 14:36

This is very discouraging as a new player to Uthgard...

One of the things I loved about DAoC was the honor system in place. People didn't add into a fight or ass jam just to get a few RP's. I ran with a full 8 man, we ran daily and if we came across a fair fight we would move on past or watch and wait our turn. If Hibs or Albs brought a Zerg then of course we jumped in but we avoided the zerg battles because no one wins. We took towers and keeps and roamed the labrynth. Don't get me wrong we killed solo players but many of them had the skill to get away or hide. It was a code that the majority of the players lived and played by. It was not enforced and the only penalty you suffered was loss of respect and fewer RPs as they get spread thin when others add in constantly. I also ran in 2 man or 3 man groups successfully! we hunted other duos and bridge campers etc. I mean come on people, where is that honor code? where is the mutual respect and love of fair, strategy based combat? It takes no skill to zerg and even less skill to add into someone else's fight. Did we give up NF for the OF zerg fest I keep hearing about??

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Trishin
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Postby Trishin » Mar 30, 2011 14:39

Did we give up NF for the OF zerg fest I keep hearing about??


This mentality did not come with OF, it was there in NF too.

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Lasastard
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Postby Lasastard » Mar 30, 2011 14:47

PatmanBBE wrote:This is very discouraging as a new player to Uthgard...

One of the things I loved about DAoC was the honor system in place. People didn't add into a fight or ass jam just to get a few RP's. I ran with a full 8 man, we ran daily and if we came across a fair fight we would move on past or watch and wait our turn. If Hibs or Albs brought a Zerg then of course we jumped in but we avoided the zerg battles because no one wins. We took towers and keeps and roamed the labrynth. Don't get me wrong we killed solo players but many of them had the skill to get away or hide. It was a code that the majority of the players lived and played by. It was not enforced and the only penalty you suffered was loss of respect and fewer RPs as they get spread thin when others add in constantly. I also ran in 2 man or 3 man groups successfully! we hunted other duos and bridge campers etc. I mean come on people, where is that honor code? where is the mutual respect and love of fair, strategy based combat? It takes no skill to zerg and even less skill to add into someone else's fight. Did we give up NF for the OF zerg fest I keep hearing about??


I think you are exaggerating the extend to which players 'lived' by that honor code. Also, do not confuse Uthgard with live servers. There a number of differences.

For one, players on Uth have not necessarily played on live and did not go through the same 'evolution' from release to the gradual chances that came with each expansion and the growing understanding of the mechanics etc. Most importantly, players on live that were around when e.g. NF was released were more often than not veterans that shaped the game and said honor code. This is not the case on Uthgard.

Secondly, the RvR population on Uthgard is small, and it is somewhat difficult for newcomers to establish themselves. It is easy to let solos live or not add other groups if there are enough win-able fights to be had. That however is not so on Uthgard, were RvR is usually limited to a small number of FGs, some of which are simply not beatable by a PUG or low RR group. You have to get your RPs from somewhere. No one enjoys running around for hours looking for fights and then pass up the occasional chance of at least some RPs.

Thirdly, there is currently nothing else to do for people who don't see DAoC as a gloryfied lobby-game-shooter type experience, but more of an RPG, realm-vs-realm zerg type action. Naturally, those players are not bound by any honor code, but just have fun with the game without pre-conceived notions and unwritten rules. The only thing you can do about that is move away from Emain and establish an 8vs8 zone. But since a predator without prey is pretty pointless, that of course won't happen.
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pweet
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Postby pweet » Mar 30, 2011 15:26

Solo RvR is Stealther or Speed5+endu run, there is no fix for solo visible RvR. U ll always get steam rolled by more ppl, which is obviously quiet easy vs a solo. so either u stealth or are able to run away, or u die. No way u can ve solo visible rvr if there are more than solos out. U cant fix that.

Nymeros
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Postby Nymeros » Mar 30, 2011 15:46

NF is a fix. /rp off is a fix. No one is complaining about getting ganked or zerged, but if that's ALL you can hope for then something is wrong.

Trishin wrote:
Then why were the maps changed so choke points cannot be passed?


Voted by players.


Should all SI classes be removed and replaced by free chooseable classic classes?
Yes - 184 - 55%
No - 150 - 45%

Why aren't SI classes removed?

When can we have another vote about OF?

Trishin wrote:
Did we give up NF for the OF zerg fest I keep hearing about??


This mentality did not come with OF, it was there in NF too.

If it was there it was dormant. OF maps actively promote zerging and camping by design.

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Lemonjelly
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Postby Lemonjelly » Mar 30, 2011 16:46

Trishin wrote:
Did we give up NF for the OF zerg fest I keep hearing about??


This mentality did not come with OF, it was there in NF too.


Yes it did actually, you obviously didn't play during NF but the only zerging that took place then was keep raids and that was rare and isolated away from the solo/smallman/group zone called agramon. In OF, emain is the zone that replaced entire NF and you see zergs there very often, usually they're unavoidable due to single milegate design and just steamroll over every group in sight effectively ruining the fun for everyone. Yes yes you'll say there's 11 more zones besides emain out there, but they serve no real purpose other than to hold keeps for guard taskers and opening DF. Nobody should be FORCED to move away from the brainless/aimless zerg and that's what was good about NF. Brainless zergs in NF stayed around keeps, they had no reason to move to agramon because there was nothing to camp there and even if a zerg did move into agramon it was easy to avoid which cannot be said about OF when they set up camp at a milegate/chokepoint completely cutting off players from a whole realm from participating in rvr.

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Celteen
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Postby Celteen » Mar 30, 2011 16:56

Lemonjelly wrote:Brainless zergs in NF stayed around keeps, they had no reason to move to agramon because there was nothing to camp there and even if a zerg did move into agramon it was easy to avoid which cannot be said about OF when they set up camp at a milegate/chokepoint completely cutting off players from a whole realm from participating in rvr.

Please upload a vid, where amg is camped and albion can't cross amg for more than 10 minutes. This kind of zerg is in your head not in emain.
We do not even have a real zerg in emain, it's mostly a loose cooperation of some grps adding each other.
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Postby Zappo » Mar 30, 2011 17:15

Celteen wrote:Please upload a vid, where amg is camped and albion can't cross amg for more than 10 minutes. This kind of zerg is in your head not in emain.
We do not even have a real zerg in emain, it's mostly a loose cooperation of some grps adding each other.


Oh well you edited out the most stupid part, but still you argue "The Zerg could be bigger, dont complain and just run off-track."

The daily (nearly) un-avoidable zerg in Emain is reality, maybe it doesnt block a MG for 10 mins, still steamrolls everything on sight, which leads your 8man group to the ground at the end.

NO DAMMIT YOU CAN'T JUST RUN OFF ROAD TO AVOID THE ZERG.

Why?

Because you would avoid all the other 8man's, too ....... /clap nice work!
It's not even the same as going to HW/OG, just far more silly. (Yaaay Hib Caster grps runs on hills, go get ur free rps, oh and, ofc the zerg will never go offroad once /broad was spammed for your so smart running off-track 8man set-imba grp)

I would welcome it when smallgrps actively use that off-tracks, because they are ABLE to use it wisely and without a grp leader stripping nerves to death by holding 7 more nerds together using the off-track effectively. Further small grps could use the off-track to do smallmen rvr WHILE primetime even and with less chance of getting rolled every 10 min.

There are no options for 8ppl-grps in OF Emain .

Lemonjelly wrote:....


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Lemonjelly
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Postby Lemonjelly » Mar 30, 2011 17:18

Celteen wrote:Please upload a vid, where amg is camped and albion can't cross amg for more than 10 minutes. This kind of zerg is in your head not in emain.

Don't need a video to prove it to people who actually play.
Celteen wrote:We do not even have a real zerg in emain, it's mostly a loose cooperation of some grps adding each other.

Enough to ruin rvr for everyone else but you're wrong however, it often ends up in the bad groups sticking together and zerging with a massive overkill in numbers. Yeah there's no leadership (that's why I said brainless zerg, durr) that doesn't mean that they're not zerging however.

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Celteen
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Postby Celteen » Mar 30, 2011 17:25

Zappo wrote:
The daily (nearly) un-avoidable zerg in Emain is reality, maybe it doesnt block a MG for 10 mins, still steamrolls everything on sight, which leads your 8man group to the ground at the end.


There are no options for 8ppl-grps in OF Emain

You got the point, if it's to zergy there are no options for 8ppl. You could easily run with 2fg and fight them back but that's beneath set grp's dignity so they log out and QQ in forum / broad instead of wiping this brainless zerg. (which should be rather easy vs this soo called gimp casuals who can't do more than run in zerg pressing 1 button =))
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Jonah
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Postby Jonah » Mar 30, 2011 17:31

Community here dosnt support Solo play, lots of stealthzergs/adding and FG´s killing solo players.

Server setting dosnt support soloing (HELLLOOOO passing thrue AMG). Besides check this topic or my sign for lots of solo nerfs and custom changes making soloing a pain (HELLOOOO Hourseroute!!!!)

Only viable place for soloing atm is DF, both for visibles(high RR) and stealthers.

So PPPPPPPPPPPPPPPPPPPPPLLLLLLLLLLLLLLSSSSSSSSSS staff give us PoC or anything like it. Its so boring when DF is closed :|

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pweet
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Postby pweet » Mar 30, 2011 17:57

Lemonjelly wrote:Enough to ruin rvr for everyone else but you're wrong however, it often ends up in the bad groups sticking together and zerging with a massive overkill in numbers. Yeah there's no leadership (that's why I said brainless zerg, durr) that doesn't mean that they're not zerging however.

If it is too zergy, it is usually 2 zergy for at least 2 realms. all 8v8 are well connected, it is not that u cant tell them that u switch the zone, odins or hw. Hf there, live could be sooo easy, but u want too much rps which u dont get in those zones. so live with it, if there is a zerg do sth about it, or change the zone, or log an qq.

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Blue
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Postby Blue » Mar 30, 2011 18:32

Forming elitist high optimized FG's ("setgroups" in the extreme, see Jarysa for reference) is not improving game play for casuals or visible solos at all. It will kill fun for them more than you think as you all have no honor to let the small man survive. No zerg needed for that, just one optimized FG cleaning up the area. This was the major problem with Agramon in the beginning btw. The constant whines about not being able to do small man or solo action because of FG's roaming there is still in my ears.
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Lemonjelly
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Postby Lemonjelly » Mar 30, 2011 18:36

Blue wrote:Forming elitist high optimized FG's ("setgroups" in the extreme, see Jarysa for reference) is not improving game play for casuals or visible solos at all. It will kill fun for them more than you think as you all have no honor to let the small man survive. No zerg needed for that, just one optimized FG cleaning up the area. This was the major problem with Agramon in the beginning btw. The constant whines about not being able to do small man or solo action because of FG's roaming there is still in my ears.


Huh ? You got it all wrong lol, it's the "elitist" group that leave soloers alone and actually make it possible for visible soloers to play. Yeah there are fgs who kill everything in their path but they're nowhere near elitist, they're actually the ones who form zergs, kill solos and are the source of grief for any fair player out there.
Last edited by Lemonjelly on Mar 30, 2011 18:38, edited 1 time in total.

Nymeros
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Postby Nymeros » Mar 30, 2011 18:37

In Agramon it was at least 100% easier to solo then it is now, just because of the two milegates (if nothing else).

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