Dedicated to Albion Part II (VIDEO)

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bawww
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Postby bawww » Nov 23, 2010 22:57

Bloodwyne wrote:wonder what our theurgs do if only tanks are able to rupt on uthgard or what amnesia shears lowlvl ns pets etc. etc are good for..man train your live mates to not only rupt with MLs and CLs, there could be more in your quickbar :D and jeah tanks do only rupt if they are stuck to one enemy Oo ..maybe you should review the video again and find out how tanks really rupt or actually play uthgard rvr for more than an hour, feel free to bring your live mates over here (not like there is a difference in live or uthgard players in 90% of the cases since most come from live anyway :)

yes, theres less buttons to click but a game where u are fighting opponents is only simple if your opponents are weak, and even if uthgard has some possibilitys less, theres still hundreds or thousands of 8v8 scenarios, which always needs a different kind of reaction.

back to the movie ;)


I'm sorry to go off topic but what you posted there just shows ignorance. First of all on Uthgard you can either fail miserably or be decent, there is no room to shine because the server setting doesn't allow you to be really good (and I don't mean "Uthgard good"), and the difference between failing and being decent is thin. Second you don't seem to understand what rupting is and that is mostly because you play albion, the only realm that can effectively rupt on Uthgard.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 23, 2010 23:00

tell me what rupting is then :)...you know i prefer people not just telling me what i know wrong, tell me what is right master joda:D
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Rizla
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Postby Rizla » Nov 23, 2010 23:09

Bloodwyne wrote:tell me what rupting is then :)


I'ts not working at all how it should ! Also, in danger of being called a geek, it's yoda :D

I haven't gotten around to watching your vid fully yet, when i do i will update my post here, the intro was nicely done and the parts i skipped too seemed like good play to me!

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bawww
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Postby bawww » Nov 23, 2010 23:11

Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 23, 2010 23:17

well you should get more practice in rvr then, sure its not working as intended, but to agree with someone telling only tanks can rupt THAT is ignorance and pure stupidity...i never said a word about that its working right here. dont turn things how u want to see them
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bawww
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Postby bawww » Nov 23, 2010 23:24

Bloodwyne wrote:well you should get more practice in rvr then, sure its not working as intended, but to agree with someone telling only tanks can rupt THAT is ignorance and pure stupidity...i never said a word about that its working right here. dont turn things how u want to see them


Oh God here we go.
You are the one turning things how you want to see them. I never agreed with anyone, I disagreed with the post you wrote.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 23, 2010 23:48

well im sorry but i really dont get your point then :D would u be so nice and tell me exactly on what u disagree in my post and maybe explain it?
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Arzt
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Postby Arzt » Nov 24, 2010 00:55

bawww wrote: albion, the only realm that can effectively rupt on Uthgard


Nerf Albion!

The Only Realm which need only one Slot for Mainspeeder, Endu, CC...
Or 2 Slots for Speccbuffer, AoE Disease Spam, Endu, CC, Mainhealer...

Oh, wait...

:wink:
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ana
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Postby ana » Nov 24, 2010 01:07

Bloodwyne wrote:well im sorry but i really dont get your point then :D would u be so nice and tell me exactly on what u disagree in my post and maybe explain it?

If you add the word 'properly', he's actually right. Of course not only tanks can rupt but most classes are not able to rupt properly or are simply not as good as they are or were at rupting multiple targets on live servers. Not saying they can't rupt at all but it's definately different from how it used to be due to the bad interrupt system and the fact that the interrupt timers are just plain wrong.

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bawww
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Postby bawww » Nov 24, 2010 11:17

Bloodwyne wrote:well im sorry but i really dont get your point then :D would u be so nice and tell me exactly on what u disagree in my post and maybe explain it?


I thought my first reply was clear.

Arzt wrote:
bawww wrote: albion, the only realm that can effectively rupt on Uthgard


Nerf Albion!

The Only Realm which need only one Slot for Mainspeeder, Endu, CC...
Or 2 Slots for Speccbuffer, AoE Disease Spam, Endu, CC, Mainhealer...

Oh, wait...

:wink:


umad.jpg
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 14:17

im just asking on what you disagree in my post (just to let you know again, i disagreed that tanks are the only classes that are able rupt here, which Disdain actually stated). It was more an ironic post though as it should be obvious for any player that its not only tanks who are able to rupt EVEN ON UTHGARD. I never disagreed with the fact that interrupt is not working correct here. So i really dont get on what u seriously can disagree here bawww.
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Disdain
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Postby Disdain » Nov 24, 2010 14:55

Any class can rupt efficiently if they stick someone and melee them, most usually tanks or pestilenzia. Spells don't have a 100% chance of rupting like they should (actually they don't rupt most of the time) as shown in the bug report. Hence why bawww said only albion can rupt effectively, because of theurgist pets. When it comes to rupting with a caster you really have to commit to one target and hope they won't get a spell through and rupt you instead (which happens too often and is lulz).
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bawww
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Postby bawww » Nov 24, 2010 14:59

Bloodwyne wrote:wonder what our theurgs do if only tanks are able to rupt on uthgard or what amnesia shears lowlvl ns pets etc. etc are good for..man train your live mates to not only rupt with MLs and CLs, there could be more in your quickbar :D and jeah tanks do only rupt if they are stuck to one enemy Oo ..maybe you should review the video again and find out how tanks really rupt or actually play uthgard rvr for more than an hour, feel free to bring your live mates over here (not like there is a difference in live or uthgard players in 90% of the cases since most come from live anyway :)

yes, theres less buttons to click but a game where u are fighting opponents is only simple if your opponents are weak, and even if uthgard has some possibilitys less, theres still hundreds or thousands of 8v8 scenarios, which always needs a different kind of reaction.

back to the movie ;)


1. calling amnesia, ns and shears viable rupting tools when they are not in the current bugged system, spamming gray ns/amnesia on a caster just so you can rupt is a waste of time because as soon as you stop spaming/he moves away he will be able to cast. And let's face it, if you are spamming gray amnesia as a sorc most of the fight or spamming shears as a cleric than you're doing it wrong(playing your class).

2. Comparing live players and uthgard players

and to add
3. calling uthgard rvr complicated and saying theres thousands of 8v8 scenarios when we all know uthgard rvr is fairly simple and "8v8 scenarios" can be summed down to 10 maybe 20 different situations (I'm talking in general).


There, is the next task drawing it in paint?
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Bloodwyne
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Postby Bloodwyne » Nov 24, 2010 15:27

1. Spamming grey amnesia or ns to rupt does in no way mean that someone plays his char false, always depends on the situation ofc. ever thought about rupting 2 or more enemys with that spell because their casttime is so much lower than a enemy caster casts his DD spells? ofc it could be more effective, but believe me in a lot of situations rupting (and not only by tanks) is absolutely necessary...dunno maybe u lack some practice (no offend). Playing cleric against a castergroup and using 1850 or is it 1875? ranged shears to rupt casters does cost less mana than accept nuking casters on your tanks and heal them or even use smite for rupting which has a lower range.

2. i never compared live players with uthgard players as it is the same in alot of cases, since a lot of uthgard players are/were actually live players... got it?

3. well im not speaking about scenarios in which there is thousand of different ways to play your char, i just mean, theres masses of different setups here that create little different scenarios of how a fight can evolve...even if its just the svg instead of a berserk it brings little different utility. i agree its not like every fight is a totally new WOAH experience...ofc not
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Disdain
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Postby Disdain » Nov 24, 2010 15:39

The very first word in your post should have given you a clue as to what we're trying to say. Spamming a spell on someone, when one spell should be enough to lock down the person for 3 seconds (minimum). A lot of time, effort and mana in TRYING to rupt someone (it's still not 100% sure that you will). Thus it's not effective.

And there aren't masses of setups viable on uthgard simply due to the fact that uthgard uses an obsolete patch as a limit of improvement which leaves many classes unfinished and poorly preforming.
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Eating my Wings to make me tame

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