Oldschool Hunter Vid

Talk about your RvR experience here
User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Jun 02, 2010 16:53

Seyha wrote:
Priest wrote:will this be possible again with 1.69?


I think that was changed before 1.69.

And anyway, the staff treated this as a bug. Apparently it was fixed on Uthgard before Live.

Which is unfortunate because this 'bug' was what gave the Hunter a unique advantage in the stealth war. Scouts had shield, Rangers were just good over-all, and the Hunter had a stealth-tracking pet.


Agree.
Image

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jun 02, 2010 16:55

Unique advantage to get a slot in 8 mans maybe :lol:

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jun 02, 2010 16:57

nixian wrote:
Priest wrote:in a lot of fights u see the hunter pet follow enemys in stealth and pop them out of stealth. I rember this was pretty common in the past for all pets.


will this be possible again with 1.69?


no, this is a "custom bugfix" the staff has made.. this was done even before it was done on live

(just to make the timeline clear as some people don't seem to understand this: )


first: Live + uth: Pets follow players in stealth
second: Uth: Pets don't follow players in stealth
third: Live: pets don't follow players in stealth


damn, then i agree hunter is unplayalbe :(

User avatar
Priest
Warder
 
Posts: 55
Joined: Aug 12, 2009 00:00

Postby Priest » Jun 02, 2010 16:58

thx for the fast replies. well, bad news for hunters again :(

atm i am really hoping that am totally wrong and playing an (solo)archer will still be possible (= being able to kill something before u die to a pa) with old ras.

well but till the patch comes out i can have some fun a least :o).
i hope i dont see this patch come live with the next 2 month.

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Jun 02, 2010 16:59

Ronian wrote:Unique advantage to get a slot in 8 mans maybe :lol:


You can see from the video what a nice advantage a stealth-tracking pet is when solo.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jun 02, 2010 17:02

A note I would like to add about archers (and hunters) and old RAs

Due to the higher usability of CC I think you will also see more casters out in rvr solo..

Basically any class with a 2x CC will be very powerful in old RA setting due to less purges..

so more sorcs, elds, theurgist, SM will start to solo I think.. this might not be 100% easy targets, however caster > assassin when it comes to dream targets I think, feel free to tell me otherwise if I am missing something..

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jun 02, 2010 17:07

nixian wrote:A note I would like to add about archers (and hunters) and old RAs

Due to the higher usability of CC I think you will also see more casters out in rvr solo..

Basically any class with a 2x CC will be very powerful in old RA setting due to less purges..

so more sorcs, elds, theurgist, SM will start to solo I think.. this might not be 100% easy targets, however caster > assassin when it comes to dream targets I think, feel free to tell me otherwise if I am missing something..


agree, but nevertheless especially hunters will not have any chance if they have no ip, purge and avoid pain or true sight up against assasines :(
so i hope the staff will change something to make the hunter playable.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jun 02, 2010 17:10

Cadam wrote:
nixian wrote:A note I would like to add about archers (and hunters) and old RAs

Due to the higher usability of CC I think you will also see more casters out in rvr solo..

Basically any class with a 2x CC will be very powerful in old RA setting due to less purges..

so more sorcs, elds, theurgist, SM will start to solo I think.. this might not be 100% easy targets, however caster > assassin when it comes to dream targets I think, feel free to tell me otherwise if I am missing something..


agree, but nevertheless especially hunters will not have any chance if they have no ip, purge and avoid pain or true sight up against assasines :(
so i hope the staff will change something to make the hunter playable.


Well, I guess the tides have turned then.. before assassins had to avoid archers all they could if they didn't want to get popped, now it's the other way around..

(Here I am really biased as a solo assassin who usually had to avoid FGs camping with MOS5 archers)

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Jun 02, 2010 17:20

nixian wrote:Well, I guess the tides have turned then..


Oh come on! Excluding the imbalance caused by a class that shall not be named the stealth war is very even under NF RAs between Assassins and Archers. An archer without camo can easily be detected by an Assassin. "Tide has turned," yes, because allowing Assassins to move around with impunity with no natural competitor is great for balance. Sounds more like a Tsunami to me.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Priest
Warder
 
Posts: 55
Joined: Aug 12, 2009 00:00

Postby Priest » Jun 02, 2010 17:23

Cadam wrote:
nixian wrote:A note I would like to add about archers (and hunters) and old RAs

Due to the higher usability of CC I think you will also see more casters out in rvr solo..

Basically any class with a 2x CC will be very powerful in old RA setting due to less purges..

so more sorcs, elds, theurgist, SM will start to solo I think.. this might not be 100% easy targets, however caster > assassin when it comes to dream targets I think, feel free to tell me otherwise if I am missing something..


agree, but nevertheless especially hunters will not have any chance if they have no ip, purge and avoid pain or true sight up against assasines :(
so i hope the staff will change something to make the hunter playable.


i dont believe scout or rangers will be doing much better. as an archer u can be somewhat sure to get an pa pretty soon when an assasin is in your area. without ip your are done (no more passive pd).

but hey who cares. screw archers. i will try the old ras a bit and when i dont like it create an assasin. so i have a funny solo class again.
but oh i have to do this now cause no more bgs in the future. and i dont believe going out wiht 2l2 will be much fun :(

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jun 02, 2010 17:32

Seyha wrote:
nixian wrote:Well, I guess the tides have turned then..


Oh come on! Excluding the imbalance caused by a class that shall not be named the stealth war is very even under NF RAs between Assassins and Archers. An archer without camo can easily be detected by an Assassin. "Tide has turned," yes, because allowing Assassins to move around with impunity with no natural competitor is great for balance. Sounds more like a Tsunami to me.


You are so very wrong on this..

I could name thousands of enemies I would not dream of jumping on (esp with no purge to rely on - as anything on a 30 min timer isn't reliable) as an assassin.. Just because there is no natural "in stealth" hunter for assassins doesn't mean that some classes will be good for hunting assassins..

Reaver - pulsing pbaoe to pop stealthers
SM/ench/eld/wiz - pbaoe to pop adding a good quickcasted root/mez/stun can easy kill an assassin or 2
Necros(when implemented): with pbaoe, dmg shield, chain lifetap, high absorb it can be VERY hard to kill and can be used very well to chase assassins

Just because archers no longer is the preferred assassin hunter it doesn't mean that the assassin have no hunters..

Also there is quite a few classes I could add to an assassins "no go" list (basically any slam tank is a no go, esp with old RAs)

User avatar
Cadam
Gryphon Knight
 
Posts: 282
Joined: Nov 19, 2009 01:00
Location: Paraguay

Postby Cadam » Jun 02, 2010 17:32

Priest wrote:
Cadam wrote:
nixian wrote:A note I would like to add about archers (and hunters) and old RAs

Due to the higher usability of CC I think you will also see more casters out in rvr solo..

Basically any class with a 2x CC will be very powerful in old RA setting due to less purges..

so more sorcs, elds, theurgist, SM will start to solo I think.. this might not be 100% easy targets, however caster > assassin when it comes to dream targets I think, feel free to tell me otherwise if I am missing something..


agree, but nevertheless especially hunters will not have any chance if they have no ip, purge and avoid pain or true sight up against assasines :(
so i hope the staff will change something to make the hunter playable.


i dont believe scout or rangers will be doing much better. as an archer u can be somewhat sure to get an pa pretty soon when an assasin is in your area. without ip your are done (no more passive pd).


scout got slam and ranger hat dw hunter got nothing then a pet that does 20 dmg, so hunter has the biggest disadvantage :(

User avatar
Priest
Warder
 
Posts: 55
Joined: Aug 12, 2009 00:00

Postby Priest » Jun 02, 2010 17:38

@cadam
your are right. hunter has the biggest disadvantege.
at the end the ranger will do some more damage to the assasin and the scout may life a lil bit long. (or maybe escape for while with shieldstun)
but after the fight is over the assasin will be almost always the winner.

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Jun 02, 2010 17:45

nixian wrote:Reaver - pulsing pbaoe to pop stealthers
SM/ench/eld/wiz - pbaoe to pop adding a good quickcasted root/mez/stun can easy kill an assassin or 2
Necros(when implemented): with pbaoe, dmg shield, chain lifetap, high absorb it can be VERY hard to kill and can be used very well to chase assassins


Yes i think we will see a lot of casters running around in solo finishing mana because they pbaoe random everywhere just to find a stealther.
ImageImage

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Jun 02, 2010 17:49

nixian wrote:Just because there is no natural "in stealth" hunter for assassins doesn't mean that some classes will be good for hunting assassins..


Nixian, none of these classes can find you if you don't want them to. See a Reaver? Stay away from it. See a PBaoe caster? Stay away from it. None of these classes can find you unless they get very lucky or you just aren't paying attention. Archers have to deal with these same problems.

Yes, there is a problem with Assassins being able to kill something, stealth, and be completely safe from passive detection.

There is a reason Mythic changed the stealth RAs with NF and it has nothing to do with ToA.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 32 guests

Monday, 01. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff