The DF zerg situation.

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Budikah
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Postby Budikah » May 02, 2010 09:45

Propose all you want, nobody cares :)

Sincerely,
Harbinger of the Lock.

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Feelit
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Postby Feelit » May 02, 2010 10:03

Seyha wrote:I guess if you found a man bleeding to death in the woods your first action would be to drive him 50 kilometers to the nearest hospital. Instead of, you know, bandaging his wounds.

thats why the rule says: first call the ambulance,... then care about wounds,...sry couldnt transmit on your example, but guess that was your intention with the "woods" in it.

Seyha wrote:What is the possible negative of broadcasting DF death spam throughout the realm?


casual players feel the "heat", log another toon (maybe in a Battleground) and log back when the mainkillspam is gone,... that will definatly push DF action even more,..

Seyha wrote:What is the possible negative of reducing mindless RP farming?


RP farming? its RVR ! Well mythic already solved that problem ,. you always need more RPs for the next realm rank ,.. till RR9 you always need about same amount of RPs of which you already got, to gain the next whole RR. with RR9+ RPS needed for next RR raise heavily.
I thought about that too , that high RR players have such a huge advantage in daoc. but the RRs needed for the specific Realm Ranks already solves this , actually,....

Sure you can start to punish ppl that are successful in RvR,.. but why?
Well i 'd agree in this point, if there was no other solution.

Seyha wrote:What is the possible negative of reducing the closing timer?


I dont see a negative aspect here,.. but its just not needed if you fix the Roots of this whole DF-Zerg-RvR-thing,...

Well people with slow PC may gain disadvantage.
XP groups getting less flexible.

Seyha wrote:Answer or get out, because now you're just arguing for the sake of argument. That's called trolling.


I'd say if you answer his suggestions or show up that they re bullshit , you can long him to do so, too ,..
He had heavy critics over many pages (which might seemed like trolling to him too) in his "how to fix" post,.. and he kept explaining , and you get upset after the first 5 replies...

and btw,.. uthgard isnt bleeding to death....
think its enough when we just get it back on its legs, and backup a bit with our shoulders ;P
then Uthgard will do it alone to hospital....if still needed ;P

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Feelit
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Postby Feelit » May 02, 2010 10:38

LION wrote:My question is, what keeps other high RR groups off from from wiping out those "douche-bags"?
What keeps off high RRs from ganking low RR/LVL?

As long as we do not arrive in a war status and stuck in a wannabe e-sports (1vs1, 8vs8, I-only-fight-equal-numbers) attitude, no healty code of conduct for realm war will evolve.

Aye.
Well High RR Grps have fun rolling pugs, or fighting other GGs/set groups,..
They are very strong in emain, with enough people on each realm following the 8vs8 mentality,...when groups pull out of fight if other grps add, when high RR groups presenting low RR groups to enemies,..
thats why they stay emain till its empty ,... and if its empty....
--->
Last time i remember a alb high RR GG wanted to clean DF since there was nothing left in emain ,.. they went down alone got killed by about 20hibs and then complained : "mimimi damn zergers we dont go DF again, DF is for noobs"

that just made me *LOL* really hard ^^

hint: amount of casual players > amount of "8vs8 only" players
the larger amount sets RvR appearance....(you can see on DF-RvR)
maybe a bit organization needed,.. and flame resists need to be capped, too ;P

and btw im a so called "douche-bag" ,...im fed up of spending Rps to high RR GGs/set groups , casual RvR players cried for a long time ,.. nothing happened , now PvE/Xpers have to suffer/cry

i think this all are good changes ,.. at least something changes ;P ^^
well but im not xping any toons anymore so ,.. guess its very bad for another part of the community

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Seyha
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Postby Seyha » May 02, 2010 10:54

RP Farming

-The goal here is simply to reduce the reward for farming defenseless low RR players. You still get RPs, but at a significantly reduced amount. The intent is to no longer reward high RR players for bypassing real RvR in the frontiers to gank lowbies that don't stand a chance. If you want good RPs you should have to fight for them.

Broadcasting DF spam

-I don't see what could possibly be bad about this. So what if some one decides to log a BG alt if they see death spam coming from DF? You're mad that those RR6 Chanters don't get to stun/DD more grays as they come blundering down the stairs? That is the absolute lowest form of RvR in DAoC. It contributes very little to the game. If broadcasting DF spam will get more people to clean DF then it is worth the loss of a few gray kills.

Reduced timer

-Losing DF should be a bad thing for your realm. 5 minutes is a short amount of time if you're deep in the frontiers or otherwise indisposed. The goal is not to shut off the flow of players completely but to reduce the over-all size of the zerg.

Budikah wrote:Sincerely,
Harbinger of the Lock.


Then lock the thread, harbinger. :roll:
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Musikus
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Postby Musikus » May 02, 2010 11:53

Feelit wrote: this whole DF-Zerg-RvR-thing is just the baby of the switching to OF and *almost* remove the xp bonus (okay its still there , but just partly worth it and not attracting RvR players, as it was in agramon)
+ removal (no new) of good XP spots
,...


that and ONLY THAT is the reason for the empty OF...

agramon had:
.) nice XP spots,
.) was fast to reach
AND
.) offered a bonus thats worth the walk.


OF has:
.) NO worth spots (because too less AND too low mobs),
.) has NO worth bonus to go there (40% in a zone where find just grey/green mobs for a 48..common what did you expect with that?)
.) nowadays ist fast to reach because of the horse routes

result is...nearly noone goes there to level. and there the RP-chain breaks..ppl who come from thi find nothing to fight because all they find will kill them, which results again in an frustrated logout.

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Sur
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Postby Sur » May 02, 2010 12:11

Experience i made while leveling:

Whole groups are not the problem for people who are leveling.
Every 2nd player seems to have a stealther and he loggs ist out in DF to go out and have easy kills.

And yes, i know that many stealther do not kill grey, but there are enough who do this or stealthers wo try to kill the green healer while the group is pulling.
And if they fail they just run away with vanish.

Braxis
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Postby Braxis » May 02, 2010 12:43

I agree with Zarkor&co here.

Those masses who voted for OF maps are clearly not playing them atm.

Either produce some more agra-like changes to attract casual players (for those still hypnotized with the "classis" lable), or simply bring back agramon (less work, better results).

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Astealoth
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Postby Astealoth » May 02, 2010 13:31

personally i think the highest priority thing we need on uthgard is a complete rework of the OF xp bonuses and mob spots. in agramon there was xpers night and day, FG, duo, solo, everything. I could go out on my skald at 4am german time with only 105 clients connected and find 8 solo xpers. with OF you can go out at 8pm german time 950 clients connected and not see a single xper in all of the frontiers. this is an obvious problem and fixing it would resolve almost every QQ ive seen on this forum since OF came out. we need bigger bonuses and mob spots that arent 25k units wide with mobs spaced 10 meters apart like they hate eachother.

Toblerone
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Postby Toblerone » May 02, 2010 13:37

There are still expers in OF, they're just harder to find because the zones are much bigger. In the meanwhile why don't you try killing some level 50s ?
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Snigel
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Postby Snigel » May 02, 2010 14:07

Just stop talking about any changes on Uthgard and lemme quote staff:

Eridon wrote:Wir wollen kein "Einloggen, Plattmachen, Ausloggen" Server werden. Dafür gib es Counterstrike oder i50 Server.


In english:
We don´t want to become a "Login, Kill, logout" server. There´s Counterstrike and i50 servers for that.

Well, I´m having fun in PvP and as a person like me that´s playing DAoC for maybe 2h an evening during the weekdays this pretty much sounds like:


Quit your life if you wanna have fun playing Uthgard!


This server had so much potential and it´s just sad to see where it´s going to ...
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Astealoth
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Postby Astealoth » May 02, 2010 14:27

Toblerone wrote:There are still expers in OF, they're just harder to find because the zones are much bigger. In the meanwhile why don't you try killing some level 50s ?


sure if some level 50s went solo :P

most the solo 50s are rr10 for one, the best way to close that gap is to prey on xpers. denying that there are considerably less xpers in OF compared to NF is just ignorant xD

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Corwinn
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Postby Corwinn » May 02, 2010 15:02

Braxis wrote:
Those masses who voted for OF maps are clearly not playing them atm.




I voted for NF, still playing OF everyday. No idea where the OF votes are tho, guessing most of em dont do RvR @ all.
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Zarkor
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Postby Zarkor » May 02, 2010 15:45

Feelit wrote:Sense.


Thanks for your understanding mate. You're one of the few who actually get that OF needs more than just a port timer reduction and horse routes to establish casual RvR.

Lemme just put up a list of what's solving the situation, or at least what we can do to try solve the situation. If those things prove to fail, then I agree that NF might be the better choice. However as long as they haven't even been tried, I don't wanna hear a word about NF. Give OF a real chance first, NF had its turn too...


Boosting casual RvR incentives:

- Add Realm wide keep/relic attack messages. (The guild that claimed it can still see numbers, doorstatus etc. The attack message is the only thing that should be realmwide)
- Add better bonusses for OF xp, aswell as better repop timers or spawn sizes to improve the incentive for players under lvl 50 to venture out in OF.
- Remove the latest BG and reform the lower ones. This way players that are willing to advance their character beyond level 40 will feel even more inclined to go to OF. If you're really so fond of BG RvR, the reforms of the lower BGs should give you enough opportunities. This isn't ment as an anti-BG change (we've got enough of them), but a pro-OF change. The cap for the last BG should be lvl 40 3L5. Details on the other BGs are retrievable in some of my older posts.
- Add an increased EXPERIENCE reward bonus for killing enemy players in OF (and only in OF). (15x instead of the current 10x) This draws not only levelers out level through PvE, but even to level through casual RvR. (ambushing xper hunters as a 4man xp grp for instance, hunting other xp grps etc etc) This is also a compensation for the removal of the latest BG. Leveling through RvRing should remain as interesting as it was in BGs, even in OF.
- Reinstall the solo kill-tasks.


Additional incentives that require more work, but will help the situation improve:

- Implement the OF RvR dungeons.
- Implement Old RAs with a few balance tweaks (det for hybrids, mof, possibly mos for archers). General balance between Hib-Alb-Mid at a casual RvR level will improve. (Try beating a mid pug with a hib pug with the current setting, most of the time u'll lose due to the fact that hib pugs need a lot more coordination and rely on casters more than on OPed charge tanks...) And, passives scale differently, making higher tiers not as powerful as they are with NF RAs.


Because the RA system is such a controversial topic which I don't want to go in any further and implementing the OF dungeons means way more work for a relatively small additional incentive, I suggest sticking to the first five points to improve the situation and go from there.

What's important is that this solution comes ASAP. Things are getting worse. I can imagine people not even bothering to log in to RvR anymore when they can't enter DF...

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Seyha
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Postby Seyha » May 02, 2010 17:12

It's astonishing how people will regurgitate the same ideas that have been brought up in countless other threads like it will change anything. All of those great ideas have been raised in other threads and the staff's response has already come in one of two flavors:

"We're already working on it, or considering it." (XP bonuses, OF dungeons, OF RAs)

and

"No, or not at this time." (changing the BG system, solo kill-tasks)

What's even more aggravating is that none of the new fixes I suggested are incompatible with fixes to OF itself. They are targeted at DF only and are completely separate from any super great and original idea you may have about fixing OF. This thread literally has nothing to do with fixes to OF directly for better or worse, so all of this thread-sh*tting QQ-OF-QQ is completely irrelevant to the main topic.

And yet you are still allowed to continue ruining threads with your cut&paste OF spam. Unbelievable.
Last edited by Seyha on May 02, 2010 18:08, edited 1 time in total.
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Feelit
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Postby Feelit » May 02, 2010 17:32

Toblerone wrote:There are still expers in OF, they're just harder to find because the zones are much bigger. In the meanwhile why don't you try killing some level 50s ?


get a new toon to 4l2 and 50 and join a PuG , then you know....

and yes there are many XPers ,.. so you can farm hunt XP groups all night long , and if other realms hunt hib XP groups , im always happy to defend them,...
well i was ,.. in agra ,.. but not in OF... if you do hunt XPers/ defend XP groups , tell me ,.. where?

and now you answer: im leet i dont need to hunt XPers ,.. sure you dont need with your GG/set group , you can farm PuGs
Last edited by Feelit on May 02, 2010 17:59, edited 1 time in total.

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