An advice for the stealther comunity in all 3 realms
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As i told you before, moving to another zone is not the answer to the reason why i made this thread, i already know and can do that, i tried to make ppl understand something..nvm ..its like tryin to grow flowers in a desert.. |
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Forgot try to teach them, HOW they could make RvR better for all the ppl. They are (sorry) just stupid laming and unsklilled ppl.
Its like Runis said, easy RP about time, there're so many examples, just check the new "high"-RR "elite" of NS/Ranger, Infiltrator/Scouts in the Herald. At least 75% of them leeched thier RR in this lamer way. But anyway, I stopped to try to teach and tell them HOW this thing works into a community-game. Until, the ppl dont stop to feed em at thier spots and they're able to get thier RPs there won't be ever a change. PS: It's right, mid stealther Zerg can't compete with Alb/Hib stealther zerg cause of missing utility, I tried it sometimes in (old) new Frontiers on Agramon. |
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You have to give us incentive to go to other zones nixian.
How can you expect someone after getting ganked a gazillion times to go to an empty zone all because nixian said so, and maybe other ppl will join too? Those are empty zones, and nothing will change that short of divine (dev) intervention in the form of solo/smallman bonuses which are enough to make you go somewhere else except emain. Just telling me to go to a desert because a city is too crowded, in hopes that someone might follow, is just not good enough. Look at herds of cattle for example. No offense intended, but its the same mentality. ![]() You don't see a single cowboy telling one cow to go in a certain direction. What you will see is a group of mounted cowboys with dogs steering the whole herd in the wanted direction. So here is something for the staff to think about. ![]() |
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How about to put NF back ?
This joke must end >.< |
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What do you think an ingame poll about NF vs OF maps (for lvl40+ ppl) would look like now that the ppl who voted OF on forums have had a taste of their own medicine?
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I think I will stop going to Emain for these reasons. Albs in particular are constantly running Mins/Scout/++Inf groups. Good for them for organizing consistent and balanced stealther groups. Now they can reap the rewards by having a few less RPs to farm at that damned mile gate. Edit: But then if people do start going to Odins what's to stop the add train from following? You could go to Hadrians but I think horses and minstrels will 'solve' this problem. I've haunted Odins a few times. Had a few inc but no actual fights. I'll keep trying though. +Edit: Kind of going off-topic, but Mid stealth zerg can be competitive, but it's a challenge. The problem is three fold: 1. Mid stealth still isn't good at working together. Very much a solo mentality even in groups. 2. Not enough Hunters. Not enough high RR Hunters. By not enough I mean there are 0 RR7+ Hunters on Uthgard. 3. Half the Hunters are setup for melee, which is even more useless in group than it is solo. Anyway, see you in Odins (but I'll probably just end up back in Emain).
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I for one would go solo/smallman if that meant earning double the rp/bp per kill.
Wouldn't you? Last edited by Braxis on Jan 24, 2010 14:10, edited 2 times in total.
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Well, what do you suppose they should do once they are all there and have chased off the enemy group ? /roll to see who has to log off, has to move away from the most frequented hotspot, or is allowed to attack and get some RPs when an enemy passes by ? Not really workable. The only solution is even more zerg at hotspots like the amg, so RPs get less and less, and some of them start moving away to intercept targets earlier to get some more RPs again. On Lyonesse, towards the end of OF the albion Sumbra-Stealthzerg was camping the mpk-mmg route already ![]() Apart from the higher reward, zerging soloers is very similar to greyganking really. Many will think it's pointless and silly, but it's equally silly to expect everyone to think the same and stop doing it.
Do some guard missions. I have during the last couple of days, and it's surprising how often you meet other players out there doing the same. Sometimes even small groups, in which case you might have to bring some friends too. But getting rolled by superior numbers has always been part of the solo experience. That's just the multiplayer part of DAoC.
The only advantage of NF was that if the realm with the biggest solo stealther community logged on was camping a gate, the realm with the smaller solo stealther community could chose another gate where they could all solo together. The realm with the least players could then freely chose a gate to get farmed at. I ran over Agramon too, and rarely did I die to a single enemy, but I still died a lot. It was not much different really from OF in that regard. |
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I am so glad atleast 1 person has been understanding and getting what I have been saying this whole time |
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i start my own solution for my ranger and the zerg problem...
persuaded 5 rl friends to start rangers too, so i can start my own stealth gang in 2-3 weeks on amg ![]() sure not the best anti zerg solution but... this is daoc! |
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Yea but in NF there were options other then going as visible or stealther zerg. I would rather get killed by an occasional add in NF then by a zerg (stealther or visible) in OF. OF forces ppl who want to PvP to either try to get accepted into good fgs (by being a specific class specced in a specific way, not to mention high rr and geared up), or roll a stealther to avoid being rolled by visible zergs, therefor creating stealther zergs. |
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Weia, I'm sorry but that's not true, NF had much more tactical and about a hundred times more solo value, I soloed all the time as a visible there without any problems.
Yes, I died but most of the time I died in fights I could've won. With OF I'd never play any solo visible anymore, there is simply no point. |
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Let´s say it so:
You want OF-Zones, You got OF-Zones. There was enough threads about this issue. Agramon (in combination with NF)had 2 possible Gates per realm-> means a Zerg (doesnt matter what for) must split. Other NF Zones hadnt a Campproblem, but great PvE spots, a lot of hotpoints, bridges for stealtherwar.... But YOU want OF, now live with it ![]() P.S.: OF RA, same Prob XD => imbalance ftw Last edited by Rent on Jan 24, 2010 15:13, edited 1 time in total.
<Riot Control> Albion
Rentwin (28) Sorc, Relante (32) Necro, Gwinn (9) Cleric <Blood Feud> Hibernia - paused Rent (50) Druid, Rentina (50) Enchanter, Ofreal (20) BM |
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Imagine the current RvR population running over agramon please. There'd be even less room for solo play, and even more screams of 'zerg' and 'add' then there already were back then. We just have more players now that actually want to play in these new Old Frontiers, and that's what makes the difference. And even then, I can still move pretty freely in OF. Even discounting that I often won't get killed by the nicer groups and players (/hug ![]() Now imagine if more players stopped complaining and went out there, not even just to stand around and wait, but to make some RPs through missions for a start. I'm rr5 now btw ![]() |
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You greatly underestimate the value of two different means of entry to a zone, that's all I can tell you honestly. I mean that's like a 50% split right then and there of incs and zergs.
![]() I find someone too from time to time in Odins and such, but other times (and there's much more of those) I stand around for 4 hours visible at the gates doing nothing but waving to grays every few hours. I think I even got kited and killed by you one such time, I didn't even have a pet on my minstrel becouse it got uncharmed somewhere in those 4 hours of waiting. So unless we get something like a solo-designated zone or bp bonus for Odins or something like that, that's all we're going to have on this server: zerg, stealthzergs, and every so often a little sad piece of solo action. |
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