Why do you not just... run out?

Talk about your RvR experience here
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Bizaflare
Myrmidon
 
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Postby Bizaflare » Aug 09, 2009 11:37

perhaps mids should give hibs and albs more DF for primetime (without rr8+ grps killing greys ofc). There are some upcoming guilds who just cant finish lv50 ;)

Zarkor
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Postby Zarkor » Aug 09, 2009 14:58

tazok wrote:Hello,

I'm one of those nameless faces that are part of what some people call PuGs.

In my experience most hibbish don't want to run with 12 vs 8 even if not doing that kills them everytime. So yes after 2-3 run I give up if people don't want to "zerg" a harder group.

But even the few times we made a backup group, mids came with 2 fg so we where screwed again.
I think the only time mids want to fight vs 2 fg hibs is when they see 2fg hibs in epic armour;) everything else is half-descent:P


I think this is where the problem lies.

People should stop pretending a fair fight is a fight with even numbers, even when it's clear that your opponent is far superior.

Going with 10-12 vs a very strong 8man is not zerging. It's trying to win.

However, the 8man should have the decency to stick to their initial numbers AND the 10-12man should have the decency to say enough is enough.

Indeed there's no point and no fun in mindlessly zerging down enemies, so just keep your honor and go out with numbers that are capable of winning, but are not invinsible.

RR7+ groups are not the ones that need to go out with 10 or more, this would just destroy it for the rest .


Try to go out with a group that will create a fight with the enemy that is winnable by each side, depending on gameplay. You will not win with pure numbers, you definately need some form of tactic and organisation even in a PuG. If you don't, you will never learn really get better at anything.

I've been in numerous Hib PuGs and I've had it a LOT of times that I felt that I was the only one actually caring about who was MA, who would be def hero or who would need to pick up a specific task. I felt like the rest of my group wasn't even playing the game, just /sticking the bard, /sticking an enemy and pressing some styles. If you go out like this, you won't win and you won't enjoy yourselves. Those days of DAoC are over, and it's time to realise that.

The playstyle described above is what happens in BGs most of the time, which makes BGs easier and relaxer because most of the people either suck or have really bad gear. BGs actually allow you to make tons of mistakes but still get away with it.
In fact I believe BGs sometimes are a horrible training for Agramon and might be better off without.

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boba
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Postby boba » Aug 09, 2009 15:50

Training in BG's :)))))))))))

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saswp
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Postby saswp » Aug 09, 2009 15:55

Zarkor wrote:
tazok wrote:
In fact I believe BGs sometimes are a horrible training for Agramon and might be better off without.


I think it's important BG's because it helps to provide some expereince in playing your toon and with groups. I'ts not exackly the best to learn but it is a step in the direction to not only know how to play your toon but to play like a team. It's more like the rookie league that can help build a foundation when it comes to playing the big leagues. It is also a good way to practice getting away from bad habits especially when you play with more expereince players when they come to play in bg's. The other thing is with this server learning the basics can get you far because there are not that many good players or groups. I been hearing that some groups are so good, but the fact is they have not run into really good players that have played the game for a long time or with there mates that they been playing for years. This isn't live server where you face quality players like the old days.

(Bushwackers)

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wheelchairbuff
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Postby wheelchairbuff » Aug 09, 2009 16:56

Experienced players won't group noobs for more than 1-2 runs max, so how does that help them learn?
if doin it is wrong, i dont wanna be right

<Zaraki``> I JUST BOUGHT SOME SODA
<Zaraki``> AND IT SAYS ON THE BOTTLE
<Zaraki``> "SHAKE ME"
<Zaraki``> GUESS WHAT WHEN I OPENED IT I LOST LIKE HALF OF IT

Zarkor
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Postby Zarkor » Aug 09, 2009 17:03

Real tactics are almost non existant in BGs.

However, I do agree that BGs will help u gain RvR knowledge to a degree.


I'd say BGs = basic RvR knowledge and experienced and Agramon = advanced.

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celvin
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Postby celvin » Aug 10, 2009 01:40

cant run solo, cant run duo, cant run trio, cant run fg, cause zubasa is 24/7 online with fg of high rr nerds.

its just annoying.

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Ronian
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Postby Ronian » Aug 10, 2009 02:17

celvin wrote:cant run solo, cant run duo, cant run trio, cant run fg, cause zubasa is 24/7 online with fg of high rr nerds.

its just annoying.


You could twink sb and camp milegates with the rest of the SB gang :wink:

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Ghostkeeper
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Postby Ghostkeeper » Aug 10, 2009 04:03

In my opinion;

Less QQ and more PEW PEW.

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saswp
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Postby saswp » Aug 10, 2009 06:19

wheelchairbuff wrote:Experienced players won't group noobs for more than 1-2 runs max, so how does that help them learn?


By being patience with them because at times you will find players that will listen and try to keep up and you have does who are not willing to learn and stubborn. I do find players at the BG’s that do try their best to learn and because of that they become better players as they go on and this includes in rvr because we really don’t have or could find some fairly solid players like Zubasa. It is how we learn by listening to experience players. I am sure it got you where you are at like the rest of us when we started playing this game. Zubasa team plays together a lot and that makes them more dangerous especially on this server where there are not that many good groups to follow or go up against. You can have a half as* team and do well here because again there are no great players here on this server just a handful of players that have been playing together a lot and have above average skills.

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Reklawl
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Postby Reklawl » Aug 10, 2009 06:56

Zarkor wrote:
I'd say BGs = basic RvR knowledge and experienced and Agramon = advanced.



sry but what I've seen from Agramon so far (never been there on liveservers) isn't that good for advanced RvR. It's more like a "oh lets see, who will get the first mezz"-Terrain.

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Satz
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Postby Satz » Aug 10, 2009 10:54

In endgame-rvr, first mezz does not decide over a win or loss, its rather a gimmic, a strategic advantage for those who get the mezz first, not a mezz=sure-win fight.

jrhadden
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Postby jrhadden » Aug 10, 2009 11:12

Well first mezz: Support no purge up. Assist on anything else thaen demzzer/support = I win


Greetz
Nes
Inactive

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Maidrion
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Postby Maidrion » Aug 10, 2009 11:25

jrhadden wrote:Well first mezz: Support no purge up. Assist on anything else thaen demzzer/support = I win


Greetz
Nes


Every demezzer should have moc1 but yeah still a messy situation.
[14:57] <akejoduuu> sad rune added if not i rare upir skall

jrhadden
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Postby jrhadden » Aug 10, 2009 12:25

Maidrion wrote:
jrhadden wrote:Well first mezz: Support no purge up. Assist on anything else thaen demzzer/support = I win


Greetz
Nes


Every demezzer should have moc1 but yeah still a messy situation.


Thats why i said: " assist on any target but demezzer/support". But with slam anything goes xD


And now imagine we go OLD RA. Purge on 30min timer weahhaaaaaaaaa.

Greetz
Nes
Inactive

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