Agra RVR zone and the action now!

Talk about your RvR experience here
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Blue
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Postby Blue » May 18, 2009 21:37

Obviously you want a different play style. Theres quite traffic on Albion keep right now.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Nammoth
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Postby Nammoth » May 18, 2009 21:37

For starters thank you very much for answering our questions. I'm fine with 6 entrances or so, but is it possible to lower rvr zone a bit. Frontiers are way too big as is; todays relic raid is the first shining spot of the day, unfortunately only one.

By the way aren't we supposed to find inc's quickly (by quickly i mean inside 10 minutes) ? I mean RvR is what makes this game fun, roaming around for 20-30 minutes isn't.

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Blue
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Postby Blue » May 18, 2009 21:39

Again this depends on players willing to RvR in certain areas like Agramon. I understand that its sometimes difficult to find the other group thats why I suggest to establish a unwritten rule for a certain hotspot that will be checked more frequently.

I suppose such hotspot can exist if fights often happen there. Think about OF Emain MG. Everybody knows that enemies will be most propably there so everone heads directly to that MG.

Edit: We just recognized a problem with Agramons areas. So you can't know by kill message where exactly a kill happened. Thats a problem.
Last edited by Blue on May 18, 2009 21:42, edited 1 time in total.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Schwede
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Postby Schwede » May 18, 2009 21:41

The problem is there are NO hotspots. You have 18 towers and 6 teleport keeps.

There are 2 milegates on each side, which also lowers the chance of an encounter by a huge amount.

There are 3 homelands, and the agramon area.

Imo, that's too much for the average rvring lvl 50 population of 20ish people. Waywaywaaaay too much for 2 groups roaming to find each other. It only suits the high RR RA dumpers because they cooldown before the next encounter.

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vxoe
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Postby vxoe » May 18, 2009 21:42

Blue wrote:
Nammoth wrote:I'm just doing my posts in comparison with action from one month ago. If it depends only on players, why did people have 500k+ LWRP on uthgard-herald, and now you can't find anyone above 160k ?

Because if people camp near camp spots its easy to kill every spawn there. Its permanent inc. There were 3 places where inc came in. That was 3 hotspots. Currently there are 6 places where new players enter Agramon. A bit more difficult to control.


You said take towers. Here's an example if we take a tower.
You dont seem to understand that if we take a tower from albion we cut the port from them and all the albs can do then is come to that claimed tower from boldiam if they wish to port again, wich in most cases doesnt even happen. but anyway, if this is the case, suddenly the rvr zone almost doubles because we have to circle between boldiam and the tower we just took, that includes that we miss all the action from hibs because normally you defend the tower.
Lets say if mids take a tower in alb and hib take a tower in mid...
NO rvr at all because the zone is way too big...

The only thing we can do now is treb a keep for 2 hours untill 60 albs all of sudden come out of the keep zerging and wipe us for example and after that the action is done.

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vxoe
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Postby vxoe » May 18, 2009 21:45

Just saying the lvl 50 rvr zone is way too big.....

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Schwede
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Postby Schwede » May 18, 2009 21:45

vxoe wrote:The only thing we can do now is treb a keep for 2 hours untill 60 albs all of sudden come out of the keep zerging and wipe us for example and after that the action is done.


Which is exactly what just happened.

Finally some inc, 50 sorcerers, cabalists and wizards

/qtd

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Blue
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Postby Blue » May 18, 2009 21:47

Albs can take a boat and are quite quickly in action at the home keep. This is not a problem. Also when a tower was claimed or attacked the action will concentrate more on that point. The respawn of other realms has to run through Agramon which in turn could promote Agramon action IF there are players waiting in Agramon to catch these respawn players.

I rarely see that two towers in opposite realms are taken concurrently.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Nammoth
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Postby Nammoth » May 18, 2009 21:48

Blue wrote:Again this depends on players willing to RvR in certain areas like Agramon. I understand that its sometimes difficult to find the other group thats why I suggest to establish a unwritten rule for a certain hotspot that will be checked more frequently.

I suppose such hotspot can exist if fights often happen there. Think about OF Emain MG. Everybody knows that enemies will be most propably there so everone heads directly to that MG.


Yes, you're correct. Most of the fights now happen @ bridgeheads. Still the underlying problem is not in the hotsports. Like i mentioned before, its way too few people in a zone way too big. Usually all fights are vs same group untill we or they log; Result is empty agramon for usually 30 minutes to one hour. Fact is that almost every player on Uthgard has level 50 character. Todays relic raid only proves that - almost 50-60 lvl50 albs and 30-40 mids. The real question is (and the question devs/admins should ask themselves) is why those 50ies don't want to rvr in agramon ?

One month ago i got a feeling that lvl50 rvr pop was 10 times bigger then it is now.

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Utes
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Postby Utes » May 18, 2009 21:58

still there is alot of people on the server, 8v8 is terrible atm but there's 500-600 people online... I believe few things can be done here to fix rvr especially 8v8 situation.

temporary and drastic exp incraese for the 40+ players.. ( drastic = 50-70%)

increase of RP gain and/or bp gain only in 8 member groups

guild /buff rp/bp bonus, if possible only affects 8man guild grps? - would encourage guild fg rvr...


many many things like this can be implemented as a short temporary solution which will instantly increase the rvr action which we all want so bad...

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Blue
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Postby Blue » May 18, 2009 22:06

Nammoth wrote:One month ago i got a feeling that lvl50 rvr pop was 10 times bigger then it is now.


In fact it wasnt. Population is more or less the same. I think one problem are the not working areas for kill messages. Something messed up.

What I see is that if you claim a tower/keep you most propably summon inc and traffic starts. Waiting in agramon alone seems often not to help because you can't show the enemy where you are. If you kill someone in Agramon and a detailed kill message goes around, then your best bet is to wait in that place for inc.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Melodexx
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Postby Melodexx » May 18, 2009 22:08

i played the last 5 days from 14.00 - sometimes to 5.00 o'clock rvr..

@blue when u look /who agramon dont forget most ppl are afk standing in keeps or are crafting.. or are exping in Nf

I run just in a max of 3 People Groups...
problem is not Agramon the problem are the people... u see a fotm purple colored fg roaming all others /clap u rule.....
the pugs will quiet...
i quiet too cause no solo/duo/trio ppl wlill come cause they just give more rps to the fotm colored grp...

this day Reli inc Albion ..... lol 1 fg albs 2 fg albs 4 fg albs
where are all the hibs gone ??
y they just relogged to their alb chars.....

after that following thing happens.... Agramon empty just 1 pug mid roaming 2 colored alb grps

i quiet early today no fun more =))

But i hope i meet some Albs again
Greetz Lise and the other ppl they dont give up to solo =)


actually mega mid zerg agra xD
Last edited by Melodexx on May 19, 2009 00:46, edited 1 time in total.

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wohast
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Postby wohast » May 18, 2009 22:44

i agree that XP for ALL levels needs to be increased moderatly...i say moderatly because i do believe you need to invest SOME time into your character that way you actually value him and its not just some insta /50 char....

but i have tons of american pre catacombs daoc vets that want to play but they dont wanna level here because of how slow it is....

it would be so much better if new accounts that dont have any 50's on them could get an XP bonus...that way newcomers can level faster and get into the rvr quicker.

no one wants to waste so much time leveling a character here due to the fact that they will probably hit 50 around the time the Mythic Origins server will be released...

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Schwede
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Postby Schwede » May 18, 2009 22:51

Blue wrote:In fact it wasnt. Population is more or less the same. I think one problem are the not working areas for kill messages. Something messed up.


No, not something. Someone.

And no, population is not the same.

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Nammoth
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Postby Nammoth » May 18, 2009 23:12

Well Blue if you say that population is the same, it's okay that maybe true. But i'm just trying to display how it felt. Before camp removal we played Albion a bit. Constant PvP, minimum downtime. There were some amazing fights 8v8, solo, duos everything :) . I'll never forget troubles Hib caster group caused to us :P In fact i got from 4L1 to 4L7 in ~week and a half. Now i needed two weeks to get from 4L1 to 4L4. It really feels slow, boring.

You're probably correct about lvl50 population; due to xp increase and new camps in frontiers there are more XP-ers. Zone is atleast 3-4 times bigger then before which means less chance to meet someone, less chance for incs. The numbers may be the same but if you exclude number of XP-ers and crafters in keeps, number of lvl50 people actually pvping becomes a bit low.

There are less pickup groups then before; like i said few posts above, agramon (entire frontiers actually) is an 8vs8 arena now, with one guild group from each realm roaming around and hoping for some action. Killspam is rare, sometimes it can pass entire hour without single killspam.


To sum it up, huge zone, less incs, 8v8 arena constisting mostly of guild prearanged groups decreases morale and willingless of players to rvr in agramon.
Last edited by Nammoth on May 18, 2009 23:20, edited 1 time in total.

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