Current State of RvR - Feedback to Devs

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Zappo
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Postby Zappo » Feb 22, 2011 16:45

Blue wrote:I see often enough small man RvR even near AMG.


Only a handful of people succesfully doing smallmen rvr, mostly the known faces and mostly High ranked.
Until more than 1-2 FG pop in emain and gank everything, then smallgrp rvr is done.
(i could go to irc and talk to the other grp to change zone... OH WAIT its not allowed... or we could just try to go to 1 of the other zones and ... "nahhhhh we dont want to search 40 minute for 1 inc thx bye")

GoGreen wrote:In NF small men would consist of bridge campers, thats even worse than amg.


ahhhhha. another wise comment on uthgard NF times? while agramon, i made more RR in a duo with a certain BM in 1 week than i do now with a guildgroup, just because in agra we had never ending action and A LOT of SPLITTED hotspots.

Reklawl wrote:I played here 1 year before OF came. In NF I _NEVER_ saw anyone raid a keep. Everyone was zerging in Agramon.


While this was true for primetime hours, Keeps and Towers were a perfect solution for smallmen rvr WHILE primetime and RvR AT ALL during off hours. There were a lotta keepraids and even huge more tower raids...


I KNOW agramon wont come back (that fast), but it makes me sick how ppl claim that there s more action in OF for smallmen/casual grps than in Agramon. Its just not true. (PPl zerged in agramon = DG, Anguish, casual hibs = plenty ?!)

Agramon was a smallmen-heaven :!:

*edit:

Blue wrote:I claim that OF is better than NF for the simple fact that there is a definite hotspot which NF does not have.


Nice. Actually this is THE fact that the most people are criticizing about OF because it's focus is about THIS ONE DEFINITE HOTSPOT which makes it even worse.

and btw: "OF" != Emain.
Werent you some1 of the people argued: "If you go to emain amg all times the mentality will never change" and now you re saying the opposite? I apparently didnt get it.

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Reklawl
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Postby Reklawl » Feb 22, 2011 17:08

Zappo wrote:
Blue wrote: just because in agra we had never ending action and A LOT of SPLITTED hotspots.



and that's the point.

you guys aren't playing counterstrike on instarespawn mode. go play on those other servers if you want instant action.
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Blue
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Postby Blue » Feb 22, 2011 17:19

Zappo wrote:
Blue wrote:I claim that OF is better than NF for the simple fact that there is a definite hotspot which NF does not have.


Nice. Actually this is THE fact that the most people are criticizing about OF because it's focus is about THIS ONE DEFINITE HOTSPOT which makes it even worse.

You CAN use that hotspot but you don't have to. In NF you were running and running in loops without finding others (that was the way before we started XP spots, killmessages with locations and porter) due to lack of definite hotspots. Look back into forum history and you will find the complains about exactly this. I remember it very good. OF Emain is very good suited for low population hours were in NF the player count dropped near zero in off hours. OF is imo a better scaling RvR area than NF.

NF is designed for like 1000+ players. Less players in the RvR zone have a more disadvantage effect in NF than it has in OF.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zappo
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Postby Zappo » Feb 22, 2011 18:19

Reklawl wrote:
Zappo wrote:
Blue wrote: just because in agra we had never ending action and A LOT of SPLITTED hotspots.



and that's the point.

you guys aren't playing counterstrike on instarespawn mode. go play on those other servers if you want instant action.


Its not about instant action, its about the variety of possibilities. (i know the variety of OF maps and use them, but apparently the most smallmens dont) In agramon nearly everyone knew: there is a main road and there is an alternate road. fgs mostly on the main roads, casual/smallmen mostly on the alternate roads.

OF has got even MORE (!) of this kind of roads, but i just dont get why every smallmen / casual fg or whatever use just the mainroad here... i think because just of the map design in agra you could see lotta possibilities and in OF/Emain there is "just one" (1.5) obvious roads. which is no criticism towards you blue, but what i learned from this community is that some kind of change or introduction have to be made to change style of play into a "better" one.

NF is designed for like 1000+ players. Less players in the RvR zone have a more disadvantage effect in NF than it has in OF.


we have completely contradicting opinions in this matter it seems.^^

Zarkor
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Postby Zarkor » Feb 22, 2011 19:30

Blue wrote:
davidoof wrote:our named solo players alrdy leave this server ;(, to much fg camping amg (emain) or roam amg-apk, also no more small grp rvr, no more stealth rvr because mos grps

You propably play at wrong times and/or at wrong locations if you even play small man at all. I see often enough small man RvR even near AMG. Small man and Solo was dead in Agramon and made big complains until we paved Agramon with XP spots to attract levelers.

Drama queens.

Excuse me but you don't really think smallman and casual RvR is perfectly fine as it is now do you?

Blue wrote:NF is designed for like 1000+ players. Less players in the RvR zone have a more disadvantage effect in NF than it has in OF.

I agree with this partly. Not entirely because OF has problems of its own, especially in its current form. The usual rotation is: offpeak hours => smallman/solo action in or near Emain. The more time evolves into primetime, the more visible smallman/soloers will be wasting their time in Emain since they will get chainrolled or lack killable opponents.
Now this is where our current problem lies. The smallman population that does not want to form up to fullgroups or larger has problems transferring their action to another zone. This is because nobody wants to be the first to do so and because there are 2 seperate choices. Nobody really wants to be running around in a zone almost definately empty for anther x amount of time without any real goal only to possibly find 1 or 2 enemies tops. Nobody wants to /rel every time they've waited 10 minutes to get into Emain either. So, most people simply log out and smallman/casual RvR dies out on primetime only untill the FGs and co fade away again and Emain opens up to smaller groups again.

With a basic amount of players in each frontier zone, each zone will be worth checking at least once when one or another zone gets cancelled out as a roaming zone. This will allow the smallman and casual RvR to transfer more easily and more reliably, effectively keeping that playstyle alive even during primetime.

In NF, smallman and FG RvR had a way easier time coëxisting due to the double milegates, xp spots and several possible sideroutes in Agramon.
In defense of truth-to-experience.

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Postby Blue » Feb 22, 2011 19:41

Zarkor wrote:
Blue wrote:
davidoof wrote:our named solo players alrdy leave this server ;(, to much fg camping amg (emain) or roam amg-apk, also no more small grp rvr, no more stealth rvr because mos grps

You propably play at wrong times and/or at wrong locations if you even play small man at all. I see often enough small man RvR even near AMG. Small man and Solo was dead in Agramon and made big complains until we paved Agramon with XP spots to attract levelers.

Drama queens.

Excuse me but you don't really think smallman and casual RvR is perfectly fine as it is now do you?

Nothing is perfect but what I have seen is better than NF.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zappo
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Postby Zappo » Feb 22, 2011 20:33

Zarkor wrote:The usual rotation is: offpeak hours => smallman/solo action in or near Emain. The more time evolves into primetime, the more visible smallman/soloers will be wasting their time in Emain since they will get chainrolled or lack killable opponents.
Now this is where our current problem lies. The smallman population that does not want to form up to fullgroups or larger has problems transferring their action to another zone. This is because nobody wants to be the first to do so and because there are 2 seperate choices. Nobody really wants to be running around in a zone almost definately empty for anther x amount of time without any real goal only to possibly find 1 or 2 enemies tops. Nobody wants to /rel every time they've waited 10 minutes to get into Emain either. So, most people simply log out and smallman/casual RvR dies out on primetime only untill the FGs and co fade away again and Emain opens up to smaller groups again.

With a basic amount of players in each frontier zone, each zone will be worth checking at least once when one or another zone gets cancelled out as a roaming zone. This will allow the smallman and casual RvR to transfer more easily and more reliably, effectively keeping that playstyle alive even during primetime.

In NF, smallman and FG RvR had a way easier time coëxisting due to the double milegates, xp spots and several possible sideroutes in Agramon.


this is what i wanted to express with my bad english :)

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pweet
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Postby pweet » Feb 22, 2011 21:13

if u run a duo w/o speed 6 than for sure u ll be farmed. otherwise duo works fine atm. sure prime time is a little bit worse than off prime time, but still it works.

Zarkor
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Postby Zarkor » Feb 23, 2011 03:00

Blue wrote:Nothing is perfect but what I have seen is better than NF.

Wierd, since during primetime, the time where there should be the most action, basicly when there should be the most fun to be had in a specific timespan, at least one playstyle is experiencing the worst fun of the entire day.

This problem never existed with NF. Especially not with the ports and xp spots. Those settings (and I say settings, not map, since the settings are possible in OF just as good) were just better for the consistency of the entire package of playstyles. Sure, action might not as been as 'high' (the general RvR population is still too low, also caused by the malfunctioning of casual/smallman RvR during primetime) as it is now, but it still was better since you didn't have to "wait for your turn" in order to enjoy the game the way you wanted it.

To say that what we have now is better in any way is something I find just silly to be quite honest. Even more so if such a conclusion leads to lack of actions to address the issue. It's like saying "hey, this fish is less rotten than the other, so it's basicly ok to serve it.".
In defense of truth-to-experience.

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Blue
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Postby Blue » Feb 23, 2011 03:08

Zarkor wrote:To say that what we have now is better in any way is something I find just silly to be quite honest.

Did I say that OF is in *any* way better than NF? It works out better from the start where NF at start was horrible to get rolling. And I can just repeat me again, changes will follow. Nobody said it will stay like this forever. Its just a matter of time.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Alpha Adept
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Postby Alpha Adept » Feb 23, 2011 03:44

Groups and stealthers slamming into each other over and over and over and over again in AMG Emain, explain to me how this is fun? There is no tactics involved, its in the same zone, same location, same gate, day or night, unlike OF, in NF you had water and bridges to flank, exp mob area to try to level, or check to kill expers, or work on a adjoining tower to draw out players in the primary keep.

NF had tactics and more to do, OF has no tactics unless you count horse route camping a tactic. Taking keeps in OF is pointless, there is hardly any defense from the opposing realm.

No Warmap to let you know something is under attack. And if you do hear something is under attack, by the time you run all the way out, its claimed and the group(s) have moved on before you get there to defend.

The only thing that can be defended is Relic keeps, that's a realm/system wide message. If mids want DF they take it. If Albs want DF they take it, If Hibs want DF they take it. There is no defending keeps to make it challenging or worth the effort to hold onto or open DF. It comes down to which realm groups tires out first, who ever stays on the longest, in the musical realm chairs game wins. It would be nice if DF could not be open because of guild/realm defending there keep(s).

Guilds who claim keeps at Primtime are not in alliance with guilds in off peak hours. Know one knows if there keep is under attack if they are all in bed. Same goes for the non-prime time players.

This IMO is what makes OF worst then NF.

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Alpha Adept
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Postby Alpha Adept » Feb 23, 2011 04:03

Blue wrote:Drama queens.


Ich erwartete, besser von einem Server Administrator Blue, vor allem aus Deutschland. Ich weiß, weil ich mit vielen Arbeit. Die, die aus den USA sind Esels, weiß ich auch, weil ich einer bin :lol:

Please excuse my poor german.

Miiyomo
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Postby Miiyomo » Feb 23, 2011 11:36

you ALL dont like of ?

damn BUT ! OF grab the FEW PPL ( under 1000 acc ) in some hotspots
trash emain ...
if u pull some keep ppl come defend ... yes u have to wait and u QQ cause flumb do 500k RP / week ... dont QQ ... that's not CS as some1 said b4 ...

i remember many many years ago when 150k / week was considered an incredible lucky !!!

ppl like your trasform that beautiful server in a farm machine ....

lets start with have some HONOR and defend your realm . .. it's silly that the SAME PPL organize RELIC today on hib and tomorrow on alb !
sorry i'm wrong that's not silly ... that's sad ...

move to OF ASAP PLEASE so all of them will be purged THE NEW RA SYSTEM guarantee a CONTINUE inc ... the folks around here lost the love for the hunt and the attenction on choose the fight .... they just want go in , die , rel in agramon ( and then QQ cause high rank grup camp the respown tower )

ye ... sad


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Zappo
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Postby Zappo » Feb 23, 2011 14:19

Please read the thread before you post Miiyomo.

It began to adress the reasons for the shortened horse route and is now about the relations and sufferings of Smallmen RvR.
Noone said to have PEWPEWPEW ARPEEE YAAAAY, most people are just very unsatisfied for over a year now about the state and possibilities of Smallmen RvR in Old Frontiers regarding to New Frontiers on Uthgard.

Blue, im very excited about the changes, but it seems it is neccessary to remind the Staff that 1 group of players (a key-group) is left out since a long time now.

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Pelusilla
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Postby Pelusilla » Feb 23, 2011 16:49

We have no key-groups, ones left anothers will come, we got a lot more people doing rvr since we got OF that we had in agramon ever, there we used to have the same ones doing the same thing over and over, now you can get any kind of inc in any place, and this fun.

Seems that only the same ones ( key-ones...) complaint about rvr now cause of... not sure, smallman? zerg?, im not sure they complaint about have people doing rvr instead designed fights?

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