true sight/see hidden Q
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Every time that a ranger call unskilled to all assasins but them god kill a kitten,really that a bad excuse, not all ranger are skilled players and inf/sb are bad players, something is wrong here |
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this is totally true, and this is what, on Uthgard, all Rangers seem to forget ... @Salidor lol ![]() ![]() |
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Shame you havent read all my posts... and just that one single one. I've played a inf in live and Rarly had a problem (classic) with rangers. and thats right before all the Archer nerfs Mythic did. read more of my past posts on this subject and a few other subjects. and Honestly tell me if people are playing a Assassin type like they should. Oh wait i got a better idea why dont you Roll a ranger like every one is and tell me if a assassin is playing there Char like mythic designed. or even how the World as a whole views them. There Assassins not Tanks. |
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So what are assasins not suppose to dominate ?
Casters? - Ive seen assasin after assasin take them out before they can even move. Tanks? - I have seen many assasins easly kill them too, as long as they get a PA and that isnt too hard to pull off, if you know where to stand, and even then an easy snare and re-stealth can give you another try. Hybrids? - Same as above So what are archers suppose to actualy kill. Just casters. Even then there is many casters that can easly kill an archer, if they know what they are doing, and if they got a pet, it makes things even harder. Everyone has an equal change to win, but its the small things that give one the edge. Suprise attacks, non spec buffs, template, charges, procs that go off, RA selection/spec as some are good for one enemy, but bad vs another. And so on. All ranger/archer QQ theads are based on the idea that archers should be weak and not kill you. That isnt true, and never was on live.
lol ya, i find it funny when an assasin says, "im a very high rank and they shouldnt be hitting me for that hard" But wait, what RAs can an assasin get to reduce damage ????, while a archer can get Physical Defense, IP, and so on. That is why they hit for less and a ranger / archer hits for alot still. They are in leather, archers are in RF/19% abs. Its all just about the assasins wanting to be god like vs anyone, while they hit face and repeat styles. Last edited by Eclipsed on Jun 04, 2010 21:12, edited 1 time in total.
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Aand here we go again... stealther topics, you got to love them.
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Don't worry Zarkor, i will never stop loving you!
/worship Last edited by Iceer on Jun 04, 2010 21:51, edited 1 time in total.
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Hey, what are you doing here!? There's a "Old RA are so f*cking good" crusade to lead! C'mon, back to your work man! ![]() |
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Aye i'll stop now ^^ Probly all the GMS have already read all the posts on both sides. i wont click this or another ranger QQ again, as im losing the rest of my hair to this lol and for those that Dont know... my ranger is still solo Most of the time. name is Renrick. |
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Yea, because every stealther group definitely wants a char who can be seen half a freaking screen away... Right. Kind of defeats the purpose of stealth, I would say. And camo? A character being viable in a group only every 10 minutes and being the complete and utter destruction of said group every other 9 minutes and 59 seconds isn't appealing. Even if somehow this all added up to group friendly hunters(which it clearly doesn't), they would only serve as bait and would be the first to die due to low hp, easy pa and overall easy RPs. Is that how class balance is supposed to work on Uthgard? If you have played a hunter on live in OF, you would really know how bad it will be. Getting /waves while in stealth from blue assassins at clip range makes you want to reroll. Right now, all hunters have going for them is MoS. Against the 2 other archer classes, they are assured defeat without RAs up(Slam + Critshot ftw, or just flat out Sidestun + melee by ranger. Hunter pet is very overrated for interrupt, and takes a sizable amount of points with little benefit). Without being able to detect assassins before they PA, and with them being able to see archers a mile away, there is absolutely no chance for victory. And yes, Rangers are OP'd and will be the only viable archer class after Old RAs without custom changes. My skald dies to lower level rangers in straight up melee, because of their insane dmg and high dex/str buffs. I usually just try to mezz them and run away. On my hunter, its no question that they are superior. ~Adamaxian |
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Assassins are OP'd but so are rangers. An archer class that can outmelee light tanks without RAs and without bow is OP. The only archer class that fits this description is Ranger. |
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I dont see how a ranger can do the kinda damage a blademaster, merc or beserker does. Unless the ranger is a high rank, PD5 and so on. But still the light tank is going to do high damage, just most of it is eaten up by high rank ra's.
What assasins get is not defense, but damage with higher rank. Like viper and so on. Count the dot damage, crits and so on and it will add up. Light tanks dont get PD, but they can up there defenses and that is what some of you are ignoring there higher chance to block/parry, along with there much higher health, and ablity to stun the target, excluding the Beserker, who can beserk and other light tanks special skills. All many like to look at is a high ranked rangers high PD and how much its absorbing, and they ignore the enemys special skills and RAs they will have. |
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And the Legend grows.... |
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don't forget that assassins have the highest evade skill of the game. combined to high dex (main stat for assassins) this result on a very high defence skill. problem is that, here, something is broken ![]() as said a lot of times, every char with lower ws (so, after debuff, every char than heavy tanks and light tanks) should get evaded like hell. same thing for Friars why the realm ability "evade" was canceled with new ra system? why with new ra system archers got pd? why assassins lost ip? assassins always weared leather, but, thx to evade 7 + high dex, they always had very very very high low chance to get hit on melee from hybrid and same dmg table enemies (skalds/champions/archers/pallies/reavers etc etc) give my inf the correct evade system, give my inf the correct styles effect on evade cc line, and all rangers can run with pd5 and we ra's system for me. they are going to die anyway melee, like is supposed to be. |
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Such a WS issue, would benifit rangers equaly too, and as both are dual wielding, the evade rate is still about 25% or lower, and if the ranger is smart, he will know to use movement to his advantage to get pass all the infi/assasins defenses.
But again the topic is about why the assasin is doing less dmg, which was explained with PD effects with higher rank rangers. While they ignore that they evade more then a ranger can, depending on the styles they choose to use. |
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Eclisped u continue to forget the point.
the problem is not new ra's or old ra's. this was already explained from dev's (and i totally agree). Uthgard is designed to be a old classic daoc server, so stop flame and play with this style or just leave and go play eden. the times i had more fun on daoc was where uthgard now is going to go. about rangers damage atm rangers are outperforming for some things that, all togheter, make this class damn unbalanced. again: - About PD: archers can access it but when archers got PD there was a totally revamp of cc critical styles of assassins. Assassins, evading, are debuffing abs of targets with very high grow rate styles that help a lot on damage. On Uthgard CC line is still at 1.60 while archers have access to new ra's system - LEGGENDARY WEAPONS: was introduced and basically changed all the system on bonus/malus armours. On Uthgard this is not implemented - new effects on random styles: Slash (off evade) laxe (side stun) mids styles with procs etc etc all things not implemented on Uthgard only Hibs have side stun (and this is from a very old patch) but, for exemple, rangers, can use it and the new ra's system while all other chars are still playing at 1.60 styles effects - something on melee is broken making, like writed a lot of times, totally underporforming some things. evade skill is an exemple for assassins but we can talk about damage of 2handed / polearms /celtic spear we can talk about the fact that, seem, WS have no effect on melee system etc etc +, for sure, other things i am not counting now. now make a total of this issues and u'll have a clear idea of why rangers are damn OP on Uthgard. - they can't be evaded like should be - they have access to high PD defence while assassins can't debuff ABS - they can side stun while infs/sb's can't etc etc etc rangers, here, have access to basically (on melee) every new thing introduced after toa, while all other stealthers still play at 1.60. then, most important, rangers are not suffering at all about evade 7 ability on assassins, just melee'ing and hitting every swing (look at Ronian screen shot). this is the point, and this is all. repeat: give my inf the change on cc line (debuff abs). give my inf off evade stun on slash give my inf leggendary weapon to use fix evade chance and the effect on ws ... then, i assure u, we can play again, atm is totally unfair, and u see it on forum and on game every day (rangers killing 2infs at time just using some ra's). LAST: with old ra's system, the only thing that must be checked is melee system. a lot more easy, and a lot more balanced that what is now. |
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