true sight/see hidden Q

Talk about your RvR experience here
User avatar
zaszeadora
Gryphon Knight
 
Posts: 321
Joined: Sep 03, 2009 00:00

Postby zaszeadora » Jun 04, 2010 19:08

Salidor wrote:
Paxx wrote:The only and the first thing, i have to say about the Ranger-QQ-Topic is:


Archer were never meant to dominate assasins...



If a assasin miss his Crits Noobs up his envom then they deserve to die.

A assasin doest mean your ALL Powerful. but if you cant play GOOD, you shouldnt roll one.


Every time that a ranger call unskilled to all assasins but them god kill a kitten,really that a bad excuse, not all ranger are skilled players and inf/sb are bad players, something is wrong here

User avatar
realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Jun 04, 2010 20:19

Paxx wrote:The only and the first thing, i have to say about the Ranger-QQ-Topic is:


Archer were never meant to dominate assasins...


this is totally true, and this is what, on Uthgard, all Rangers seem to forget ...

@Salidor
lol :lol: :lol:

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jun 04, 2010 21:02

zaszeadora wrote:
Salidor wrote:
Paxx wrote:The only and the first thing, i have to say about the Ranger-QQ-Topic is:


Archer were never meant to dominate assasins...



If a assasin miss his Crits Noobs up his envom then they deserve to die.

A assasin doest mean your ALL Powerful. but if you cant play GOOD, you shouldnt roll one.


Every time that a ranger call unskilled to all assasins but them god kill a kitten,really that a bad excuse, not all ranger are skilled players and inf/sb are bad players, something is wrong here


Shame you havent read all my posts... and just that one single one.

I've played a inf in live and Rarly had a problem (classic) with rangers. and thats right before all the Archer nerfs Mythic did.

read more of my past posts on this subject and a few other subjects.

and Honestly tell me if people are playing a Assassin type like they should.

Oh wait i got a better idea why dont you Roll a ranger like every one is and tell me if a assassin is playing there Char like mythic designed. or even how the World as a whole views them.

There Assassins not Tanks.

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Jun 04, 2010 21:07

So what are assasins not suppose to dominate ?

Casters?
- Ive seen assasin after assasin take them out before they can even move.

Tanks?
- I have seen many assasins easly kill them too, as long as they get a PA and that isnt too hard to pull off, if you know where to stand, and even then an easy snare and re-stealth can give you another try.

Hybrids?
- Same as above

So what are archers suppose to actualy kill. Just casters. Even then there is many casters that can easly kill an archer, if they know what they are doing, and if they got a pet, it makes things even harder.

Everyone has an equal change to win, but its the small things that give one the edge. Suprise attacks, non spec buffs, template, charges, procs that go off, RA selection/spec as some are good for one enemy, but bad vs another. And so on.

All ranger/archer QQ theads are based on the idea that archers should be weak and not kill you. That isnt true, and never was on live.

Salidor wrote:There Assassins not Tanks.


lol ya, i find it funny when an assasin says, "im a very high rank and they shouldnt be hitting me for that hard"

But wait, what RAs can an assasin get to reduce damage ????, while a archer can get Physical Defense, IP, and so on. That is why they hit for less and a ranger / archer hits for alot still. They are in leather, archers are in RF/19% abs. Its all just about the assasins wanting to be god like vs anyone, while they hit face and repeat styles.
Last edited by Eclipsed on Jun 04, 2010 21:12, edited 1 time in total.
Image
Image
Image

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 04, 2010 21:11

Aand here we go again... stealther topics, you got to love them. 8)

Iceer
Banned
 
Posts: 561
Joined: May 19, 2009 00:00

Postby Iceer » Jun 04, 2010 21:15

Don't worry Zarkor, i will never stop loving you!

/worship
Last edited by Iceer on Jun 04, 2010 21:51, edited 1 time in total.

User avatar
Celad
Eagle Knight
 
Posts: 685
Joined: Dec 17, 2009 01:00
Location: Italy

Postby Celad » Jun 04, 2010 21:39

Zarkor wrote:Aand here we go again... stealther topics, you got to love them. 8)


Hey, what are you doing here!?

There's a "Old RA are so f*cking good" crusade to lead!
C'mon, back to your work man!
ImageImage

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jun 05, 2010 00:10

Zarkor wrote:Aand here we go again... stealther topics, you got to love them. 8)


Aye i'll stop now ^^

Probly all the GMS have already read all the posts on both sides.
i wont click this or another ranger QQ again, as im losing the rest of my hair to this lol

and for those that Dont know...
my ranger is still solo Most of the time. name is Renrick.

spardeous
Warder
 
Posts: 24
Joined: May 05, 2009 00:00

Postby spardeous » Jun 05, 2010 00:36

nixian wrote:
Seyha wrote:
nixian wrote:all toons get a new job / thing they are good at with OF RAs.. if you wanna keep playing the same playstyle.. reroll.. if you wanna play your toon.. change playstyle.. its really as simple as that..


How am I supposed to change my play style, Nixian? Are you suggesting I turn to farming greens and blues? Maybe I should start adding fair fights? Because those are the only play-style changes I can think of that will work with these new RAs.


instead of thinking your hunter as a solo stealther hunter think of your hunter as a good addition to a group of stealthers.. make a mid "black adder group" and start having stealth 8v8.. THAT is how you could change your playstyle..

@ everyone who call doomsday because of old RAs: Seriously I can't take you serious.. at least bring some arguments to the table instead of the constant whine and QQ, its making me sick..


@ archers: Yes your playstyle will change from solo -> stealthgroup.. adjust or reroll/quit.. its the nature of life and evolution..


Yea, because every stealther group definitely wants a char who can be seen half a freaking screen away... Right. Kind of defeats the purpose of stealth, I would say.

And camo? A character being viable in a group only every 10 minutes and being the complete and utter destruction of said group every other 9 minutes and 59 seconds isn't appealing.

Even if somehow this all added up to group friendly hunters(which it clearly doesn't), they would only serve as bait and would be the first to die due to low hp, easy pa and overall easy RPs. Is that how class balance is supposed to work on Uthgard?

If you have played a hunter on live in OF, you would really know how bad it will be. Getting /waves while in stealth from blue assassins at clip range makes you want to reroll.

Right now, all hunters have going for them is MoS. Against the 2 other archer classes, they are assured defeat without RAs up(Slam + Critshot ftw, or just flat out Sidestun + melee by ranger. Hunter pet is very overrated for interrupt, and takes a sizable amount of points with little benefit). Without being able to detect assassins before they PA, and with them being able to see archers a mile away, there is absolutely no chance for victory.

And yes, Rangers are OP'd and will be the only viable archer class after Old RAs without custom changes. My skald dies to lower level rangers in straight up melee, because of their insane dmg and high dex/str buffs. I usually just try to mezz them and run away. On my hunter, its no question that they are superior.

~Adamaxian

spardeous
Warder
 
Posts: 24
Joined: May 05, 2009 00:00

Postby spardeous » Jun 05, 2010 01:09

Eclipsed wrote:So what are assasins not suppose to dominate ?

Casters?
- Ive seen assasin after assasin take them out before they can even move.

Tanks?
- I have seen many assasins easly kill them too, as long as they get a PA and that isnt too hard to pull off, if you know where to stand, and even then an easy snare and re-stealth can give you another try.

Hybrids?
- Same as above

So what are archers suppose to actualy kill. Just casters. Even then there is many casters that can easly kill an archer, if they know what they are doing, and if they got a pet, it makes things even harder.

Everyone has an equal change to win, but its the small things that give one the edge. Suprise attacks, non spec buffs, template, charges, procs that go off, RA selection/spec as some are good for one enemy, but bad vs another. And so on.

All ranger/archer QQ theads are based on the idea that archers should be weak and not kill you. That isnt true, and never was on live.

Salidor wrote:There Assassins not Tanks.


lol ya, i find it funny when an assasin says, "im a very high rank and they shouldnt be hitting me for that hard"

But wait, what RAs can an assasin get to reduce damage ????, while a archer can get Physical Defense, IP, and so on. That is why they hit for less and a ranger / archer hits for alot still. They are in leather, archers are in RF/19% abs. Its all just about the assasins wanting to be god like vs anyone, while they hit face and repeat styles.


Assassins are OP'd but so are rangers.
An archer class that can outmelee light tanks without RAs and without bow is OP.

The only archer class that fits this description is Ranger.

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Jun 05, 2010 07:42

I dont see how a ranger can do the kinda damage a blademaster, merc or beserker does. Unless the ranger is a high rank, PD5 and so on. But still the light tank is going to do high damage, just most of it is eaten up by high rank ra's.

What assasins get is not defense, but damage with higher rank. Like viper and so on. Count the dot damage, crits and so on and it will add up.

Light tanks dont get PD, but they can up there defenses and that is what some of you are ignoring there higher chance to block/parry, along with there much higher health, and ablity to stun the target, excluding the Beserker, who can beserk and other light tanks special skills.

All many like to look at is a high ranked rangers high PD and how much its absorbing, and they ignore the enemys special skills and RAs they will have.
Image
Image
Image

User avatar
Silverleaf
Myrmidon
 
Posts: 173
Joined: Mar 25, 2009 01:00

Postby Silverleaf » Jun 05, 2010 12:08

spardeous wrote:An archer class that can outmelee light tanks without RAs and without bow is OP.


And the Legend grows....

User avatar
realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Jun 05, 2010 12:26

Eclipsed wrote: ...

What assasins get is not defense, but damage with higher rank. Like viper and so on. Count the dot damage, crits and so on and it will add up.

...


don't forget that assassins have the highest evade skill of the game.
combined to high dex (main stat for assassins) this result on a very high defence skill.

problem is that, here, something is broken ;)

as said a lot of times, every char with lower ws (so, after debuff, every char than heavy tanks and light tanks) should get evaded like hell.

same thing for Friars

why the realm ability "evade" was canceled with new ra system?
why with new ra system archers got pd?
why assassins lost ip?

assassins always weared leather, but, thx to evade 7 + high dex, they always had very very very high low chance to get hit on melee from hybrid and same dmg table enemies (skalds/champions/archers/pallies/reavers etc etc)

give my inf the correct evade system, give my inf the correct styles effect on evade cc line, and all rangers can run with pd5 and we ra's system for me.
they are going to die anyway melee, like is supposed to be.

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Jun 05, 2010 13:11

Such a WS issue, would benifit rangers equaly too, and as both are dual wielding, the evade rate is still about 25% or lower, and if the ranger is smart, he will know to use movement to his advantage to get pass all the infi/assasins defenses.

But again the topic is about why the assasin is doing less dmg, which was explained with PD effects with higher rank rangers. While they ignore that they evade more then a ranger can, depending on the styles they choose to use.
Image
Image
Image

User avatar
realac0
Eagle Knight
 
Posts: 548
Joined: May 18, 2010 00:00

Postby realac0 » Jun 05, 2010 13:38

Eclisped u continue to forget the point.
the problem is not new ra's or old ra's.
this was already explained from dev's (and i totally agree).
Uthgard is designed to be a old classic daoc server, so stop flame and play with this style or just leave and go play eden.
the times i had more fun on daoc was where uthgard now is going to go.

about rangers damage
atm rangers are outperforming for some things that, all togheter, make this class damn unbalanced.

again:

- About PD: archers can access it but when archers got PD there was a totally revamp of cc critical styles of assassins. Assassins, evading, are debuffing abs of targets with very high grow rate styles that help a lot on damage.
On Uthgard CC line is still at 1.60 while archers have access to new ra's system
- LEGGENDARY WEAPONS: was introduced and basically changed all the system on bonus/malus armours.
On Uthgard this is not implemented
- new effects on random styles:
Slash (off evade)
laxe (side stun)
mids styles with procs
etc etc
all things not implemented
on Uthgard only Hibs have side stun (and this is from a very old patch) but, for exemple, rangers, can use it and the new ra's system while all other chars are still playing at 1.60 styles effects
- something on melee is broken
making, like writed a lot of times, totally underporforming some things.
evade skill is an exemple for assassins
but we can talk about damage of 2handed / polearms /celtic spear
we can talk about the fact that, seem, WS have no effect on melee system etc etc

+, for sure, other things i am not counting now.

now make a total of this issues and u'll have a clear idea of why rangers are damn OP on Uthgard.

- they can't be evaded like should be
- they have access to high PD defence while assassins can't debuff ABS
- they can side stun while infs/sb's can't

etc
etc
etc

rangers, here, have access to basically (on melee) every new thing introduced after toa, while all other stealthers still play at 1.60.
then, most important, rangers are not suffering at all about evade 7 ability on assassins, just melee'ing and hitting every swing (look at Ronian screen shot).

this is the point, and this is all.

repeat:
give my inf the change on cc line (debuff abs).
give my inf off evade stun on slash
give my inf leggendary weapon to use
fix evade chance and the effect on ws

... then, i assure u, we can play again, atm is totally unfair, and u see it on forum and on game every day (rangers killing 2infs at time just using some ra's).

LAST:
with old ra's system, the only thing that must be checked is melee system.
a lot more easy, and a lot more balanced that what is now.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 21 guests

Sunday, 31. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff