Realm Balance... Let's Get Down to It
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lol, Lolleg spam ftw.
I hope most mercs cycle charges so they don't run on any AEs. Actually I take that back...keep using AEs, charges are for noobs. |
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that's one reason - mid can have shaman to do the rupting/shearing, whereas on alb/hib the shearing is done by the primary/only healers in the grp |
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I understand but both have to be 46 buffs or how much it needs to get last str/con and to have good shear ? 1 can be better at shear and the other to do the healing with lower buff spec. .. from what tobler said.. he wants both good @ shear etc. like wtf! |
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but of course you have two classes shearing, not one, and with DI you can push to shear then reposition before it drops, or if someone calls for pre heals.
Casters don't have TOA bonuses, and landing acuity/dex shear before they can assist nuke isn't OMG crucial like it was on live. So shearing shouldn't interrupt with the healing duties too much imo. An aug may not have to shear, but they still have secondary CC capacity, celerity to manage, and demezzes to take care of, making them plenty busy. EDIT: the final shears (for example STR/CON shears for druid is at spec 37/47) are AE, and most people don't spec for them. I used the AE acuity shear sometimes on live, but that was about it. So the highest I druid would need to go if all they wanted was the last ST shears is 39. Last edited by Force on Feb 21, 2010 14:31, edited 1 time in total.
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shearing is effective enough with a spec of about 40enhance/42enhance (common specs for cleric)
And the common tactic is yes, to have 1 cleric go abit more offensive with the shearing and have the 2nd cleric as more defensive.. but with uthgards livelike (lol) resistrates, you have to spam shears to actually get one that isn't resisted.. and resists do not rupt. |
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Enough about shears for now.. , i was talking about the fg u can make in each realm and and the dmg capabilities and the CC they have etc when its about 8ppl VS 8 ppl... cause thats the subject of the thread ..
About tank dmg: How do you think i feel Toblerone when mercs come and hit me as a zerk for 300+ mainh and 100+ offh, while i can make max 200 dmg mainh on them ? hmm ? savages can be thrust but even they at same spd and buffs like me with the advantage of +10% due to chain s vulnerability to thrust hit for max 200 dmg also on mainh( keep in mind that savage WS is lower then berseker one) . |
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Comparing:
-fullbuffed merc with positional styles hitting on vulnerable armor -potion buffed (if) zerker spaming doublefrost Yeah you just made your point rofl ![]() |
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a mid tank complaining about his damage, really that is pretty poor.
you are whining about zerk/savage dmg.. the 2 highest dmg dealing melee classes on this server? ![]() |
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Left axe modifier, celerity, alb chain v mid studded.
compare DPS (not a single main hand hit) on equal target and you'll see more favorable results, glacius. |
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You should learn to read 1st Neju , after that answer. I was comparing zerk dmg vs merc AF abs , and merc dmg vs Zerk AF abs . I said that mercs hit me for 300+ while i hardly make 200 on them , VS same targets merc will outdmg a zerk if he is smart and uses the type of dmg acording to his targets armours. If you got 3 mercs in AT then go for the zerk savages when you fight mids, and go for the druids after u kiled casters when you fight hibs.. use the armour dmg table . And make ur tank from firbolg or halfogre not gimp celt and briton and then wonder why others hit so hard, me as a zerker i have 247 str ( i ve put 15 points into str at creation), a zerker from dwarf or norse has 30 str less , practically i am already base bufed .
What potion man ? do you see the pic i ve put ? that red str/con its a pot? i was fully bufed with last str bufs.
Favorable results towards who ? Dont come with celerity, the hit i maked there didnt had celerity , i had a haste buff max , same way a merc can have from his theurg . I have a data sheet in excel with tests done on both pendragon and uthgard where on same targets mercs have the + to dmg cause of the Laxe malus.
Yes 3rd style in a chain..many times if i m slamed,rooted,mezed or the target simply strafes i wount even have the chance to hit aurora borealis , not to mention that in fg VS fg the proc dmg is lower cause of resists , the style growth makes the effort. PS i dont have flurry so.. wtf?:)) Last edited by Glacius on Feb 21, 2010 15:00, edited 3 times in total.
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Aurora Borealis. |
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you said you hit at same rate (or by same spd did you mean weapon speed?) as a savage. I don't see how you can do that without celerity. The other things I mentioned still apply. Either way, DPS is what matters, not the biggest main hand. |
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no you weren't, you were whining as always ![]() but you never see the full picture, you just compare merc dmg to zerk dmg, not regarding the fact that alb/hib cannot just spam melee in grps and hope to have the same effect as mid because we do not have classes with as much utility and so need to fill grps with other slots. |
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I ve put both zerk and savage hiting without celerity or savagery haste buff , zerk will always outdmg savage if savage hits 2 hands. Dont come up saying "but savage can use self haste and self dmg boost " i havent made a test..but i m prety sure a zerker using slash dmg and backstyles could outdmg a savage even if the savage uses self dmg buff, without using haste just like that.
1 . I did 2 comparations: - merc dmg vs zerk, and zerk dmg vs merc. - merc zerk dmg VS most weak targets they can find in rvr, a Bm or bard weak to crush for hammer zerk, and zerker weak to slash for slash merc, where merc outdmg me, i did 300 mainh using a style with growth 1, while the merc did 340 with flank style . 2. I said when i posted "ABOUT TANK DMG" I admit mid has clases with better utility but that can be a good and a bad thing , if healer dies, your CC er is gone,Your healer is gone , your bufs are gone. Ups and downs Last edited by Glacius on Feb 21, 2010 15:13, edited 2 times in total.
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Alb has high utility classes, they just got end regen, main CC, fastest speed, and spread heal on separate classes.
Savages out DPS zerkers unless they zerk, under normal conditions. Applying conditions like only counting certain attacks or not using self buffs isn't too accurate imo. EDIT: btw you can't compare current live zerker dmg to anything really, LA mechanics were buffed on live recently. Last edited by Force on Feb 21, 2010 15:14, edited 1 time in total.
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