no more agra teleporter

Talk about your RvR experience here
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DarkRef
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Postby DarkRef » May 03, 2009 14:02

That's not a circle.

Image

But I agree with you Nixian!

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Umgssda
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Postby Umgssda » May 03, 2009 14:08

Well except that most people who say, that there isn't any action actually looked for it. So maybe it's not really correct to only blame the people for the bad situation.

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Runis
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Postby Runis » May 03, 2009 14:11

Maybe some sort of teleport without any defensive guards would be ok.

nixian
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Postby nixian » May 03, 2009 14:12

Umgssda wrote:Well except that most people who say, that there isn't any action actually looked for it. So maybe it's not really correct to only blame the people for the bad situation.


zones, and mechanic doesn't make pvp

players does


now stop forum hunting and go agra

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Zippity
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Postby Zippity » May 03, 2009 14:14

People just need to stop being lazy. It's just a few min horse ride back to the original camp spots. As brought up before, rvr sickness timer will be running its course by the time you get back to the stable master. Its not like people left camp for legitimate purposes while having rvr sickness on anyway. I do agree with the problem of tieing the teleporter to the keep/tower taking. Seems kind of lame. Maybe a solution is to keep the teleportation system as is but add a boat route that take you to agramon bridgehead (the bridge just before you get to your realm's side of the agramon mile gate). That would at least give people an alternative to travel to agramon if their side's keeps are taken. If that is added in and people are STILL too lazy to go to that zone then the only thing i can recommend for them to do is quit or go play on an instant 50.

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siegemaster
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Postby siegemaster » May 03, 2009 14:30

unfortunatly, you wont bring people back to rvr with your motivating phrases guys.
your evil circle has already been entered fanbois, better to break it before all the progress that was made in agra rvr for the last months screws up.

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panachier
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Postby panachier » May 03, 2009 14:40

i noticed an evolution since the new system is on.

stealthers camp boat/horse in place of gates ( maybe that's the reason why some people complain about kiting to camp ^^)

players are camping keeps in place of camp.

and sure that agra is empty and you loggout after a "fight" but maybe that'll change
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

Happuch
 

Postby Happuch » May 03, 2009 14:57

It's just a few min horse ride back to the original camp spots.


And what are the ppl doing, who haven't this few minutes?
If you die often, the few minutes can be enlarged to half an hour. Half an hour waste of time!

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massivmampfer
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Postby massivmampfer » May 03, 2009 16:00

hm...you can either port in one minute to camp and wait another 2 mins for sickness to fade...

or you take a horse and you are in 3 mins there were the camp was...

Happuch
 

Postby Happuch » May 03, 2009 16:23

I used to walk to hmg while I had sick.

I arrived at hmg, sick was nearly down, and tatata: action.

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massivmampfer
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Postby massivmampfer » May 03, 2009 16:25

While riding on horse you can encounter incs too...so where exactly is the difference?^^

Happuch
 

Postby Happuch » May 03, 2009 16:39

I CAN.
But mostly the incs are grps, and I could maybe kill a caster or vale out of the grp, but I would die instantly.

The only soloers which I encount were other stealthers, and I don't always wanna have stealthfights. At hmg there was much more inc than on horse-routes. On camps there was a constant inc, at bridges I have to wait for hours to have a soloinc.

This is just my opinion, but I liked the "camping" at hmg.

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DarkRef
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Postby DarkRef » May 03, 2009 17:17

Just listen to nixian and play.

If one night theres the same amount of people in the RvR zone as before the teleporter was removed, then there will be the same amount of action.

If everyone says 'omg teleporter removed, theres gonna be no action' and then doesnt play, why the hell do you think theres no action?

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Salidor
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Postby Salidor » May 03, 2009 17:44

the term Bottle Necking ^^

do to the fast solo /duo fights held at hmg1 made it that almost 75% of the time you would find at least 1 person there camping it. fast port for the hibs and what 2-3 min run from AMG or MMG towards the Main bottle neck of HMG.


now removing the teleporters Slowed that bottle Neck so theres is no more crowdin in those areas.....

I'll use nixians term now. of the bad circle.

whats is it to make a good circle? IMO

Frist
1) XPers. to draw solos out.

2) the solos come out but NEED a area to come to gether AkA a bottle neck.

3) most solos tend to add a budy makeing a mini group. and there enimies if smart will do the same to make the odds the same.

Even if they dont group more and more solos start to come out.

4) groups are finaly being made. stealthers from all 3 realms are yelling out INC all over argamon or in the main lands. Solos drawing groups in

5) Groups start to find 8vs8 and this too every few days will turn into a zerg/keep raid/relic raid.

6) Giving people a reason to fight in main RvR over BGs

with the new idea of removing teleporters and camps witch a good 90% of the solo community enjoyed so far: Killed the bottle neck

the #2 of that so called good circle. and in the end might effect the others.
that so far after this change realy has.

Over time if Left alone. I Personly think after a few weeks things will start heading back to normal people will find a New bottle neck : probly the Briges towards emain and I'll need to start crafting more water pots lol.

but now if you think about it Mid or alb stealthers will start to camp closer and closer to Emain. people in the past that would rush into port in argamon will do the same in emain Port/take horse or run in the stealther new zone and DIE with rez sick killing a few points other people used to defend this new idea. so to be honest we shouldnt need to worrie about killing some one with rez sick it will always happen lol *JUST plz make sure that if they do have rez sick there only 1/2 effective lol*

my personal ideas or thoughts might and probly means ****** to most people. but i think removing the porters has shown this past week. was a bad idea.

maybe adding hastners in a few key locations / adding personal horse to be alowed in RvR zone, might help the solo/duo communites and Hell i strongly belive over time this change will be forgotten and a new bottle neck will be made and untill then most of the solo world will be up set, and that might effect over all RvR.

Time can only tell :roll:

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siegemaster
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Postby siegemaster » May 03, 2009 20:06

dont forget this is a fun server, not a reeducation camp. why should people get used to bad changes? its not like there is no other choice.

damn, you can even load a backup, i dont think anyone has made good rp the last few days :wink:

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