infi vs hero
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Most of that things luecke says is correct i think.
But: abs decrease is 1.8x change, so we will never have it here but the stackable bleedings are missing. Viper was active RA with 30 min reuse timer, so not available every fight. Last but not least, i know more than 3 good stealthers, but some are inactive(an i dont talk about me) XD High Realmrank isnt always the same like good player^^ |
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IMO, People just underestimate infi's, stereotyping them as caster killers but I'd rather take on a hero than some of the casters on Uth, especially hib casters , with some reactions their stunnukes blow you to bits before purge 1 kicks in.
Assasins have: Badass opening combo Poison (Heavy disease which prevents regen, Heavy DoT which is a pain, Heavy Debuff which should never be underestimated) Evade 7 (Which compensates for the leather armor and lower hp) Badass afterevade combo (Which does some nice damage) PA chain and poisons can easily turn the advantage towards the assasin or at least make the fight even, Taking a good chunk of your hp and making you alot more vulnerable with poisons, after that it's all up to luck for the assasin mostly, Evade chains are a pain, so yeah. Assasins can't evade while stunned, so they're just sitting ducks then. As an infi, When I'm not on my craptop, I have no real trouble fighting tanks, Blademasters can hit hard, but if they really are heavy, just vanish , rest while disease works on the bm, and kill him a minute later, np. Also, Some time ago, I used to duel Rakon just to test out my new spec/sc, I timed my purge nicely so the slam would almost be instantly purged, fight was always a close call, unless he slammed me again, though that was before I got poison.. Don't underestimate poison, and with poison don't just think of lifebane, The debuff and disease are frankly my favourites. Anyway, In the end it just comes down to skills and luck. |
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99% of players flaming about <assasin classes> are "only grp" players.
When you deeply play a solo char in rvr, u learn a lot of things that u will never learn playing in grp. Imho all kind tanks are truly hard to kill if they are skilled enough, good specced and proper RA's, keep in mind that those classes tends to choose grp ra's. Each class has his point...do not flame if some classes makes u crazy. ~The more classes you play, the better your skills grow.~ PD: sorry if my eng isnt good enough. |
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Just to let you know:
http://www.uthgard.the-bart.org/modules.php?name=Forums&file=viewtopic&t=6962&start=30 Are you sure our light vs heavy tank situation is correct and livelike?^^ |
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spe 50 shield and mob 4 and test... i think you should win easily versus light tank....
but nobody do cause on uthgard the only way to fight is ofensiv one. maybe defensiv could work too but i think nobody never tested... but as i already said... defensiv way to play maybe doesnt work well on uthgard ( bomb+ shield) <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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I have 42+9 shield and mob3, and I have really hard time vs dual wielder, while low wpnskill classes like warden are quite easy.
Some time ago I also said stealthers were overpowered, but after the critical strikes --->FIX<--- and the incoming viper3 -->fix<-- I could say it looks all correct to me. |
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im still looking forward for the absorb/af influence on crit styles
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And noone has seen that hero logging for almost 1 year. And neither any of top4. They were probably getting too much anal from stealthers so they decided to roll one instead. |
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1st: A stealther even with PA should be doable, I'm not saying u will win this fight! But with a bit of luck u should be able to get this guy. If he's having high viper spec or some wicked passive RA's, you might stand a lesser chance.
2nd: If he PA's you AND uses purge it's time for you to show him what he's fighting. Ok, u can say: "use a 20/15 min cooldown RA/skill on a stealther? He should kill it without!" Just remember he purged one of your strongest weapons against stealtehrs : Slam! 2handed it's hard to get a decent hit on these guys so slam really is a necessity. So if he does so throw a moose or even a moose + IP on this guy and he'll be quiet. U can also use purge too if u have it, but u'll need to be a bit quicker. And stating that his purge only takes 5 min cooldown is just silly. If he uses a 30pts RA that would be less than moose / IP? u could have IP3 also that's almost more than moose which would mean u have 3 hero's ready. + purge would be one of your best choices aswell removing his poisons etc. 3rd: Be a nasty target! Try to avoid PA's! Ok this is hard but avoiding this should really really help you. I killed a lvl 46 fully SCed infi rr4+ with my 49 hero, u could say lvl is a big difference. I admit it is but my armor was not enchanted, I was using a diamond seals spear (91% qua) and using my spear I had at least 44 str and const short. And that was without any RA, just with good movement. Just after that fight I met her again and she PA'd me and yes I had to use moose+ IP 1. But i won the fight, isn't that what matters? I rather win the fight and fight the next 15-20 min without ra's ready than to loose with having them, why else do you have them? Conclusion: hero's > stealthers, yes. But hero's dont > all classes without any active/passive ra. They're no godlike heavy tanks or so, be reasonable, please! PS: Imo u should face the fact that u were fighting a better player at that moment. (did u even have determination?) Last edited by Zarkor on Aug 21, 2008 13:19, edited 1 time in total.
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I've made duels with 50 shield mob3 dex luri hero and must say it's a crap. I was able to solo him even without drain str/con buff and styles... I'm sure his block chance was lower than evade chance from infi.
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Well,in 1on1 with Jeromad (rr6 Warri with 42 shield and Mob3) i block and parry alot,but thats also because of s/c charge str pot d/q Charge and dex pot ^^...without i loose against every DW class and have probs against most DDs (Merc and such).
Greetz, Player of Islana (sometimes borrowing Jeromad ![]() <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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@ Cespx: if it's true that vs dual wielder the block rate is halved, then it should be so. If you have a 70% block chance, vs a dual wielder it will go down to 35%. To have a 50% block chance vs a dual wielding enemy you should have 100% of block chance
![]() So actually you shouldn't block every attack even if you engage a dual wielder Anyway dual wielders have a malus on their parry vs 2handed users, so the circle closes so: 2h < shield < dual < 2h < ecc... The only defensive ability which I don't know any malus is the damned evade^ |
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Actualy i've heard that DW/CD halfes parry skill but no official statement could be found by me so...
![]() And that duel was VW vs Def Hero so normal block chance. |
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So DW halves the block/parry/evade rate? It seems a bit imba
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