DAoC Uthgard can beat D3, GW2, ... !
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Sounds good. RP bonus around keep would also make sense. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Suddenly, because it's also a patch it sounds good.. lol.
In defense of truth-to-experience.
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i guess that means you will have to add PvE content around all of the keeps?
or does the XP bonus only really apply to lvl 50 RvR ![]() The way i see it as a casual player is i have a choice. I can either level in a safe zone getting 100% XP killing OJ's solo, or i can go to an RVR zone to get 120% XP, expect i'll get steamrolled by groups earning no XP at all?? and yes i am usually Mr. Negative, as they have started calling me at work ![]() |
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Would be easier to work with boni that apply to the entire zone imo. Like 5% per keep of the homerealm, total 20% if all 4 keeps are in posession.
A keep in an enemy realm's frontier zones grants 15% xp bonus in that zone. 2 keeps in that zone grant 30% and so on. Keeps in the primary zones give 20% bonus for the zones because they're the only keeps. However holding one in enemy territory only grants 40%. Claiming a keep as a guild can give you an extra 5% in the zone. The 15% global frontier bonus stays in place. Something like this would be handier than setting 16k perimeters that will only cause for wierd situations like a spot being 1k out of range and thus completely negating the benefits of taking the keep. But yea, spawns will have to be reworked to actually be viable. The most famous xp spot in the Hib FZ is worthless because there aren't enough mobs with the given respawn timer. (fins in Breif) No matter how much boni you're implementing, the spots need to be fixed for them to actually work. In defense of truth-to-experience.
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In BGs, too? ^^ |
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No. BG's don't need improvements.
It sounds good even without the patch attached. But the truth is, we already talked about that internally too. I'm against zone bonuses for owning keeps. Zones do not create spots of activity like they would if you concentrate it on certain points. And think about it a radius of 16000 means a diameter of 32000. This is half the zone! A zone has 65000 height and width. Visibility range is about 3500-4000. Its a fairly big area. What wonders me is that owning keeps in own realm counts the same as owning a keep in enemy territory. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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That is big indeed, haven't looked at it that way before. I guess it could work, though wouldn't some spots get a double bonus? Some with good spawns, some without mobs...
I guess so, this should probably be changed imo. In defense of truth-to-experience.
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There is some good ideas floating around here. They could show some promise, but only time will tell.
Hey Zarkor, you never answered one of Seyha's questions. I seem to remember you leading the charge for OF. As a matter of fact, I seem to recall reading a post in which you pushed for the vote and I read a very similiar post to the one started here as a wall of text explaining why OF was better for this server then NF. Once again, I think you have alot of good ideas, and I think you mean well for the server, but not all of your ideas are the most well thought out. All that being said I think you do have some good ideas and you finally have Blues attention apparently. Be smart, because if you lose your temper I doubt he keeps listening to what you are saying. Also, I hope to god your tunnelvision remark was not in reference to me. I have a very open mind about this server and only want to see it get better. However, it is still a 10+ year old game, and to compare it to new games coming out is a tad unfair. Zacknafein Do'Urden- lvl 50 Ranger- 10L1
Jarlaxle Baerne- lvl 50 Blademaster- 5L8 Marshal Mathers- lvl 50 Bard- 3L8 Neighborhoodfriendl AlchemistbotSuperwarden- lvl 36 Warden- 2L2 Barrabus TheGray- lvl 6 Nightshade- 1L0 Zacknamid SorryaboutkillinguonHib- lvl 50 Hunter- 8L1 Cadderrly Bonaduce- lvl 50 Friar- 4L2 |
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That does not do anything to convince me that keep defense is worth the effort after my years of experience on this server. Usually, it is a COMPLETE waste of time because either the keep is taken or it was just some guard taskers. The only time I remember worthwhile RVR being catalyzed by hitting keeps in enemy realms was when we made animist caster group and bashed on mid relic. Then we waited for mids to organize but that would usually take 20 minutes or so. I cannot imagine us hitting on some keeps and getting the same result. 90% of the time I see flames on a keep, I ignore it and just go to emain because I am almost sure that I will have more action. And at the moment, action and rps are all that matters. Keeps are WORTHLESS to me. It only has value for people leveling in DF. Now relics on the other hand have much worth to me and I always come to defend them, because I actually get a bonus from having them. and action is usually more guaranteed since relics take longer to get and involve more players. Taking keeps has no effect on relics, or anything else I find important as an end game RVR player. |
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Your opinion. Keeps will get more important features later. Problem with keep flames are that they are also triggered by guard attacks. I think we have to change that to door attacks or only consider guard attacks if first door is broken. Attacking guards is not really sieging a keep.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I don't have a problem with the keep lighting up when someone is attacking guards. Its fairly easy to conclude whether its a solo tasker or a full group sieging/tasking without even running out to verify. Also, a group with a assassin/minstrel = no need to ram gate = no warning.
Don't change the current warning system. Pattches Ohoulihan
Malloy Mickee McFinnigan Caltrans CausinTraffic Innera Dontbanethedillies Rockatansky Mfp |
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I'm not sure how this would be possible. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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i have proposed this in other post. VINTERSORG on Mid = Durack/Morbac/Krakar/Thjork/Fripouille/Verole/Lumna
NoStressFr on Alb = Uclain/Tarras unguilded on Hib = Lyantel |
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Well by takng into account the time, keep distribution and fire pattern its not hard to notice whether a tasking group is out there.
Pattches Ohoulihan
Malloy Mickee McFinnigan Caltrans CausinTraffic Innera Dontbanethedillies Rockatansky Mfp |
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Nobody wants to go out to find expecting to have to defend their keep just to find one guy tasking. In my opinion just remove the guard tasks... they're a disgrace to RvR anyway. If not, maybe set it to the inner guards or something. In defense of truth-to-experience.
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