where are all the albs???

Talk about your RvR experience here
User avatar
poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Sep 13, 2006 20:01

rofl
Vids:
Unicum I - youtube
Unicum II - youtube
youtube channel

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Sep 13, 2006 20:33

wow raven, nice way of blowing things up 8O

when i saw pop's post i thought maybe is spelled things wrong so i asked you to be sure :wink:

but anyway, you are uber :lol:

User avatar
Raven
Gryphon Knight
 
Posts: 456
Joined: Jan 21, 2006 01:00

Postby Raven » Sep 18, 2006 09:48

Posting from school :oops:

Well , i think albs should act more like a team instead of some lone cowboys runnin around for arpees.

The root of the problem is albs only want arpees.

Guys, stop thinking about Purge and Vanish ffs, start thinking about TEAMZ !!!!!!!!!!!!!!!!!!!

Llane
Myrmidon
 
Posts: 72
Joined: Mar 19, 2006 01:00

Postby Llane » Sep 18, 2006 23:13

albs are atm unhappy t-offline user^^
 

User avatar
Massa
Banned
 
Posts: 473
Joined: Aug 14, 2005 00:00
Location: Cuxhaven

Postby Massa » Sep 18, 2006 23:34

Raven wrote:Posting from school :oops:

Well , i think albs should act more like a team instead of some lone cowboys runnin around for arpees.

The root of the problem is albs only want arpees.

Guys, stop thinking about Purge and Vanish ffs, start thinking about TEAMZ !!!!!!!!!!!!!!!!!!!


says am infi ... omfg ;)
Image

AlmaEla
Warder
 
Posts: 14
Joined: Aug 13, 2005 00:00

Postby AlmaEla » Sep 19, 2006 09:29

albs are atm unhappy t-offline user^^


You´re so right, LIane :(

but may be, some Hibs and Mids too.

User avatar
Raven
Gryphon Knight
 
Posts: 456
Joined: Jan 21, 2006 01:00

Postby Raven » Sep 25, 2006 17:12

Massa wrote:
Raven wrote:Posting from school :oops:

Well , i think albs should act more like a team instead of some lone cowboys runnin around for arpees.

The root of the problem is albs only want arpees.

Guys, stop thinking about Purge and Vanish ffs, start thinking about TEAMZ !!!!!!!!!!!!!!!!!!!


says am infi ... omfg ;)


Note: i ONLY use Vanish when im the last teammember

You got it wrong , its just an example

i mean Albs only care about killing one so they get RPs to get that stupid RA they want, instead of teaming up and kill loads of mids or hibs, they just group for buffs and solo jump some fg trying to kill one of em.

99% of albs are retards , really..

User avatar
Massa
Banned
 
Posts: 473
Joined: Aug 14, 2005 00:00
Location: Cuxhaven

Postby Massa » Sep 25, 2006 17:35

but why u play infi ?

infi isnt a grp char and can do NOTHING for the Grp, why dont play Theurgist, Cleric, Friar, Cabba, Sorc, ect. ?

thats an critical point, the stealther in Albion, they cant do something for grp only die ...
Image

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Sep 25, 2006 23:01

ilove having stealthers in my grp, they can give valable ijnfo about enemy, they are able to get behand the annemy and attack and disturb casters and healers..

i play often with lillian and i find it great to have "her" around, same thing in braemar, it's great to see them pop up and kill that freakin healer behind the enemy grp...

oh... and i hate luri's :wink:

monty :wink:

User avatar
Flowerpower
Gryphon Knight
 
Posts: 299
Joined: Sep 10, 2005 00:00

Postby Flowerpower » Sep 25, 2006 23:40

if you like your own stealthers you have to live with the enemy ones ;)

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Sep 26, 2006 00:00

oh, i mostly live without them, after i killed them :lol:

but to be honest, the occasion raven was talking about was a bit too much even for me :wink:

oh well nothing better than learn from your faults

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Sep 26, 2006 02:02

stealthers are group chars too... sure there are more useful char in group, but you need a well played stealther in group too.. sure not the one that try to get a kill and so leave... it's less useful

but when you protect your caster, (no more useful char on alb than an infi to protect a not stupid caster cause the only one that is able to anytime snare with garot), when you snare all the wapons of the group (you can only poison wapons you can wear, i think it 's a bug cause heared about bows with poison) your group kill any char that will be running away. you can scout to tell where are the enemies. in taking/defending keep 1 or 2 stealthers can be a winning key, you kill one enemi and you come back to friends to be protected.you can interupt the Imovehands classes being stealthed and keep crossbow ready to fight without being unstealthed (scout have a chance to be unstealthed if they do)

there are millions of things to do with stealther in a group. i remember when i saw full group alb defeated by some mids. i asked them why and i got as reply "we have not a chance svarja is there". i logged infi and the alb won. so yes a stealther can be important too in a group, that depend the case
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Sep 26, 2006 02:50

when i grped with lillian in emain the most important thing was:
1-> info: she was ahaid of us clinbing walls, giving us important info about the number of enemys, what they where, and what they where up to

2--> when we attacked she waited untill the healer or most powerfull caster was isolated and attacked, killed or seriously harmed that char, most of the time she even managed to get away and get within healing range to survive and start all over again

i don't even like the whole "stealthers are inferiour" discussion, our guild had once more one of their crazy moments a few months ago, luv got us crazy enough to start a grp with four scouts and a minstrel, i never had a clue how strong we could be, if you time and practice your critical shot, most red or purple mobs have not even a chance to get close before dying..

imagine a fg of stealthers, including a good minstrel for speed, thats pure guerillia, hit and run, an hit and run over and over again, and combine that with a grp of casters and healers, protected by a grp of tanks, buffed by friar and healed by cleric, a pala for endu and protecting the cleric....

ok, thats some 15 players i talk about, mids will laugh but albion is not a 4 char whiping grprealm.....

we need 3 or 4 chars to combine the abilitys of one mid char, so we need to form multiple, balanced grps to be realy strong

just my 2 cents
monty

User avatar
Elwin
Eagle Knight
 
Posts: 557
Joined: Jun 11, 2006 00:00
Location: Poland

Postby Elwin » Sep 26, 2006 17:45

Well on purga its quite common : minstrel mezz - infi do PA
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Sep 27, 2006 06:58

You can say what you want stealther is a bad grp char.
A good played stealther is good for grp ? a good played Healer/Tank is much more usefull. k you can to stealth behind the lines and going to kill the healers caster but what when there stand a Warrior ? So try to play a good clerik then a good stealther.
Image

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 36 guests

Monday, 07. July 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff