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realac0
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Postby realac0 » Jun 03, 2010 17:26

Ronian wrote:@realac0
You should pay more attention to the first white line in the screenshot, obvioiusly I used camouflage :D


ya, as i wrote before i said is clear u jumped on him, have see the stelth message at the top.
anyway i really have no words, this damage is really insane ...

and i start to undertand all this rangers trying to denying they're OP.
i remember back on 2002 (maybe 2003) when Myth announced the fix on laxe and i was playing my funny (very very very funny) shadowzerk killing infs with 5 or 6 swings ...

for me was normal ;) after the fix, i started to understand a lot of things ;)

hope will be the same for u all.

good day

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Ronian
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Postby Ronian » Jun 03, 2010 17:28

What insane damage? I am rr11 and hibs have relics. So I should hit infs below 100 damage mainhand with 0,98 and 1,28 growthrate styles before debuff? :roll:

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realac0
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Postby realac0 » Jun 03, 2010 17:35

Ronian wrote:What insane damage? I am rr11 and hibs have relics. So I should hit infs below 100 damage mainhand with 0,98 and 1,28 growthrate styles before debuff? :roll:


i will stop to talk about evidence Ronia.
repeat: 1227 dmg with 6 swings, and u hitted for 130+ some hits ...
just can't understand how u can denying this is f..u.king unbalanced.

maybe is just a problem of new ra's for PD
maybe is just a problem because infs/sb's can't accesso to legg weapons
maybe is just a problem because CC line of infs/sb's is still the 1.60+
maybe (and this is a main proof) is just the problem of melee system not working well (1 evade lol)

i dunno, but what is damn clear, is how, atm , rangers are outperforming on Uthgard, and your screen shot show this really really clear.

how can an infiltrator face u when u kill him on 6/7 swings?
without any evade, doing 30/40% damage more
not seeing u thx to camoflage
without any chance to PA and jump on u for MOS4/5 ability
maybe getting hitted with bow for 600/700 before start a fight

and, at the end of all, u still have IP, can escape with RR5

that's why u gain a lot of rp's, u can kill 2infs at time, and don't say me never happend ...

i hope some admin read / see this discussion, is really interesting, a lot better than the other ones posted.

thx for your screenshot.

c u

p.s.
old ra's will help a lot
Last edited by realac0 on Jun 03, 2010 17:44, edited 1 time in total.

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Ronian
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Postby Ronian » Jun 03, 2010 17:43

Old RAs will help the Ranger, my enemies are gone that means purge3 and viper. You know that Bugsy has viper3? You cant only count the real melee damage because a Inf will most of the time make less, but sometimes makes equal damage (and they dont have even relics, just debuff and high growth rate).

At the end of the fight I had 5% life left due to viper3 and dot procs and I only made one fault. Normally an assassin shouldnt evade if you hit him from the side.. ? Or am I wrong?

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realac0
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Postby realac0 » Jun 03, 2010 17:50

Ronian wrote:Old RAs will help the Ranger, my enemies are gone that means purge3 and viper. You know that Bugsy has viper3? You cant only count the real melee damage because a Inf will most of the time make less, but sometimes makes equal damage (and they dont have even relics, just debuff and high growth rate).


yeah, viper3 was very useful on this fight :P

old ra's will give the chance to infs/sb's to not get raped every time (only when camo up maybe) and hope to land some pa.

old ra's will give the chance to not hit for 335 damage on 5 swings (if Avoid Pain not up) so, if u are right and rangers are not doing more damage than infs (same table damage), inf will deal at least similar damage (maybe little more, for poisons debuffs).

old ra's will not give u the chance to purge poisons every inc

and, another important thing, assassins can escape and restealth (useful if u pop ip after get perf'ed).

yeah, old ra's will help a lot, u will not have all toys up every inc and if all is working like should be, assassins will not need viper for deal some damage ...

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Silverleaf
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Postby Silverleaf » Jun 03, 2010 19:08

bawww wrote:
realac0 wrote:i already said this a lot of times, if melee system was working, a ranger is going to be evaded 50/60% times against an assassin after u got debuffed str/con, expecially against hybrid rangers



Assassins don't have advanced evade.



This is not the definition of advanced evade. This is the definition of Realco's fantasy world evade rates granted to him by just applying 1 poison. :lol:

realac0 wrote:old ra's will give the chance to infs/sb's to not get raped every time (only when camo up maybe) and hope to land some pa.
hah, buddy you are in for terrible times ahead.....

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realac0
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Postby realac0 » Jun 03, 2010 20:26

@Silverleaf
i never talked about advanced evade, dunno what mean ;)
anyway, no need to apply 1 poison for understand that evade 7 assassin evade like hell a char with lower ws.
just need to have a bit of experience of this game, on some real server :twisted:

but after Ronian posted this screen, i repeat, there isn't really nothing other to say about rangers on Uthgard 8O

have fun

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Eclipsed
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Postby Eclipsed » Jun 03, 2010 22:14

If there is a bug, then say exactly what it is. Like if you believe the ranger's melee is on a higher damage table, then say and im sure one of the rangers will go to the lvl 50 test dummy and show you what kinda damage they can do, with x spec, x stats, + 10% relic bonus. Then someone like a BM can do the same kinda test, and id bet, even with less stat, spec, the BM will totaly out damage that ranger.

Are you guys upset about a real bug, or just think mythic designed the ranger unfairly and think it should be customly nerfed.

Please just say " customly nerfed " so all these kinda threads would be closed. As there will be no custom nerfs, and only an actual valid bug would be considered.
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bawww
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Postby bawww » Jun 04, 2010 11:46

Silverleaf wrote:
bawww wrote:
realac0 wrote:i already said this a lot of times, if melee system was working, a ranger is going to be evaded 50/60% times against an assassin after u got debuffed str/con, expecially against hybrid rangers



Assassins don't have advanced evade.



This is not the definition of advanced evade. This is the definition of Realco's fantasy world evade rates granted to him by just applying 1 poison. :lol:


Well he either thought that assassins have advanced evade, or that people he is fighting will stand still and fight him face to face.
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Ithiggi
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Postby Ithiggi » Jun 04, 2010 11:59

deleted I wasn't being nice :P

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Cyan
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Postby Cyan » Jun 04, 2010 18:00

Uhm with old ras assassin's can show some skill like vanish and 2nd pa :D.

By now the only lag abuser i ever seen are melee rangers and Champions, that can stun by front style.

BTW u can be proud of your rangers skills, in these days i have seen 3-4 9l camping amg, atk with 3-4 rangers, ganking soloers, duo, trio, adding fights and others kind of ******.

Mos allows stealth zergs to pop assassin and be ganked ever...With TS some chances to not be popped up every port to emain.

Would be nice to do some tests, unfortunatly is very rare to find a melee ranger in solo, or not be popped up by far with bow and 600+dmg.

However i don't know why we are playing, to make the staff to fix bugs and balance the game, is enough to don't log for 2-3 weeks and let albion (or/and mid) empty, would be nice to see what kind of game, tests and other useless things u will do...

Holavez

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Paxx
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Postby Paxx » Jun 04, 2010 18:19

The only and the first thing, i have to say about the Ranger-QQ-Topic is:


Archer were never meant to dominate assasins...

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Salidor
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Postby Salidor » Jun 04, 2010 18:29

Cyan
if you think 600+ damage is bad...

My ranger would Crit Infs in live for 900+ damage Get a Crush Arrow and with there Crap leather armor you could easly kill a unbuffed Inf in 2 hits... the buff ones would only take 3 hits.

Pop TS and i could drop 1 inf every time and sometimes 2 before the 3rd got me.

Reason why theres Soo many archers in live VS uthgard is just that.
Bow damage as a solo ranger in live you could take out some one in a FG in just 2-4 attacks ( depending on class )... Here you need more like 8 or 9 attacks.


Most of these QQ threads is JUST like QQ over a MoC3 Purge2 RR7 solo spec Sorc. Mytic designed clases with the toys they get. but becuase you see Rangers as the Fotm only means out of the 50 rangers out there, theres only 10 thats worth the effort. with good Skillz.

I Realy wonder with the QQ, do you guys LOSE EVERY SINGLE FIGHT? I can honestly say, i do win 70% of my solo fights, but most are a good RR1 RR2 lower then me... as for same RR, i win 50% of the time.

Im when im on my ranger I DO solo 95% of the time, ( untill OF comes back then i will only go out with a NS back up )

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Salidor
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Postby Salidor » Jun 04, 2010 18:35

Paxx wrote:The only and the first thing, i have to say about the Ranger-QQ-Topic is:


Archer were never meant to dominate assasins...



If a assasin miss his Crits Noobs up his envom then they deserve to die.

A assasin doest mean your ALL Powerful. but if you cant play GOOD, you shouldnt roll one.

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Seyha
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Postby Seyha » Jun 04, 2010 19:00

Cyan wrote:Mos allows stealth zergs to pop assassin and be ganked ever...With TS some chances to not be popped up every port to emain.


I think you're under-estimating the negative effect TS will have. It only costs 10 points, so presumably every archer will take it because people will expect archers to have it. This is different from MoS 4 and 5, which are expensive RAs to take. I only know of 3 other MoS 5 archers besides myself.

Archers don't need to keep TS running constantly. They can wait until they are in an area where they know there is enemy stealth. Then one archer pops TS, shoots every stealther and lets their group finish them off.

Is there a range limit for TS? Is it clipping range? If it is then I don't think many assassins realize how badly this will be abused to make their lives miserable.
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