no more agra teleporter

Talk about your RvR experience here
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Denasti
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Postby Denasti » May 02, 2009 23:41

I know where most of you are from and I see the euro players dont mind this change. I wuldn't either if there were 600 players online when I played.

Guess what! Not everyone is from Europe and must play after work or school. That is where the rvr is very lacking. All the people I see complaining are outside of Euro timezones.

So, lets think globally not one timezone. Thanks

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panachier
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Postby panachier » May 02, 2009 23:51

Blue wrote:
erwondal wrote:ok so u want it to be like that?

Wait 10 mins
Buff 2 mins
Wait 10mins
do nothin 10 mins
do nothin 10 mins
wait 10mins
wait
wait
....


? ^^ i dont see the Point why RvR shoudnt be without wasting time for nothing dude^^

How do you come to that conclusion? With my proposal you are in the old camp spot after 5 min. With enough time to prepare and buff BEFORE you port.

So its more like:
- Die
- Port to home keep
- Wait MAX 5min for port to Agramon Milegate. Buff up while waiting.
- Ported -> Same location like camps had after max. 5 minutes -> no Sickness on arrival.


and why would you have to wait? to give RPs to the campers? so don't do random porting.

i think porting with sickness is a nice way to avoid teleport campers.

the question is why do you have to wait before going again to rvr?
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Blue
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Postby Blue » May 03, 2009 00:08

Why should you be able to instant port to a distant location that doesnt even exist on live? I offer a slightly delayed port to Agramon and you dont accept that? 5 minutes is a very very short duration after death. And 5 minutes are a maximum if a port just happened when you arrive in the homekeep. Imagine you would have to take a boat to reach the RvR zone!

Honestly I think many are just too lazy to adapt to new conditions. In old frontiers you had way more down time. I was online yesterday night 3:00 german time (yes when most EU players go to sleep) and there were nice fights around keeps/towers. Nobody tells that you have to fight in Agramon. Just go where the enemies are. Use the tools. Look at warmap.

If you put down my proposal of being in Agramon dangerous free in 5 minutes then I can't help. This is not Counterstrike or something, this is DAoC. Our end game RvR should not be a BG variant.
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Gerbald
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Postby Gerbald » May 03, 2009 00:35

Blue, you are not reading my arguments, you are not answering.
Its your server, you can do whatever you want.
I am out of this argument.

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Zarkor
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Postby Zarkor » May 03, 2009 02:06

Blue wrote:Why should you be able to instant port to a distant location that doesnt even exist on live? I offer a slightly delayed port to Agramon and you dont accept that? 5 minutes is a very very short duration after death. And 5 minutes are a maximum if a port just happened when you arrive in the homekeep. Imagine you would have to take a boat to reach the RvR zone!

Honestly I think many are just too lazy to adapt to new conditions. In old frontiers you had way more down time. I was online yesterday night 3:00 german time (yes when most EU players go to sleep) and there were nice fights around keeps/towers. Nobody tells that you have to fight in Agramon. Just go where the enemies are. Use the tools. Look at warmap.

If you put down my proposal of being in Agramon dangerous free in 5 minutes then I can't help. This is not Counterstrike or something, this is DAoC. Our end game RvR should not be a BG variant.


Blue, nooo where's your whining resistance!? :( :wink:


Please read my former post and say what you think of it, this thread is just flooded by people that can't stop whining and ON TOP OF THAT can't even think of a possible Reasonable solution. I've already gotten a few good responses ingame so I was hoping for it not to be flushed away by the complain posts..

I think it would just be silly to turn down your proposal because it's a really nice idea. Just consider what I added aswell to help it work... I think it's fair for everyone and keeps action at least near the frontier keeps (instead of center keep when a tower is taken), but still involves the supply chain.

Whining is bad, mmkay :)

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Denasti
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Postby Denasti » May 03, 2009 02:21

Blue,

3 AM = 9pm cst Texas my time and 7 pm PST or California time. 2 hours later. crickets.

I agree with you that there is 1 strong fg from each realm running around taking keeps.

But what if you are solo or a duo or trio?

I will tell you what is awesome! you can XP after 3 am German time and never see anyone. Agramon is now the best place to xp. All the fgs run back and forth to the keeps or take boats. No one ever runs through Agramon. I haven't seen Rotbart in a week.

There ya go. I took something positive from this :)

I dont know what it is. Maybe it is just to much space? Ill bet you could just remove agramon and no one would notice. It is now just a place you have to run through to get to somewhere else. Before it was the place to run to. I hope that makes sense a bit.

I played classic from the first week it started and I remember those long runs to emain but when you got there then it was action packed in a small area. Everyone had to pass thorugh the milegates to get to a keep. You could camp the gates and get some action. Players would lay there almost the full time and ask in /b for resses because the run back was miserable. Everyone ressed back then too. I agree we have become lazy.

Perhaps the horses and the boats are ruining it. I know I was ****** when we took the relic and the mids just took the boat after we wiped them they beat us back to Crauch.

I am trying to be positive and see what good can be made and see how this can be refined. I think that the frontiers are wasted. I hate to say remove agramon all together or place the keeps in agramon. Then there is no need for horses or boats.

Taking a keep with a FG and trebs or rams is done in minutes and the Map is bugged. You can mezz the guards and still ram the gate till it is about 30% then the Map shows the keep on fire. So, running a fg and you see the fire but are at the other realms ck. What then? You run all the way back because the boats are designed for the friendly realm only? There is no way to stop them in time. Then they take the keep and they can Treb the gate and there is nothing you can do. I took a pic where I was solo and trygin to defend against a treb on a tower with a palintone and I was getting the cant target error. So that is bugged :(

Lets get a punch list on fixes in NF to make this work with no portals or camps and Im happy but currently its disapointing and I log in alts.

Thanks for your efforts. I ****** because I care.

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Almar
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Postby Almar » May 03, 2009 02:43

one of those 2 things will happen in the next 2 months

1 the rvr situation will stabilise and more ppl will take the longer walk to agramon just becasue there is no other choice to do high lvl rvr

2 player counts will decrease because noone wants to take a longer way to rvr in a zone that is the worst NF Zone for grouped RvR.


(skip the next part if you dont like whine)

thing is, its easy for the staff to have Agramon as RvR zone because its symmertric they dont have to change locations of keeps, they dont have to figure a start locations for all 3 realms they dont have to think about RvR routes ,Water Combats and other stuff you find in a normal RvR zone in NF.
its sad they even started with agramon.

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Salidor
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Postby Salidor » May 03, 2009 06:51

i like that idea -just take argamon away-

now its kinda useless, unless theres Aranged 8man groups

why dont we just look into useing one realm like use All the Keeps in Alb/Mid or Hib NF

7 Keeps towers to Match put 3 new save starting areas in the area and there ya go ^^

and Hell you can trade off each area use Mid NF during the fall/winter Hib during spring and alb during spring/summer ^^

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siegemaster
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Postby siegemaster » May 03, 2009 09:02

agramon isnt that bad (huh did i really say that).
after the relic patch situation went to normal pretty fast, rvr in agra remained the same, with some sparse relic or tower raids for the keep enthusiasts out there. could have been worse :)

you see population drop a bit already since the teleporter patch. for myself, i havent logged in anymore after trying the new system for 2 day and dont intend to do so.
its really a pitty, i miss my daily rvr, but theres no point to try atm :?

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tazok
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Postby tazok » May 03, 2009 11:05

Uthgard 50 rvr is a work in process, let's not wander of now, talking about big chances ,like removing agramon, that the staff can't make happen soon anyways(this isn't their fulltime job :wink:). Such big chances shouldn't be made now.

The timed teleport idea seemed me a much easier objective to make rvr work again for a lot of people.
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poplik
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Postby poplik » May 03, 2009 11:16

what changed - agra is nearly empty, bridges and sometimes homekeeps are camped nearly permanently, using horse has 75% chance of resulting in getting PA'd or shroomed to death. So if you wanted to created camping paradise for stealthers and animists, it worked. However if your intention was to make zones bigger I think we need map with less chokepoints.
And if you don't want people to port instantly after death just put cooldown on porter or don't let them port with sick (but as Gerbald already said, sickness already is solution, that's why it is in the game in first place to prevent just this)
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Maidrion
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Postby Maidrion » May 03, 2009 13:38

I've only been in Agra twice since the camps got removed and for the simple reason that it was so boring. On both occasions there was like 1 enemy fg or something but I think I spent hours just running Crauchon -> Beno -> Bled all over. I don't mind the fact having to take horse to an RvR zone or just running there but rather finding an empty Agramon. This was during primetime. I suppose there will be more fights around the keeps and towers but that doesn't really cut it for me. Camps had their flaws but RvR seemed better or atleast more active. But as I said I havn't been in Agra too much lately so maybe my nights out were an exception?

nixian
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Postby nixian » May 03, 2009 13:41

only problem with no porters is that people whine and dont log their 50s because they QQ about no action


if everyone does that there ofc will be 0 action --> more people wont log 50s --> less action ---> less people wont log their 50s ---> less action


anyone starting to get the picture here?


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TheKrokodil
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Postby TheKrokodil » May 03, 2009 13:49

Thats an evil circle! QQ!
Be nice. :)

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Runis
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Postby Runis » May 03, 2009 14:01

One thing is certain, solo rvr is dead. Played a little my sb and all that i can say is waste of charges. Agra empty and no soloers. All stealthers killing levelers in DF.

Well the good thing is that i met 4 enemies, and every fight was 1v1 clean nice fight with no adders and no running to camp. I missed that.

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