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Bloodwyne
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Postby Bloodwyne » Jan 18, 2011 00:21

people posting that picture over and over again and pretend this is the way rvr should be like... just they forget a zerg is no big fish, a zerg consists out of many noob fishes and so is eating its own population and killing it sooner or later... 8O

atleast in the map/rvr setup OF is running atm
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Panchos
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Postby Panchos » Jan 18, 2011 01:28

What I wanna know is why the horse route in Hibernia is not ALL THE WAY TO EMAIN (tertiary frontier zone) LIKE IT IS FOR THE OTHER 2 REALMS

seriously, I don't care if Emain is the most common zone...by making the horse routes different you are thus PROMOTING INEQUALITY AMONG THE REALMS.

so stupid

Btw lol at the changelogs, everytime i see a new one (after like 4 months) its the most trivial fix you could think of, when there are so many obvious bugs that need to be fixed.
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zenobya
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Postby zenobya » Jan 18, 2011 19:31

everyoen complaning about keep ports buf pots or of nf hot spots etc....
we will be going to get a rvr dungen soon(hooping at pocs will be added soon)
where it will be a good exping money drop palce as well as some uniq stuff droping
so we will get abit of the pvers on rvr zone.. and on a difrent hot spot toehr then amg...
couse 3 spots mid alb hib center rvr maps(like pennins) where ther will be also 3 keeps at least...
so when soemtihn happens on keeps exping farming guys can get tehr soon
as well as having another dflike place(where you can pass teh passge to enter eneym teritory via moving inside poc)

and i am cool with 1 pot 1 charge restricton couse agaisnt self bufing classes get no benefit fom pots anyway..(chk thane friar champ) agasint those pot users...

an infi/sb/ns geting both dex and dex qui charge pot with high value(not talking about the moeny consumption) can pass a self bufin class couse self bufing hybrids.. actualy lack same defens ofense ablites like vise

an infi being saracen can get 70 dex with +15 start up 45 on level ups and 75 on item cap ad with a value of 34 on abse dex pot and 42 on spec charege gets.. 281 dex

a friar gets 60 on base dex +15 on start up 0 on level up 75 on items and with self bufs.. 58 base 86 spec(with highes ench to spec) get a total of... 294....

difrence is 13 more dex and firar gets evade 5(%25 chacne to evade) infi gets evade 7(%35 cahcne to evade)
friar gets %100 dex base dps on staff but will dull whne he specs ench high enough to get best dex bufs(45 ench at least)

infi gets %50 str %50 dex on thrust or %100 str on slash
and when i comapre on full buf pots used infi agasint a friar infi passes friar by far(they can get spec af charge as well) no difrence at all on armors stats hp

and you call this every class needs pots to survive actualy you need to restrcit pots to a number in order to make main chars oop
it is like why shoudl ve get a friar in group when he lacks dps agiasnt a merc lack healing agasint cleric it is same point of view it is tha main problem of hybrids

i am not asking benefit hybrids to give them something but isnted make other classes on equal terms as hybrids where if i am suspoed to get selff bufs in order to compete equal then my enemys shoudl get the same values...

antoher flame is you cant hit with block bots where everyoen complains actualy you can hit yet porblem occurs on no speced shiled users... where tehy can block rdiculously especilay they wear medium shiled.

as a friar i can manage to hit a 42+20 shiled specd pala with mblock3 once in 3 or 4 hits (%33 to %25)
where pal was saracen so get %10 base block chance on high dex 62/2 (%31 on shiled spec) + %10 on ras in a total of %51
and as beigna friar my ws is lov so get antoher handicap of %10 less chacne to pass in totla of %61 so problem occuser on that %10 marging against a shiled speced tank.

but against a non speced class like cleric druid shaman it should be only %5 + %15 max fom guard 3(if a guarder close) so %20
but even yesterday i was blokced 5 times agsinta druid which wasnt guarded on my 8 swings....

also you shoudl cap block on %50 jsut like other defensive abilites(parry evade) not on %75 as well as stat cap points
if evade geting %10 cap fom stats(dex+qui caps on 500 for evade cap)(formual was (((dex+qui)=max 500)-100)/40 = total evade chacne geted by stats..
so for block and parry it is dex*2

problem might be on stat cap as well as base defens rate(%5 on block)

and for keep quests it is realy silly to get rps also for timers i realy like to wait visur(gives me chance to craft talk arrange stuf)

and another main issue si being ellitest on rvr scale.. as long as peopel want perfect setusp to compete rvr will go crap like this..
i always yell ask form groups in order to run at rvr scale(it is not that i am miserable it is jsut that i like to group rvr with my friar)
and i will get groups fom old friends or random people who recently joined rvr scale..
and when time passes those new poeple moves on elitest scale to jsut only group with same people againa and again...

people need to be flexible for rvr scale
ok mabe i am not a good damge dealer mabe nota good healer but i can heal abit( nearly same heal with base group heal with faster cast rate couse of high dex) can give base bufs resist and havinga third cure disease on alb group is great i will drop alb groups ofensive ability %40 but incrse defensvie ability by %15 with spec af ressit and gimp tertiary healer which make group fights abit difrent then usual :)

for example if a a cleric in group mezzed and secodn one was bashed by enemy tanks... and as afriar i sitll can heal abit till our sorc(mabe mincer) able to demz first cleric which increse chance to survie abit....

people need to change their play style in theri minds... that is tha main problem of server at teh momment not teh seting of it...

Panchos
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Postby Panchos » Jan 18, 2011 22:55

zenobya wrote:people need to change their play style in theri minds... that is tha main problem of server at teh momment not teh seting of it...


no, you can never just blame the playerbase for not liking a server...that just doesn't make sense

it is the server, stop avoiding the problem

Voloxy
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Postby Voloxy » Jan 19, 2011 09:30

Wow, this thread has turned into a NF vs OF flamefest. We have OF now, so we'll just have to deal with that and work around it.

Let's try to stay on topic and discuss the key issues that is hurting the RvR population..

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Weak
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Postby Weak » Jan 20, 2011 11:44

I play on this server to the PvP, insta50 servers are for noobs.
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Maidrion
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Postby Maidrion » Jan 20, 2011 13:30

Yeah pressing 111 2222 1111 all the way to level is promode.

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Judoon
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Postby Judoon » Jan 21, 2011 14:55

We have OF now, so we'll just have to deal with that and work around it.

Let's try to stay on topic and discuss the key issues that is hurting the RvR population..


To some people OF is one of the problems with RVR so it is staying on topic,
There are players who will probably never go into OF as they feel it is so outdated compared to NF,
so no matter how much change is made to OF they will still probably feel the same way


This old saying sums up OF for some players
You can paint a turd but no matter what colour you paint, it is still a turd
:lol:

Me, I just like to kill the enemy

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Elekim
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Postby Elekim » Jan 21, 2011 16:17

In my opinion a nice Idea, to encourage ppl to do rvr, is to make possible for players to siege another realm, randomly 1 day every week.
I make an exmaple:
On Sunday Castle Sauvage defensive are off (or at least HARDLY beatble with a good zerg). So if Hibs are able to break defences
they will gain access to Albion realm; obviously Mids can do the same on DL...
A good thing may be that no one should know which day it is when defenses are down, so u must try it.

To avoid stealthers to camp other realms a time cap could be added, or some more guards (placed streategically) or partrols that you can run to in order to get some help.

This is the main idea, obviuosly it can be changed or modified while trying it.


EDIT: just 1 more observation: once defeses are down even low chars can rush into the realm and try to kill enemies of the same realm rank

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pweet
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Postby pweet » Jan 21, 2011 17:22

go and do ur own freeshard then :wall:

GoGreen
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Postby GoGreen » Feb 19, 2011 02:00

Actually RvR seems just fine for me at the moment. If you run in off hours you can have alot of nice fights in emain as small men.
Kinda sucky are minstrel with poisond weapons and a buffbot but still you can wipe them from time to time :twisted:

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scythe111
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Postby scythe111 » Feb 20, 2011 17:41

I'll admit I'm part of the crowd that just levels a new character to 49.5 every time I ding out of Thid. There are a lot of us.

OF is awful. It's idea is that if you make it tedious, it'll be fun. I happen to think that just makes it tedious.

BG's are fun because they're just NF with 1 keep. Been playing DAoC since OF, and when NF came out- god was that a riot.

nixian
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Postby nixian » Feb 21, 2011 13:27

scythe111 wrote:I'll admit I'm part of the crowd that just levels a new character to 49.5 every time I ding out of Thid. There are a lot of us.

OF is awful. It's idea is that if you make it tedious, it'll be fun. I happen to think that just makes it tedious.

BG's are fun because they're just NF with 1 keep. Been playing DAoC since OF, and when NF came out- god was that a riot.



I would really like to know what people think NF does so much better than OF?

Maps = almost the same
Keeps = different, true - However keeps for me is a pve elements or choke-points for rvr, not rvr in itself. Keeps in NF were not attractive for their layout but for their strategic element such as cutting a port to move the choke point to another zone

water = tbh I can live without it, pain in the ass having to run with water pots all the time

Towers = Something I indeed miss but not something I think is a vital element in rvr at all

Porting system = indeed something that could be improved, but this is fully implementable on OF maps

2MGs over 1 = I really can't see how this is a big issue if you introduce porting in OF which would make all other zones much more attractive and make the MGs less of a choke point.

I really fail to see the key difference between OF and NF which makes NF more attractable except for the porting and towers.

Please enlighten me with some knowledge

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Maidrion
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Postby Maidrion » Feb 21, 2011 14:31

nixian wrote:Maps = almost the same


Well OF pennine has to be the worst zone ever. Emain aswell is pretty louzy aswell. With all the hills it's just too small to be the main rvr zone. The other zones are okay (gorge,sauvage for example) but messed up mob spawns do their part in screwing those over (i.e. Breifine).

nixian wrote:Keeps = different, true - However keeps for me is a pve elements or choke-points for rvr, not rvr in itself. Keeps in NF were not attractive for their layout but for their strategic element such as cutting a port to move the choke point to another zone


It's no secret that they want to bring RvR back for the so called casual players. And siege rvr is a big part of that. The keeps we have now are just bad. Crappy LoS, crappy layout, non-ranged classes can't do anything during a siege. And about them being only a "strategic" element? When we still had NF we had a lot of big scale keep fights, now it's just mainly lil skirmish groups grabbing keeps to get DF, not RvR. So I think you got it wrong there boyo.

nixian wrote:water = tbh I can live without it, pain in the ass having to run with water pots all the time


Oh really? At the moment most stealthers don't have a problem running with 3/4/5 buffs up most of the time. Buffs that are btw way more expensive than a water pot.

nixian wrote:Towers = Something I indeed miss but not something I think is a vital element in rvr at all


Maybe if there was a working warmap with OF we wouldn't need them. But it was something people could do with just a few people, attract some attention/action, have some smallscale rvr fun. Not vital doesn't mean it's not a good addition.

nixian wrote:Porting system = indeed something that could be improved, but this is fully implementable on OF maps


Time will tell but I'm not getting my hopes up.

nixian wrote:2MGs over 1 = I really can't see how this is a big issue if you introduce porting in OF which would make all other zones much more attractive and make the MGs less of a choke point.


See above. It would indeed be less of an issue if they do that. Too bad it's such a big IF.

nixian
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Postby nixian » Feb 21, 2011 17:29

Maidrion wrote:Well OF pennine has to be the worst zone ever. Emain aswell is pretty louzy aswell. With all the hills it's just too small to be the main rvr zone. The other zones are okay (gorge,sauvage for example) but messed up mob spawns do their part in screwing those over (i.e. Breifine).


And this is different from NF? A few NF maps were crappy too and basically a PAIN to run around in or do rvr in.

Emain is only the main RvR zone because the mentality is that only Emain has action (which is kinda caused from 2 things: 1. static choke points 2. player mentality - fixing static choke points would help on the player mentality one could hope. I still don't see what was different in NF regarding this though - Anyone remember MGs @ Agramon? same ****** different map)

Maidrion wrote:It's no secret that they want to bring RvR back for the so called casual players. And siege rvr is a big part of that. The keeps we have now are just bad. Crappy LoS, crappy layout, non-ranged classes can't do anything during a siege. And about them being only a "strategic" element? When we still had NF we had a lot of big scale keep fights, now it's just mainly lil skirmish groups grabbing keeps to get DF, not RvR. So I think you got it wrong there boyo.


Our "big fights" at keeps in NF was exactly like the big fights at relics in OF. And keeps today are used as towers were back then: to get DF / to get smallman rvr / guard tasks

Again do not see any difference except that big keep fights are now big relic keep fights, and "tower" fights are now keep fights.

Sure keep layout might be annoying or bad. However i highly doubt that keeps are raided as they are because of the crappy design of the keep? but more because you can't port to the keeps and defend them when you see someone attacking them. (or even see them being attacked outside the guilds that claim)

Maidrion wrote:Oh really? At the moment most stealthers don't have a problem running with 3/4/5 buffs up most of the time. Buffs that are btw way more expensive than a water pot.


So? What does this have to do with NF being better than OF? I for one is still glad I don't have to run with pots up all the time (and no I don't run with 3/4/5/6 buffs either as I think this is annoying and a destroyer of fun - Also a reason why I hope staff removes or limits buffs)

Maidrion wrote:Maybe if there was a working warmap with OF we wouldn't need them. But it was something people could do with just a few people, attract some attention/action, have some smallscale rvr fun. Not vital doesn't mean it's not a good addition.


Can be done with just a few people in OF too, just on keeps. I have often seen 3-5 man raids on keeps and I have often seen a few stealthers with a healer take on keeps too. Not the maps fault that people don't use keeps this way. But the issue is that people don't defend the keeps. Has nothing to do with the map but with keeps being useless. Again.. not a map issue.

Maidrion wrote:... Let's hope...


I for one hope they will think of introducing keep porting and maybe even some way of connecting the NF warmap with OF keeps.

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