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Cespx
Gryphon Knight
 
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Postby Cespx » Mar 09, 2010 16:14

Greatreaper wrote:what really sucks is that mids don´t even have to assist to kill sth. Solo Savage is all u need to kill a caster or supp within seconds. And those Bds are just annoying! Sticking with lifetap and when they killed u, u´ll get a nice /bow. Congratz u really played insane! :roll:


I played my menta yesterday. Troll zerk (rr7) took 60% of my hp with a single anytimer swing. That's what i call op.

holsten-knight wrote:Whats the problem with 2h dmg? I mean it does lower dmg than back on live, but i still can't complain about the dmg output with my warrior.

And if you fix 2h dmg you will fix it for all realms, bringing in the devastating pole armsman and 2h savages. I don't even think hibernia would benefit by more 2h dmg the most.


You're partly right. But your answer has shown you really have no idea how hib works on uth:). Hero is our main def tank but it's not a pala! He can spec LW/spear to deal dmg also. Not just to run with shield on and slam-spam everything...

Additionally, there are almost 0 polearm/2h armsmen and totaly none 2h svgs... So dont think it will be so wrong to see them on Uth^^

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karayemis
Warder
 
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Postby karayemis » Mar 09, 2010 17:40

Last Week Realmpoints Ranking says everything about Hibernia

Only Dominated by Midgard and Albion.

Reason is that ppl realised that Uthgard seems to be unbalanced. In my Opinion Midgard>Albion>Hibernia. With an actual patch it would be much better in my opinion. I mean it is a great Idea with Classic map etc... but for this amount of player definetly wrong decission. And also raiding keeps etc. became with of really boring in my opinion.

peace

nixian
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Postby nixian » Mar 09, 2010 17:45

karayemis wrote:Last Week Realmpoints Ranking says everything about Hibernia

Only Dominated by Midgard and Albion.

Reason is that ppl realised that Uthgard seems to be unbalanced. In my Opinion Midgard>Albion>Hibernia. With an actual patch it would be much better in my opinion. I mean it is a great Idea with Classic map etc... but for this amount of player definetly wrong decission. And also raiding keeps etc. became with of really boring in my opinion.

peace


tbh i find keep raiding more fun in OF than in NF due to the keep layouts

Toblerone
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Postby Toblerone » Mar 09, 2010 17:54

What can possibly make the OF keep layouts more fun to siege ? No way to defend them from inside, or the fact that doors are 10x weaker ?

That doesn't make sieging fun, only easier and less of a timesink.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
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nixian
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Postby nixian » Mar 09, 2010 17:56

Toblerone wrote:What can possibly make the OF keep layouts more fun to siege ? No way to defend them from inside, or the fact that doors are 10x weaker ?

That doesn't make sieging fun, only easier and less of a timesink.


actually find it easier to defend them for some weird reason xD

atleast the relic keeps are pretty fun to defend :p

also there is a lot of ramps and nice chokepoints where you can really make a difference even with few people :) which I find fun..

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Phaeton
Myrmidon
 
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Postby Phaeton » Mar 09, 2010 18:00

Toblerone wrote:What can possibly make the OF keep layouts more fun to siege ? No way to defend them from inside, or the fact that doors are 10x weaker ?

That doesn't make sieging fun, only easier and less of a timesink.


that alone makes them better :P

Panchos
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Postby Panchos » Mar 09, 2010 21:17

Tirax wrote:Maybe...maybe not all i see is more QQ just take what you have and work.
You compare the cc from druid+bard to sorc/cabby/theurgist together?

You guys just look at the pac healer and think: OMG!!! he has wtf 3!!! different CC types and is mainhealer!! omg we are doomed.
Thats just not working that way, if you take out thier pachealer the mids would be without main-ccler AND main-healer.

If someone takes out the bard you are still provided with heals.
Even an undecent nature Druid should be able to take out 2 supporters.

Ok those builds arent ideal but i didnt knew that BM damage is that bad...

I would run

Druid
Druid (nature)
Druid (Nature)
BM
BM
BM/Champ/VW
Bard
Warden

tons of heal, 3 times bof and red pbt should be enough defense, a floating warden , 1 bard, 2 Druids + 2 pets is enough interrupt.
No soft targets btw.



(compare bard/nature druid/eld to healer/sham/runie/floating skald or sorc/cab/theurg/minst)


wait i should compare 3 hibs to 4 mids/albs?
why? you see?

2) give wardens slam so they can become the defensive class in hib, giving them then access to aog/twf/resists. Without slam they just take away dps from the group because you would still need a defensive hero along with the warden. Fix warden and you can have defensive warden and offensive hero or another bm.


The most broken balance update ever happened in daoc.
It would just bringt tons of wardens looking for "honorable" 1on1
Compare wardens with friars and not with pallys....
They dont need slam period.


no, i compared the cc of bard/druid/eld to sorc/cab/theurg/minst because in hib you can only really use those 3 classes to be fixated on interupts, the rest have to be dmg classes because hib really lacks dmg classes, and therefore by supplementing dmg for rupts they lack rupts. But either way sorc/cab/theurg compared to bard/druid/eld is much better in terms of rupts from personal experience.

your argument for killing the pachealer doesnt work either. Yes pachealer has a lot but losing a bard is just as deadly because you lose bases and 60% of the hib grp's rupts, you're only demezz and endo, so you can't argue that losing the pachealer is worse than losing your bard.

nature druid is absolute ****** in terms of cc compared to shammy imo.

running 3 druids is just overkill imo, although healing is terrible on this server (takes 41% power to heal a bm from 2% to 100% health using major heals on my druid)

im comparing 3 hibs to 4 mids/albs because they can afford to run more than 3 classes that are fixated on rupting on this server while not sacrificing dmg. mids especially, they can even group a crappy BD just to /stick a support and insta dd yet they still got more dps than hibs because of zerks/savages/celerity.

how do wardens NOT need slam? because they would rock in 1vs1??? WHO CARES. friars suck anyways so I do not want to compare them to a class no one groups at all in alb. How can you compare warden to friar and say they dont need help when friars obviously do as well.

Glacius
 

Postby Glacius » Mar 09, 2010 21:28

Cespx wrote:I played my menta yesterday. Troll zerk (rr7) took 60% of my hp with a single anytimer swing. That's what i call op.


I wonder if it was me... :roll: ... :lol: 8)

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Maidrion
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Postby Maidrion » Mar 09, 2010 21:38

Glacius wrote:
Cespx wrote:I played my menta yesterday. Troll zerk (rr7) took 60% of my hp with a single anytimer swing. That's what i call op.


I wonder if it was me... :roll: ... :lol: 8)


Yes and it was 49% actually :p

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Cespx
Gryphon Knight
 
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Joined: Jun 28, 2007 00:00

Postby Cespx » Mar 10, 2010 01:06

Maidrion wrote:
Glacius wrote:
Cespx wrote:I played my menta yesterday. Troll zerk (rr7) took 60% of my hp with a single anytimer swing. That's what i call op.


I wonder if it was me... :roll: ... :lol: 8)


Yes and it was 49% actually :p


There are other troll rr7 zerks on this server!

But yea. it was you:)

Glacius
 

Postby Glacius » Mar 10, 2010 01:11

Cespx wrote:
Maidrion wrote:
Glacius wrote:
Cespx wrote:I played my menta yesterday. Troll zerk (rr7) took 60% of my hp with a single anytimer swing. That's what i call op.


I wonder if it was me... :roll: ... :lol: 8)


Yes and it was 49% actually :p


There are other troll rr7 zerks on this server!

But yea. it was you:)


There r,,but i m the most dmg ing one with 410 str ! :))

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Neju
Eagle Knight
 
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Postby Neju » Mar 10, 2010 01:35

Glacius wrote:There r,,but i m the most dmg ing one with 410 str ! :))


the ones using other styles apart from Doublefrost probably do more dmg :P
I two-shot Zerkers

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Greatreaper
Myrmidon
 
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Postby Greatreaper » Mar 10, 2010 07:16

the flame war begun has :wink:

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holsten-knight
Lion Knight
 
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Postby holsten-knight » Mar 10, 2010 13:41

Does Weapon skill still increase with strength over 400? If i remember right 400 was the hard Str cap on live server 'till ToA release.

Cespx wrote:You're partly right. But your answer has shown you really have no idea how hib works on uth:). Hero is our main def tank but it's not a pala! He can spec LW/spear to deal dmg also. Not just to run with shield on and slam-spam everything...

Additionally, there are almost 0 polearm/2h armsmen and totaly none 2h svgs... So dont think it will be so wrong to see them on Uth^^


Ye, Hero can be compared to warrior in mid. Warrior also deal some dmg and are suffering as much by the gimped 2h dmg as every melee class which can't duel wield does. But i still don't complain.
I guess the lower 2h dmg is the only reason there are no pole armsman and 2h savage on this server, and i don't miss them :wink:

2h Savage with dragonfang and multihit could really onehit caster, i can't even imagine the QQ :grin:

Braxis
Eagle Knight
 
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Postby Braxis » Mar 10, 2010 14:02

Blue stated that there are no caps or diminishing retunrs on uthgard.
Except for 250 qui ofcourse.

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