Rangers .. again and always

Talk about your RvR experience here
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MT-Pear
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Postby MT-Pear » Feb 09, 2010 13:31

on live volley is only one shoot (where all arrows are fired).
so you cant test it anymore

Braxis
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Postby Braxis » Feb 09, 2010 13:57

Neju wrote:Will probably get the standard answer: Custom balance wouldn't be livelike

Livelike as in everyone quitting because of it?

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danteafk
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Postby danteafk » Feb 09, 2010 14:46

bet every ranger would quit without the volley ability with its current status :F

Glacius
 

Postby Glacius » Feb 09, 2010 15:33

MT-Pear wrote:on live volley is only one shoot (where all arrows are fired).
so you cant test it anymore


We know, i ve been there and frapsed how Volley works, its completely different then what we have here, and thats why it is so frustrating because they ve build volley 50% from documentations taken from quotes,archives etc, and the other 50% from pure imagination ..and this is what came up.

danteafk wrote:bet every ranger would quit without the volley ability with its current status :F


The fact that they have an OP ed ability now would make a diference when they wount have it anymore , i agree with that, but giving to a class so much power in the detriment of others is not that great.
They will quit some of them..i m sure of that too.

I still wait Eclipsed to answer to my question. :)

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Musikus
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Postby Musikus » Feb 09, 2010 18:10

danteafk wrote:bet every ranger would quit without the volley ability with its current status :F


i hold your bet about rangers..

since 99% of the ranges give a ****** on volley because they dont have it.
why?
because they spec their melee skills and give a ****** on their supposed mainskill.

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danteafk
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Postby danteafk » Feb 09, 2010 19:33

oh hell yea, thats the reason why everyone is holding his bow in the air if some enemy appears.. and then this dust over the ground.. this are supposed to be melee skills!

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Seyha
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Postby Seyha » Feb 09, 2010 19:44

danteafk wrote:oh hell yea, thats the reason why everyone is holding his bow in the air if some enemy appears.. and then this dust over the ground.. this are supposed to be melee skills!


This is a very recent change for Rangers. Volley as it works on Uthgard has been around for over a year now. There were a couple Rangers that used it, but Scouts and Hunters made the most of it since only these classes spec'd high bow.

Now with the change to OF camping has become such a no brainer that it's easy to just sit near a TK or a milegate and volley spam other people's fights, collect RPs, run and camouflage. Since Rangers are the best archers due to Lurikeen stats, self-buffs, and access to the slowest bows it should come as no surprise that they are the volley spammers of choice now.

I find it funny that Rangers are the one's who complain about bow damage the most here.
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BlackCougar
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Postby BlackCougar » Feb 09, 2010 20:04

well it is only about half of live values in the best circumstances.
but imo since all other classes have the same limitation concerning damamge its still kinda balanced and makes for some longer fights.

i mean killin a live pre toa mage was a no brainer for most of my chars. break the bubble, hit im 2-3 times and done, some chars could make pretty reliable OHKs on mages without spec con. after breaking the bubble ofc.

here its far more effort. depending on the CC capabilities of your target you main be very well killed by a mage, even if you forced him into close combat already.

everything just takes longer, that doesnt make it all bad. in some encounters yes, i wish i would have my life damage values, in some im happy that the enemies DONT have the live values.


ive been testing volley ranger out for a little while now and i got to the conclusion that you CAN change your gt DURING the volley, but that is best done with /groundset macros since any delay in the fireing process will abort volley, no matter how many arrows you have left and manually moving the gt causes just this delay due to the time it takes the manual gt mode to activate, move and release.

its far more effektive to work out a series of distances which you can use from different angles to targets moving direction and space them accordingly.

this way you just have to /face the target and active the various range macros to have it in the ae range of volley.

all in all its still enerving to use since you have to spam the fire button during the volley time or it will abort and depending on qbar and /qbind layouts as well as the primary playstyle that can be quite difficult.

personally i dont like to use /binds too much since i play many different chars and the qbars are mostly sufficent for my purposes, so /groundset comes in quite handy.

my only real issue is, at least with volley 1, the diameter of the effect.
happens quite frequently that even with a couple targets standing very close (about a luris lying length) from the gt it still doesnt hit them and mostly i have to be deadon, so i dont use it as a main tool for damage.

could be different with 40 or 45 bow spec, but i usually prefer to be in the thick of it and may even unspec bow again for a more meele oriented template.

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Seyha
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Postby Seyha » Feb 09, 2010 20:17

BlackCougar wrote:ive been testing volley ranger out for a little while now and i got to the conclusion that you CAN change your gt DURING the volley, but that is best done with /groundset macros since any delay in the fireing process will abort volley, no matter how many arrows you have left and manually moving the gt causes just this delay due to the time it takes the manual gt mode to activate, move and release.


BlackCougar, you must be doing something different when you volley, because I do not have this problem. Volley never cancels for me due to a short delay.

It is very easy to follow a target with a GT. It only takes a little practice. As a Hunter player I was forced to become proficient with volley, and make it the primary damage component in all of my fights, where as other archer classes only used it in sieges or long-range fights.

Because Rangers can stand in front of a milegate and beat anything in straight melee they were not forced to become proficient with volley like Hunters and Scouts. But it was only a matter of time until Ranger players figured out that getting hit by 5-6 arrows in quick succession makes for huge damage. Since Rangers are the eternal FOTM archer class on Uthgard, it's no surprise Emain is now filled with Lurikeens and dust clouds.
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Postby Glacius » Feb 09, 2010 20:40

Blackcougar, u think i ve asked the ppl if they can change GT for volley on Uthgard? Volley in uthgard is the judged ability, its op-ed and not livelike, i want to know if you could change GT on live during patch 1.80 .

I saw that u can change GT here on Uthgard while voleeyin but that doesnt help me at all, i want a live proof showing that you can change it and shoot at the same time, because if it works like that it should be implemented based on a source.

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BlackCougar
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Postby BlackCougar » Feb 09, 2010 21:24

welll it did fire all arrows at once, so why would you need to change during volley? lay gt, time it right (or use /groundset and face or manual if your settings/ handspeed allows it) and fire.

changing gt during a action sequence was more voideld specific (aside from RAs).

you could always change the GT during the preparation of a GT spell / ability, as long as you set the new groundtarge (released the gt button in manual placement) before your prep finished - as long as the new gt was still within the range specifications.

there was a small bug once where you could lay a GT in range, start the gt action and move it out of range just before you finished the action to make it reach further since then it only checked the range while starting the gt action, but that was hotfixed quickly.

i consider volley here actually less powerfull then on live (if you only look at how it works and not the minimum 650 range it needed). on live you had no prewarning, no chance to get out of the range. if it did eough damage to kill you and you didnt block/bubble you just died.
with normal shot values of around 500 damage having a couple arrows hitting you all in an instant was pretty devastating. i always tried to avoid standing too far away from other player just to avoid the volley one hit kills^^ share the pain with others, you know.


@seyha
i dont know why its behaving this way. if i exceed the one second delay between the shots it aborts, that includes the reload.

prepare volley, wait the pull timer, ready to fire volley - if i dont hit fire fire within a second it aborts and turns into a regular shot. that with the small radius and the destealthing..
i
mostly prefer to just critshot, follow with a regular and then spam rapid fire to force them into meele and carve me something nice out of the bones.
then again, instant/ quickcast CC makes opening on range pretty much pointless anyway, cant outrun them with the useless speed burst here that get broken by anything stronger then an ants cough, cant close in on meele before they gun me down.

so mostly i stick to meele in the first place, at least when they CC me they wont get a lot of breathing room.



EDIT:
live volley was pretty much a robin hood move, put all of your arrows on the bow and take out whaterver you hit.

volley here is pretty much a rapid fire sequence which exchanges the damage loss with initial prep time.


i can look for the patchnotes, but they didnt really match what was happening to the archer abilities, at least on lyo they got changed a couple times. all arrows at once, all arrows in succesion, 15 minutes rut, 15 seconds rut, full damage, half damage, no crits, regular crits, 650 minumum range, no minumim range, no prep time, regular prep time, crit prep time, can pause it, cant pause it, can fumble it, cant fumble it, arros never miss, arrows WILL miss a lot - we had it all... i doubt you can really nail down how it "used" to behave at a specific point in time, even between given patches due to hotfixes that often wherent logged in the patchnotes.
guess thats why there are so many conflicting statements about volley in the first place. never was something that "just worked right".
some ppl always whined about it one way or the other.

just have to pick a poison and see if it works out i guess.

nubrin
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Postby nubrin » Feb 09, 2010 22:08

Seyha wrote:

Actually, no, don't do that. Instead, take 2 different Rain of [x] abilities, and activate them at the same time! You pay 18 points and get a 40% elemental damage boost for 60 seconds. Or spend 27 points for a 60% damage boost!

El-Oh-El.


seya ,.. its wasnt possible to use rain of X with rain of X
my zerker had rain of fire , and rain of elements? , both on level one ,...
then i /slaped myself for thinkin they would stack

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Galandriel
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Postby Galandriel » Feb 09, 2010 22:12

btw since this QQ thread really EVERY archer uses volley only now :D good job

Glacius
 

Postby Glacius » Feb 10, 2010 00:08

Galandriel wrote:btw since this QQ thread really EVERY archer uses volley only now :D good job


Welcome in the Era of Volley !

Zarkor
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Postby Zarkor » Feb 10, 2010 01:32

Glacius wrote:
Galandriel wrote:btw since this QQ thread really EVERY archer uses volley only now :D good job


Welcome in the Era of Volley !


And SoS and AoG and Charge and Purge 3 and Viper (3) and Cleric RR5 and Nearsight wtfpwning everything and casters being more sucky than they were ever ment to be and... well New RAs without ToA in general.



...Welcome to Uthgard! :twisted:

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