Dead RvR

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nixian
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Postby nixian » Dec 31, 2009 13:52

Iceer wrote:I have an idea that m8 be a good solution for this problem. In the battlegrounds you are able to recall to the centerkeep lord at death (only when rightclicked it and only if your realm is holding that keep). Why not in the Frontierts too? For example, hibernia owns a keep, the group wents to the lord and rightclick it for a /recall point. So they don't have to run the whole way again and again. The other realms can use this system too.

Of course you need to make the /recall area alot wider, as is it at the battlegrounds. Can you live with that?


I doubt the staff can and tbh it doesn't really solve the problems we are facing with OF

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Postby Iceer » Dec 31, 2009 13:58

As i read this topic the problems with of are:

1. waaaaaay too long port timers
2. annoyed hibs running there because they dont have ports
3. a minimum of players that went to emain macha because it takes alot time grouping/going there (see point 1)
4. more and more people that prefer the battlegrounds because they are quick back to action if they die (see point 1 ^^)

Correct me if im wrong (you can also put in more points).

The Lord idea can also fit the problem of the laziest realm people. They should get keeps to open df if its not and to have a quick recallpoint. Some kinda battle tactic.

:wink:

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vangonaj
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Postby vangonaj » Dec 31, 2009 14:06

Iceer wrote:As i read this topic the problems with of are:

1. waaaaaay too long port timers
2. annoyed hibs running there because they dont have ports
3. a minimum of players that went to emain macha because it takes alot time grouping/going there (see point 1)
4. more and more people that prefer the battlegrounds because they are quick back to action if they die (see point 1 ^^)

Correct me if im wrong (you can also put in more points).

The Lord idea can also fit the problem of the laziest realm people. They should get keeps to open df if its not and to have a quick recallpoint. Some kinda battle tactic.

:wink:


Yes all want play counter-strike. But this is daoc.

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Postby Zarkor » Dec 31, 2009 14:25

vangonaj wrote:Yes all want play counter-strike. But this is daoc.


That argument is completely missing any sense of reality. DAoC is not counterstrike where you fight arranged wars on small maps with equal teams and weapons, agreed. But DAoC also isn't intended to be a boring and demotivating waiting game, making it completely lack any form of entertainment.

You seem to forget that DAoC is played to have fun in it, just like Counter Strike or any other shooter in fact. It doesn't matter whether you have to f*ckin search for 50 minutes for a fight or not. If you do not have fun doing so, there is no point playing, is there? It's got nothing to do with instant action, it's got to do with investing your time into something worthwhile. When it's not worthwhile, people don't do it, nothing more to it than that.

Now please for crying out loud stop trying to reduce the chances of progress in all this with biased arguments, it's not helping anyone.

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Zippity
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Postby Zippity » Dec 31, 2009 14:36

Zarkor wrote:Ahum. Dude, instead of trying to make the situation even worse with your senseless QQ, perhaps think of ways to make it more comfortable for hibs (and any home realm for that matter) to actually go out and roam emain without bard speed instead of trying to get more DISCOMFORT for everyone else. You're really not helping anyone here.


I've personally given out enough ideas to make soloing and smallman worthwhile. Decent ideas, worthy of the classic setting. However, staff has rejected them for an unknown reason, only to let the situation become worse for the people that actually still try to have some fun without waiting 30 min to get a group going. Yes, the situation still sucks, no, we don't have ANY hope on progress any time soon. This DOES affect people going out to RvR.....

Maybe staff should play their own setting for about a week, without bard/minstrel/skald speed and then come back and give feedback, because no suggestion at all (simply rejecting it and ignoring the further need for solutions) does nothing but harm what is left of your RvR population. Talking in sheer numbers (OF pop: 80) is worth NOTHING if you haven't really experienced it for yourself.



The community tried to find a compromise, staff denied it. Maybe the staff can give some input on solutions then? We're still in need of them... :o



I'm taking the advice i got a few months ago; When appeals to reason fails, do like everybody else, and whine and make a fuss as much as you can until something gets done or you give up entirely. Everyone else who has whined and complained here about "meaningless" issues seem to get their way so its worth a shot.

Case in point:

1. agramon teleporters
2. old ra's
3. old frontier

the list goes on..

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 31, 2009 14:51

Zarkor wrote:
vangonaj wrote:Yes all want play counter-strike. But this is daoc.


That argument is completely missing any sense of reality. DAoC is not counterstrike where you fight arranged wars on small maps with equal teams and weapons, agreed. But DAoC also isn't intended to be a boring and demotivating waiting game, making it completely lack any form of entertainment.

You seem to forget that DAoC is played to have fun in it, just like Counter Strike or any other shooter in fact. It doesn't matter whether you have to f*ckin search for 50 minutes for a fight or not. If you do not have fun doing so, there is no point playing, is there? It's got nothing to do with instant action, it's got to do with investing your time into something worthwhile. When it's not worthwhile, people don't do it, nothing more to it than that.

Now please for crying out loud stop trying to reduce the chances of progress in all this with biased arguments, it's not helping anyone.


Feel free to leave then. I for myself do like OF with the teleporters as they are at the moment. Hence I am having fun and a look at the number of players in OF at prime time shows that I definitely am not the only one.

Maybe it is just you that wants to enforce his own definition of fun to everybody else? Because: The gameplay here is classic DAoC. Hence the frontiers here are OF with teleporting ceremony. And we are not talking about a bug or something that needs to be fixed but about a basic gameplay principle of DAoC on Uthgard which every player here simply has to accept. So if you do not see a point in playing here because you personally do not have fun feel free to leave.

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BlackCougar
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Postby BlackCougar » Dec 31, 2009 15:34

Edit: this is from hib side.


it not the responseabilty of the staff to get us into rvr.

it is ours.

from the first 50er i had here it became very clear to me that the mindset here is the complete opposite of live.

or rather, the mindset here is the same as it was on live AFTER NF and TOA and ML and artes and whatnot crap.


the reason we had fun in OF you can see in many old vids.

you walked out of ligen, yelled LFG and got a group. and ran with it.
sure, the groups often where crap, but as long as you had a speeder and a healer, no one cared since you wherent alone against the mighty SGs.

i know some of you will start to get a severe headache now, getting cold sweat and start vomiting: the answer to more action in rvr is ZERG.

yes you heard that right.

the more specialaized your setup requirements are, the longer it takes to get just the group together to move and the move ppl will sit around begging to be taken along and cant form a group of their own since all the support chars that could substain a 6fg zerg are packed into 2-3 fgs.

and despite what you 1337 r0XxX0rs think, you need a REALLY topnotch group to go toe to toe with a high RR mid group - face it, they have the superiority in terms of CC as well as in meele damage and durability.


the usual day in OF emain live was 150-300 albs sitting between the amg and atk, 2-5 fgs mids cruising around and playing cat and mouse with them and 1-3 fg mids carving a bloody path through whatever stood in their way.


1vs1 is not always fair.
8vs8 is not always fair.

sometimes 8 vs 16 is more balanced then 8 vs 8.

sometimes 24 can have a hell of a party against 56 that have 16 beating up their back.


i ran a few months SG and sometimes, granted, it was exciting.
most times it was just like checking of a list.

meet group.
find class X and Y. kill class Y first, unless X free to move. make sure Z is rupted.

kill in order.

rinse and repeat on next inc.

after a while i stopped using TS and listen to music instead as the proceeding where always the same.

meet that group, do this, meet those 2 groups, do that, meet the zerg, cycle and kite, retreat, reg, wait for other realm inc, charge in, take them out, retreat, meet first group again, do the same as always.

the fights i remember in best detail are the big ones.
the big, long fights where you can get wiped by a single caster hiding behind a tree despite the 8 fgs slaughtering each other.

the relict raids where 10 firewiz and a few clerics wiped a 200 strong hibzerg.

the defenses where you dropped suicide MOC bombs into the pulk at the gates and battled for every inch all the way back to the roof.

you may have noticed a lot of flaming towards drachengarde for running with rather odd setups.

im in favour of what they doing, even being on the reciving end of it.

they dont ass a round with "no we dont take you, you only are 4L9 and you need 5L1 minimum for your RAs" and no we dont take you as tank, you have the wrong weapon spec".

they make a group and fill it and if more then 8 want to rvr, they make more then 1 group.
they might not have a perfect setup.
they might be low RR or not even be lvl 50 yet.
but they still field enough ppl to worry a "1337" fg^^

and after the r0XxX0r get wiped by that random collection of "i wanna rvr too!!!!" folks they flame in /broad and whine in the forums about adding and zerging.


you know how frigging HARD it is to get 2 hib groups to stick together while they are CLEARY BEING OUTNUMBERED - BY FAR?

you have 2fg each running their own way and in the kill spam basicly ALL kill messenges are either red or blue with the ocasional green stealther kill.

they can keep this up for HOURS!
and finally, just after 3 hours of reasoning you can make a bg and at least keep them in the same zone, maybe if your very lucky in stick for a couple minutes.

and they split the second they won any fight. doesnt matter against how many, they won once, yay, see we are THE BEST and split. and not 5 minutes later you see all their names in blue again.


and really, that is was i think kills rvr here.
not the map layout, not the keeps, not the porter times.
just the unwillingness to "add" or "zerg" how you call it.


you run 8mann and meet 16.
what is more likely to work, forcing the 16 to split or getting another 8 yourself?

we work the wrong way here, we want to force the ppl to get smaller rather then go bigger, or we wont play with them.

thats not gonna attract anyone to go there.
you have 8, they have 16, you get 8 more, they get 8 more, you say in broad "/b massive action, need more ppl for counterzerg, ANY class/RR welcome", you get 12 more, they get 8 more, then the ball is rolling.

and THEN the SFGs can easly split from the zerg and look for other SFGs to battle with.


the "/b 3fgs mids amg emain" and then "/lfg LFM 1 druid" and a second later "/b STOP ADDING GODDAMNIT!" followed by "/b first hib group dead - second hib group dead - all hibs dead - counterzerg anyone? no? hmm" - thanks, i stay on bg/level twink.




but thats not gonna change, is it^^



PS: i used to be MORE likely to switch to my rvr chars the more enemies there where. on uthgard the more enemy infos i read, the less likely i am to actually get in on it because i KNOW we wont fight on even footing and i KNOW its just gonna be run to emain, wipe, run again, wipe, run again, make 1 kill, wipe and log out. and watch 1-4 other hib groups do the same.
Last edited by BlackCougar on Dec 31, 2009 15:42, edited 1 time in total.

Nymeros
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Postby Nymeros » Dec 31, 2009 15:38

Der_Eisbaer wrote:Feel free to leave then.


And maybe we should stay and try to make this server better?

Did anyone tell you to leave when you were rooting for OF and this server had NF for years?

ONTOPIC:

There is an elephant in the room that everyone knows is there but is getting ignored. Everyone knows NF (or instaport OF) is more fun and would bring more people, yet we are FORCED to play in a way that is:

- killing the casual player without time the wait 8+ mins every death, or even more getting a group
- killing the solo player
- killing the smallman players
- and even starting to kill 8v8 players?

And why? So some "Classic"-obssesed, trapped it time people can log in once a day and make their 3 runs in Emain and then log off and come on the forums telling people to leave if they don't like it? ROFL.

This implementation of OF is a mistake. Either customize it to suit the modern gameplay requirements, or go back to NF.

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Razzer
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Postby Razzer » Dec 31, 2009 15:58

Classic is classic and because hibs has to run through the whole map there's a need for a timer on porting.

The ppl just got used to the comfort of instaport but it's just not working for OF setup.
Uthgard till 2003!

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 31, 2009 16:03

Nymeros wrote:
Der_Eisbaer wrote:Feel free to leave then.


And maybe we should stay and try to make this server better?

Did anyone tell you to leave when you were rooting for OF and this server had NF for years?


No. Does this now take anything away from what I correctly stated about basic gameplay principles of DAoC on Uthgard that you simply have to accept? No it does not. So please stop using cheap rhetorics. Thank you.

nixian
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Postby nixian » Dec 31, 2009 16:07

Nymeros wrote:- killing the casual player without time the wait 8+ mins every death, or even more getting a group
- killing the solo player
- killing the smallman players
- and even starting to kill 8v8 players?



I doubt OF or port timers are making it impossible for the casual gamers to get a grp

what makes it impossible for the casual gamer to get a grp is the way people think on uth

"oh you are not class X we have no room for you sorry (can be understood in a situation where the grp has no heals or CC though"
"oh we don't know who you are or how you play in rvr, so you must be a pve whore who don't know how to play"

2 thoughts i think is making a lot of people make another twink and go to the BGs

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Kaltess
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Postby Kaltess » Dec 31, 2009 16:10

Razzer wrote:Classic is classic ...


If staff is so obsessed by classic,why don't they remove SI classes and races?When do smite cleric will be denerf ?

NF was an evolution on live because OF was already boring .It was an add on to save RvR and works pretty well.

The only players i see here loving OF are High RR,with team and stuff!What about the other 90% of server's population?

Everyday i try to RvR without guildy because they are casual.everyday i waste my time and stay lfg in Cs or emain Apk seeing guild team running half grp and 3/4 lfg waiting here.If you don't have RR ,stuff, good spec or good char you just are crap.And if you grp with the other lfg ,you get zerg at amg and grp split because ppl don't know how to play or how to play together.Perhaps we have to learn,yes,but we can't that way !

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Shav
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Postby Shav » Dec 31, 2009 16:15

Razzer wrote:Classic is classic and because hibs has to run through the whole map there's a need for a timer on porting.


Well i guess thats the only thing which makes this server classic so we have to accept it :roll:

Nymeros
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Postby Nymeros » Dec 31, 2009 16:21

Der_Eisbaer wrote:No. Does this now take anything away from what I correctly stated about basic gameplay principles of DAoC on Uthgard that you simply have to accept? No it does not. So please stop using cheap rhetorics. Thank you.

Please stop telling people to leave the server if they don't agree with a 2-month old change that came after years of playing otherwise. Thank you.


nixian wrote:I doubt OF or port timers are making it impossible for the casual gamers to get a grp

what makes it impossible for the casual gamer to get a grp is the way people think on uth

"oh you are not class X we have no room for you sorry (can be understood in a situation where the grp has no heals or CC though"
"oh we don't know who you are or how you play in rvr, so you must be a pve whore who don't know how to play"

2 thoughts i think is making a lot of people make another twink and go to the BGs


Just to be clear, I'm not saying anything is being made "impossible", it's just making it too hard to be used.

Do you have a job? School? Maybe a family of your own? Not everyone has a limitless playtime in a day. How can being forced to wait 8 minutes more every death not damage the limited playtime of a casual player? Add to that the forming of groups, afk people, forgotten medallions... every aspect of RvR is being made longer by the timers.

What you are saying about mentality IS a factor, I don't deny that, but that has always been around. OF is magnifying that to the n-th degree.

nixian
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Postby nixian » Dec 31, 2009 16:23

Nymeros wrote:What you are saying about mentality IS a factor, I don't deny that, but that has always been around. OF is magnifying that to the n-th degree.


OF might be magnifying it .. but if that community issue wasn't there.. well.. nothing to magnify :O

and its an easy fix.. start inviting random people

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