old ra system ?

Talk about your RvR experience here

Would you like to see the old ra-system on uthgard ?

Yes (unique realm abilities)
48
46%
No (it should stay as it is)
57
54%
 
Total votes : 105

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salbei
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Postby salbei » Mar 27, 2008 15:05

i was talking to a couple people on ts/irc and came to the conclusion that the old ra system could fix some of the major problems of uthgards current rvr situation.

please take a look at
this charplan

top left you can choose options . activate old ra system and you will be able to see the old ra system for your toon.

you will be able to customize your toon to your needs a lot more, reuse timers of deep impact active ra´s are set to 30minutes - so no more twf to catch a solo.
you will have to spend points into prequesite abilities to get what you want . excample :

ignore pain , prequesite first aid 2 . reuse timer 30minutes.
Self heal that heals 100% of the user's health, and can be used in combat.

the realms will get unique abilities back.
bof/sos for alb ,pr for mid , group purge for hib . and ONLY those realms get that.

this will have a huge impact on the rvr/pve behaviour .

fulltanks will have reduced costs for determination/ip/purge
stealthers got their unique abilities (no more vanish/viper for all)
buffers got a passive ability to increase their buffs
and hybrids will gain unique realm abilities.

there are a lot passives (and active abilities) you most likely never heard of.

it will be a ton of work to change this , so it will take a while. this is just a poll if there is interest in this.

just toy around with that ra system a bit and you will soon find out if you like it or not.
please take a close look if you really want that change before you vote.

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panachier
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Postby panachier » Mar 27, 2008 16:38

first we have to know if that's possible.

what i heard from staff is there is not enough info to implement this
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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salbei
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Postby salbei » Mar 27, 2008 17:27

some information is missing on some active ras .
i already found a site where you can look up the porpper symbols for the old ra´s. and after checking some forums/other very old sites i´m just missing information about the excact damage of twf/decimation trap/volcanic pillar/bladedance.

if all would be set to the current lvl of 3 it would be fine .except bladedance ... an unstyled pbaoe hit every 15 mins ... hooray whos going to miss that ?

some nice features are:
-specable tireless (endureg)

-attackspeed/castspeed as passives

-increased chance to evade

-increased damage +chance to hit with offhand

-very low overall costs for active ra´s(at the price of having to spec a different one first) the gap between high and low rr isn´t that much of a problem anymore.

-if people throw all their ra´s in one inc chances are very good they won´t be up during the next time you engage em (drastic higher reuse timers)

- you are able to improve certain regions of your character that you feel like

-lower overall rr needed to be competative (you will still need a decent group to stand a chance vs high rr groups) something like 3l5 should be enough to get almost everything you really need.of course high rrs are still having an advantage of getting more passives , but the affect wont be that drastic as it is now.

-fixed stats on the passives (+6 per level of aug str/dex etc.) so you gain less for your point the more you put in it compared to the current system.another thing to shut those low vs high rr whines down.

-really realm unique abilities. just compare healer druid cleric . and then infiltrator shadowblade and nightshade . there is a huge difference now.

-you can improve your buffs even further through passives (makes up for the low gain while speccing aug str for excample)

-high reuse timer of active realm abilities , so you actually have to think if you really need it and dont just mindlessly throw it.

-fulltank classes finally gain some advantages over hybrids which they badly need

-see hidden/true sight mechanics , no more viper3 for all , no more vanish for all.even stealther wars are going to be much more interesting.

and thats not all. just check before you vote please
Last edited by salbei on Mar 27, 2008 17:37, edited 3 times in total.

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Rector
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Postby Rector » Mar 27, 2008 17:31

... and please reset all realmpoints to zero when implementing the new system. This will bring more fairness to RvR!!!1

Crap! I am against it. Do you know how much work this would be and how long it would take till most RAs are correctly implemented? Even at the system we have now, not every RA is working (Negative Malstroem)! Staff has already enough work with the huge list of bugfixes, and the RvR Zones. And I am sure there would be a lot of people making threads in the forums like: "This Ra system suxx, byebye uthgard!!"

I like playing on Uthgard more, the less it looks like a building lot.
Last edited by Rector on Mar 27, 2008 17:41, edited 1 time in total.

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Ronian
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Postby Ronian » Mar 27, 2008 17:39

I have to add some special Realm RAs:

Alb: Volcanic Pillar
Hib: TWF, ST (?), VM, BAoD
Mid: Ichor

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salbei
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Postby salbei » Mar 27, 2008 17:53

sure this wont be done in a single day . of cause not . this thread is just for the purpose of checking if people want to put work in it so it can be finished sooner or later.

single ra respec for free will do it - there is no need to reset. its not like this is done in like 1-2 weeks . it will take its time .
all i´m asking for is if people actually want this or not . if nobody wants this change then there will be no problem.

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salbei
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Postby salbei » Mar 27, 2008 17:55

Ronian wrote:I have to add some special Realm RAs:

Alb: Volcanic Pillar
Hib: TWF, ST (?), VM, BAoD
Mid: Ichor


leave it as it is on stage 3 and it should be fine . higher reuse and less points required should balance it.

active ras are meant to have a huge impact . and on stage 3 (current system) should be almost excactly what it did pre nf.

you have to spend less point for em for the price of a higher reuse - sounds good to me.

just get used to it that you won´t have it up every inc - right now there is just active ra spam and whoever has the most up pretty much wins . thats not what rvr is about.

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grizz
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Postby grizz » Mar 27, 2008 18:03

what a crap, leave it as it is ...

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salbei
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Postby salbei » Mar 27, 2008 18:07

its up to you if you prefer a toa ra system without toa boni or the one designed without them. for me it is a obvious decision.

most of the realm abilities are already implemented . just a bit shifting around and some coding for the missing ones (some have really close effects to already implemented stuff ) so it is not impossible. changing the value from aug str / dex / con / qui / acu mastery of pain/blocking/parrying doesnt seem that hard to do to me. removing a ra from a class shouldn´t be that hard too . changing reuse timers and setting removing stage2-3 of ra´s while editing the first one is not hard to do either.

so i don´t see a point why it shouldn´t be possible . there is nothing new. just those personal damage adds .

15min reuse
1 min duration
nonstackable with other damage adds
10% damage add from the actual melee damage - resists . thats it.

and if you can code something like static tempest wich seems to be much more difficult this damage add won´t be much of a problem.

group purge and thats pretty much it. the ra styles are not worth talking about - nobody will miss em.

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Rector
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Postby Rector » Mar 27, 2008 18:43

okay, i must say i like the high diversity of passive RAs in the old system. Beeing unable to use active RAs like TWF so highly frequent is also not bad.
but, RvR is also playable with the ToA RA system, so in my opinion there is no need to change it as long as developers have lots of other important things to do.

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Ronian
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Postby Ronian » Mar 27, 2008 18:59

grizz wrote:what a crap, leave it as it is ...


Have you every played with OF RAs? :roll:

@Rector
Yes it is. But OF is the better System and it would bring many new Players to Uthgard.

Btw you play no casters and in this case, my opinion would be the same :wink:

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salbei
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Postby salbei » Mar 27, 2008 19:01

dude with the current system you miss

overcapped
stats
castspeed
swingspeed
af
mana
%manapool
hp
combat damage
+stuff i forgot

the designers took it as granted that you cap it. all those things are not available to us.

the only thing bad about the old system is that you gain less for your points if you specialize higher in a passive. that is a big deal if you compare like augmented dex 4 old with the new system.

of course some ppl will loose their beloved active ra´s but you should see the whole picture. the realms will be really different again. not just another skin and slightly different start stats.

uthgard will be absolute unique . not anything like other instant 50 - its even more of the great classic feeling that most of us got addicted to.

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Ronian
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Postby Ronian » Mar 27, 2008 19:27

Yeah. It cant be that Holzmichel wastes his TWF3 to farm some albs on the stairs.

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Weia
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Postby Weia » Mar 27, 2008 21:24

I'd love OF RAs. No, I really do, even though we'd have things like:

- Truesight runs (Thing MOS5 archers are bad ? Try a truesigh-archer in a speed6 group ...)
- SoS NOT breaking on combat (it was nerfed before being distributed to all realms)
- Double PA Infiltrators (PA+Vanish+PA, it didn't have a 30sec disarm timer)
- Assassins with Ignore Pain.
- Assisting Volcanic-Pillar Groups camping Milegates or Bridges for the insta-kill.

and probably even more things that would seem ridiculous by todays RvR standards. I would gladly welcome the good with the bad. I'm just not really sure everyone else really knows what they're getting themselves into. The OF RA System mostly existed in a time, when high-rr meant rr5, and rr5+ was pretty uncommon. Throw it into an environment where rr5+ is much easier to reach, and noone can really tell what it will be like, not even those who did play back in OF.

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