Theur pets

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Rapiz
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Postby Rapiz » Jan 24, 2008 10:44

Hello,


Are the theur pets working properly? I think they are not, 2/3 mobs casted kill every character, suffered it on myself and a lot of ppl told me the same, and good equiped, resist etc. So theur is really OP he just cast twice and run, if you stop and hit mobs he cast another 10 so you're death eniway.

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Almar
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Postby Almar » Jan 24, 2008 10:50

kiting pet classes are allways hard to kill but theurg pets are faster than a player with speed 5

anyway they have low hp and can be killed with a little healing power quite fast...

in duels the way to kill a theurg is to close the range between him and you to 0 as fast as you can maybe without letting him the chance to cast a single pet then it is quite easy °°

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Postby Holundermann » Jan 24, 2008 11:58

But the Damage seems still kinda very high. Sure they were tested properly on live?..
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Blue
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Postby Blue » Jan 24, 2008 13:53

I'm sure they are properly implemented. I tested all of them heavily on live into the minorest detail. The test that I had no chance to get my hands on it was a level 50 Theurg test.

The only bug I know of is that the Theurg currently is not set inCombat when his pets are in combat.

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Jonty1983
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Postby Jonty1983 » Jan 24, 2008 14:23

one pet cost is fixed to 10 percent of mana i think? dont want to google for it now :)
but often theurgs cast a lot more pets in a row, and there is no mcl, rp, mana pot animation
sure that works right?

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Rapiz
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Postby Rapiz » Jan 24, 2008 14:32

If they are working correctly i'm sure we'll see soon hundreds of new theurgist

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Yyrd
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Postby Yyrd » Jan 24, 2008 15:25

the weakness of the theurgy is the time between targeting and hiting somebody. this might seem minor to you till you play one.

see an eld.

click eld ( not so easy on keens)

click cast pet

3 second spell timer.

wait for pet to travel.

pet reaches target.

target is hit.

meanwhile you been nuked 2 times if not stuned or nearsighted or mezzed.

next ice pets are easy countered. 1 run thruogh them and they start melle mood. or hit them once. and they move so slow you can walk away.

earth pets can be droped with a single aoe or melle hit. they have very very very little hitpoints.

know how to beat a thuergy, they are wimps. but as your see they will stay out of your range and attack from far away. remember 2000 range.so keep warfare they can be a hard to fight.


blue there is one more BUG. air pets stun at 1500 range. this is wrong . this shuold be a melle range proc.

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RageAgainst
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Postby RageAgainst » Jan 24, 2008 16:14

What i realised is that sometimes if make a air pet the target gets stunned before the pet is on the mob.

i dont think this works correct

but anyway great work;)

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Keyjy
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Postby Keyjy » Jan 24, 2008 16:17

Only point i see, that i think that the power costs for these pets are too low, 10% or so for one pet? Sounds like 10, and not like 20 like i'd seen in Wilton.

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malle
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Postby malle » Jan 24, 2008 16:52

12% mana cost if u have ur base mana pool. Means, no INT on sc, no INT buff and no + Power Pool on sc.

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Blue
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Postby Blue » Jan 24, 2008 17:11

Yyrd wrote:blue there is one more BUG. air pets stun at 1500 range. this is wrong . this shuold be a melle range proc.

Your statement is definitely wrong. I tested it multiple times on live and they DO stun from far range while running. Please check on live servers with trial account if you dont know it for sure before saying its a bug. You can believe me that I invested way more than one day to test every detail. Even the proc chance of the stun is tested on live. Nothing guessed.

Same applies here:
RageAgainst wrote:What i realised is that sometimes if make a air pet the target gets stunned before the pet is on the mob.

i dont think this works correct

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Yyrd
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Postby Yyrd » Jan 24, 2008 20:50

well, i remember running away from air pets many times just so i dont get stuned. oh well.

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Aerewyn
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Postby Aerewyn » Jan 24, 2008 21:15

"I think they are not, 2/3 mobs casted kill every character, suffered it on myself and a lot of ppl told me the same, and good equiped, resist etc. So theur is really OP he just cast twice and run, if you stop and hit mobs he cast another 10 so you're death eniway."

One thing to remember about Theurg pets (I am assuming you mean ice pets) is that the damage is NOT cold as you might think; it is SPIRIT damage, and many people lower that resist. Also, I am not aware of whether mids here run many aug healers (most tend to be pac/med I think...could be wrong), so you may not have spirit resist buffs up.

" blue there is one more BUG. air pets stun at 1500 range. this is wrong . this shuold be a melle range proc."

This is definitely not the case. On live the pets have a ranged proc as well. This is brought on on a recent vn boards thread on the elementalist boards discussing potential pet upgrades. That argument is one of the ones used as to why air pets should NOT get a speed increase.

While the code is slightly different here then on live due to version, there is still good information available on the vn boards if you are willing to sort through what applies to uthgard and what does not.

For the record, only earth pets should have faster speed. If air and ice pets have speed increases, then it probably needs to be looked at.

Finally, remember that theurg pets use a % of your power pool to cast a pet. A Theurg with a small power pool will STILL cast the same number of pets with a large power pool because 12%=12% always. Power Regen on the other hand regens at a fixed rate of power per second. So, if you have serenity 3 and castable regen 4 which stacks with serenity, you would regen something like 7 power per second. This 7 power per second is a greater total % in a small power pool then a large one. This means that every tick, the small power pool theurg gets a greater % of his power back then a large power pool theurg, and will be able to cast pets again sooner...because he goes from being at 0% power to 12% power faster then a theurg with a larger power pool regenerating power at the exact same rate.

I'm not sure I explained that clearly, but the short version is that a theurg with small power pool and high regen can cast more pets then a theurg with a large power pool and equal regen.
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Mamut
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Postby Mamut » Jan 24, 2008 23:31

pets cost is ok. - 10% mana but with serenity + pom u can cast about 12 until u are oom

only earth pets have better speed

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panachier
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Postby panachier » Jan 24, 2008 23:44

12% of your base mana without bonus acuity and equipment... reduced with the focus, that means around 6% with equipment caped and focus...

it what i read yesterday on french guids for theu...

i don't want to find english post to proof it. if you doubt, bring a proof please.
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