Switch Macro

Talk about your RvR experience here
Sausagefingersz
Myrmidon
 
Posts: 66
Joined: Jan 30, 2011 15:05
Location: Denmark

Postby Sausagefingersz » Nov 17, 2011 11:50

please implement.
on this matter heavy tanks have it easy here, can just switch from qbar.
if you have just a small amount of lag, its terrible to switch manually.
could you please give this some thought?
..

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Nov 17, 2011 11:58

switch what?

if heavy tanks can switch something using the qbar why cant anyone else?

anyway, why should they bother making it convenient for you to switch things when there are bigger fish to fry.

Sausagefingersz
Myrmidon
 
Posts: 66
Joined: Jan 30, 2011 15:05
Location: Denmark

Postby Sausagefingersz » Nov 17, 2011 12:03

shield switch, on merc for ex. you need do it manually. instead of just having a macro for it.
and with lag, it sucks.
..

User avatar
VaNaTiC
Warder
 
Posts: 32
Joined: Jul 09, 2007 00:00

Postby VaNaTiC » Nov 17, 2011 12:20

Switch is a custom command on Freeshards, which implemented or copied it.

For uthgard see here
Image

Sausagefingersz
Myrmidon
 
Posts: 66
Joined: Jan 30, 2011 15:05
Location: Denmark

Postby Sausagefingersz » Nov 17, 2011 12:38

i remember wrong then, thought i had it on live.
thx for link.

and thats depressing then :D
..

User avatar
fiskgrodan
Myrmidon
 
Posts: 192
Joined: Mar 04, 2011 20:21

Postby fiskgrodan » Nov 17, 2011 12:42

Since when is switching from shield and dual wield with inventory hard? :lol:

How will mercs and bms be able to keep patronizing zerkers for being easymode if this was implemented? :roll:
Image

Sausagefingersz
Myrmidon
 
Posts: 66
Joined: Jan 30, 2011 15:05
Location: Denmark

Postby Sausagefingersz » Nov 17, 2011 12:43

read.

i said if lag. it fuks you up.
..

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Nov 17, 2011 12:57

lag "fuks you up" regardless of what you are doing, not just switching.

a player has to learn to cope with the game as it is and not request a change because it doesn't suit their play style.

you could have the same argument for almost any aspect of this game...

When in combat, lag sometimes causes me to not target the enemy, can we have a custom macro where i can click it and it automatically selects the nearest target and casts a spell on them?

...anyway, if its a bug with the implementation then by all means fix it. If its not a bug but a change, then deal with it.

personally, i'm happy with the implementation, we just need to fix the bugs.

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Nov 17, 2011 12:59

sure it was possible on live to switch with a key (or click by mouse on the qbar). Although blue is correct there was no /switch command or such.
You could bind inventory slots to an icon (i forgot the name of the / command). So for example you would always put your shield in the first slot in your inventory, type /invbind 1 1 (yeye wrong command, i forgot the correct one!!), put that into qbar, qbind the slot and voilà you could press a key to switch between shield from inv and offhand weapon (or big and small shield for warris).

But this neat feature was introduced with toa, and not even on release but later on.
Last edited by holsten-knight on Nov 17, 2011 13:10, edited 1 time in total.

Sausagefingersz
Myrmidon
 
Posts: 66
Joined: Jan 30, 2011 15:05
Location: Denmark

Postby Sausagefingersz » Nov 17, 2011 13:06

as i wrote, i remembered wrong, thought it were on all servers and were asking for it to be fixed here too
but if you say its not. i believe youuu
..

User avatar
teddie
Gryphon Knight
 
Posts: 352
Joined: Jan 30, 2010 01:00

Postby teddie » Nov 17, 2011 13:56

holsten-knight wrote:sure it was possible on live to switch with a key (or click by mouse on the qbar). Although blue is correct there was no /switch command or such.
You could bind inventory slots to an icon (i forgot the name of the / command). So for example you would always put your shield in the first slot in your inventory, type /invbind 1 1 (yeye wrong command, i forgot the correct one!!), put that into qbar, qbind the slot and voilà you could press a key to switch between shield from inv and offhand weapon (or big and small shield for warris).

But this neat feature was introduced with toa, and not even on release but later on.


no

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Nov 17, 2011 14:41

teddie wrote:no


sure

User avatar
teddie
Gryphon Knight
 
Posts: 352
Joined: Jan 30, 2010 01:00

Postby teddie » Nov 17, 2011 15:08

the only way to equip items from your inventar on live was and is drag and drop.
there never was a command "i can´t remember at a time i can´t remember";)

the only command in this way was a command for useabillities from already equipet items (artes) as the use1/2 icons not correct worked for a time.

think u remember wrong. if not, screen pls^^

User avatar
Kirillow
Gryphon Knight
 
Posts: 461
Joined: Dec 31, 2010 13:26
Location: Wien

Postby Kirillow » Nov 17, 2011 16:11

Yup, I can't remember this feature too.. My brother played a BM with shield and he had to switch manually everytime. Sure, we could have been uninformed, but my brother really did some research since the manual swapping is kind of annyoing.

(Btw I still don't understand why it isn't possible to use the 1h weapon on 2h slot with the right 1h together :lol: )

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Nov 17, 2011 16:55

after a small amount of research it seems that the only command you could do were to write a macro that enabled you to use an ability off an item in your inventory.

something like /macro use1 /use 5 40 (40 is first inventory slot)

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 23 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff