Hadrians Wall - The new place for solo action
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Hadrians Wall is the new place to be for soloers.
Screenshots with kills will follow :-D Last edited by Rector on Jul 14, 2011 20:54, edited 1 time in total.
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if that'S true i'd say solo guys like to play around with a dozen of mobadds
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This. |
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Lol - I can climb up the old aqueduct
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I think trying to make a solo zone is doing shamans and valewalkers a favor.
Now imagine when 2 stealthers hit the same visible target at once. Or when a class realizes it's beat because of overpowered X, Y, and Z. Once others realize they are disadvantaged, they will start to duo.. and then imagine if some duos can't beat other duos.. You get the picture. There's no balance. Only sportsmanship. Uthgard needs an attitude change, not a new old-frontier zone for solos ^^ |
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That is what's called a Slipperly Slope fallacy. http://en.wikipedia.org/wiki/Slippery_slope. Also an Appeal to Probability fallacy. http://en.wikipedia.org/wiki/Appeal_to_probability Uthgard is the players, and this is an "attitude change". Fvck the naysayers and head out there. I know I'll give it a shot. |
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My first victim ^^
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Everything I posted are possible scenarios that we can imagine and will perhaps happen. We never know anything for certain--this is assumed, except by logic monkeys like yourself. Your introduction of logic is appreciated but entirely misguided and holds no merit here. Your post says little so when you wish to expand on your arguments and make an actual point I'll address that then. |
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My point is exactly as I said: don't be so negative. I appreciated the way your post started, with shaman/VW aspect, but it denigrated into negativity. Encourage, don't discourage. As you said yourself, an attitude change is needed. Only the players can do so. The same goes for all those bashing the idea, but I guess for the internet that's par for the course. |
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First experience there, coming seeing Hunter, getting shot... 2 more pop up im dead. Ok Hadrians Wall is a nogo as solo zone.
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My post is not meant to sound negative. I wish all play-styles to be happy, but until people learn to play with one another, the reality is that these solo paradise zones will not sustain. Therefore, I am trying to promote awareness amongst Uthgard players. However, one should still question the idea of a solo zone when you have classes that are too strong for solo, but are indeed counted in the solo player-base. |
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I agree. Perhaps I spoke too soon then and read your post wrong. With regards to promoting awareness, educating players on tactics to deal with strong solo characters can go a long way to improving their time soloing. Picking proper solo RAs (even moc2 lifetapping can clinch a victory if used at the right time in a fight), kiting/pre-kiting, proper snaring, using pots/charges, etc. I know when I was new I watched a lot of videos, and still do, of solo and group RvR to get an idea of how to play. I tell guildies and such to do the same. Some bugfixes like weaponskill affecting defenses will help. Same with mob/pet damage for those classes that use them. I'd love to see the cure disease/poison charges here (to help some deal with Viper assassins), but those were 1.85 changes. ![]() I guess a solo zone is more like a circus. It comes into town and everyone enjoys it, but eventually it has to pack up and move somewhere else. Such is Daoc. Shooting for zone that deals with solos/duos/trios is more likely, leaving the zerg/8mans to Emain. Even then some won't like it. That's the good and bad of RvR, I suppose. |
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I hope this will work.
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Doublepost
Last edited by Lifioch on Jul 17, 2011 09:49, edited 1 time in total.
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