OF and the state of RVR

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Lasastard
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Postby Lasastard » Apr 12, 2011 08:31

Hello fellow players,

I've been wondering lately what the switch the OF actually has done to improve RvR on Uthgard. To me it seems that - without the old RA system - we have lost a great deal (Keeps, XP spots, etc) and gained pretty much nothing. But I am very interested to hear your opinions and maybe get a better reading on how this switch as ultimately impacted the RvR community on Uthgard and whether you think it has improved or worsened RvR. What things were introduced that make RvR more fun, or what has been taken away that added to the experience?

/Lasastard
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Tankqull
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Postby Tankqull » Apr 12, 2011 08:49

well i cant see the connection between old Ras and the FZ-type but i do prefer the old FZ.
and hope the old RA´s will be implemented soon - as they the new ones give one class type heavey advantages because of outsourced ra´s into items with TOA of the other class type...

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Lasastard
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Postby Lasastard » Apr 12, 2011 11:11

Tankqull wrote:well i cant see the connection between old Ras and the FZ-type but i do prefer the old FZ


Guess my point was that the OF RAs where basically the main selling point for the switch to OF. Now we have one without the other and I just can't see how the OF FZ is an improvement over NF, nostalgia aside. OF has a lot of blind spots in its design, large parts of the map that noone ever goes to and everything gets funneled into Emain, among other things because there is no Warmap to allow more open navigation in the frontiers and find inc + keeps are just dead boring (from a purely gameplay-mechanic POV).

And just to be clear, yes I have an axe to grind with this decision, but I am genuinely interested in seeing what other players think about this and whether the staff is serving the community or pushing through an agenda without considering the impacts it may or may not have on RVR (also something I'd like to discuss here).
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ThokeGM
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Postby ThokeGM » Apr 12, 2011 12:20

I've never been a fan of NF.

I much prefer OF simply because it has a great size for the population that Uthgard currently has and there's plenty of potential for small scale warfare near Castle Sauvage or Uppland.

If it's just because people are frustrated at AMG being constantly camped, then don't go there, if it's a case of not finding other groups without the zerg being there, then go to Breifine or around Druim Ligen. If you're looking for solo fights then go to Mid Milegate in Emain or move to Sauvage og Uppland. It's not rocket science.

Zergs move slow and rarely venture too far from their spawn point; AMG for albs for example.

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ThokeGM
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Postby ThokeGM » Apr 12, 2011 12:22

I dread the day OF RAs are released, BoF and SoS for albs is going to be absolutely awful.

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Blue
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Postby Blue » Apr 12, 2011 12:26

Lasastard wrote:Guess my point was that the OF RAs where basically the main selling point for the switch to OF.

No it was not. Old RA's have nothing to do with the switch to OF. The switch to OF is in line with our classic goal for Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
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Melodexx
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Postby Melodexx » Apr 12, 2011 12:41

i was yesterday like 5 hours in odins gate with only 1 inc ....... :roll:
after getting bored i was running all the way to yggdra forest just to see some parts are totally empty... ( not created )

new ra's and old frontiers.... yes most enemies u find are also minstrel/skalds/stealther
and well everytime u find them after 1hour of running in hw/og SoS/vanish is up :bored:

i like playing here but why the hell we got a boring sad empty to big old frontiers no one wants tp be there

but well summer inc :D
Last edited by Melodexx on Apr 12, 2011 13:40, edited 1 time in total.

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ThokeGM
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Postby ThokeGM » Apr 12, 2011 12:44

Melodexx wrote:i was yesterday like 5 hours in odins gate with only 1 inc ....... :roll:
after getting bored i was running all the way to yggdra forest just to see some parts are totally empty... #

new ra's and old frontiers.... yes most enemies u find are also minstrel/skalds/stealther
and well everytime u find them after 1hour of running in hw/og SoS/vanish is up :bored:

i like playing here but why the hell we got a boring sad empty to big old frontiers no one wants tp be there
those 60 people from brotherland are easier to see in rvr ....

but well summer inc :D


You stayed in Odin's Gate for 5hours THEN ran to Yggdra?

You do realize that Mids port from Uppland, right?

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Nickuba
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Postby Nickuba » Apr 12, 2011 12:49

NF is just a much better design then OF, in every aspect.

Oswaldo
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Postby Oswaldo » Apr 12, 2011 12:53

NF is a fail design
NF was made to encourage people to zerg.
- Honey Badgers
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Lasastard
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Postby Lasastard » Apr 12, 2011 12:54

Oswaldo wrote:NF is a fail design
NF was made to encourage people to zerg.


Care to elaborate?
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Oswaldo
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Postby Oswaldo » Apr 12, 2011 12:57

Well I played live when it all happend, i cant bother about finding info from camelotherald to show what they said

But that was the word of mythic way back when it happend.

And isnt it pretty obvious with the bigger keeps and the adding of towers that they encouraged people to run in zergs?

Atleast thats how it went on US servers
- Honey Badgers
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ThokeGM
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Postby ThokeGM » Apr 12, 2011 13:00

Porting and Boats were/are awful. It removed an important part of RvR, random encounters going from A to B.

With NF all the action was centered around 3 different locations, Beno/Bled/Crauch. This led to congestion and as previously mentioned, zergs.

Beno/bled/crauch became like a lightbulb and we, the players, have the mentality of a moth.

Neckcheck all the way, baby.

Oswaldo
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Postby Oswaldo » Apr 12, 2011 13:02

Lol yea I remember watching 300 zergs @ keeps where people port to, never seen that big zerg at amg, even with old frontiers the server pop was higher ;p
- Honey Badgers
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Lasastard
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Postby Lasastard » Apr 12, 2011 13:02

And Zerg is bad...because? I mean it's not like Zerg and 8vs8 in a large RvR Zone are mutually exclusive. A lot of people (wild guess) enjoy keep fights and sieges. That crowed of players is totally ignored by the staff and got taken away a great deal while all the 8vs8 crowd got was a big BG (Emain). Still not seeing the point tbh. While I understand that the staff has this 'classic' goal for Uthgard, I also don't see the appeal of that - it's not like there weren't other issues with that version of DAOC. What, in classic DAoC, was better in terms of gameplay, so as to justify all this effort and resulting issues?
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