Merc Zerk or BM?

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Sahaqiel2009
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Postby Sahaqiel2009 » May 13, 2010 09:11

Seems like Merc is the best cause Dirty Tricks owns, plus the 6 second any time stun without shield spec, and Zerker seems good for groups because they can throw down chipmunk form in groups on casters, but gimp solo because against melee Zerking leaves you defenseless, and BM triple wield seems meh, but better solo cause at least triple wield doesn't take down your defenses. Overall it seems like Merc is better, solo its Merc>BM>Zerk and group its Merc>Zerk>BM, is there some silver lining I'm missing that gives BM and Zerk a little something? because evading more in trade for less armor doesn't seem like a great trade either

Tobletwo
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Postby Tobletwo » May 13, 2010 11:00

For groups zerk > everything else by far. You don't need slam or better armor when you do 2-3x the damage a bm or merc do. For soloing merc or bm would be better yeah.

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Gil
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Postby Gil » May 13, 2010 11:02

When a zerker zerks out, he hits a lot harder. He gives up some defense to gain offense, If yer grouped you wont miss the defense and the extra offense is sweet. In my opinion its one of the most fun classes in the game.

A zerker with Def5 and Charge3 is a killing machine.

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Tirax
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Postby Tirax » May 13, 2010 13:11

Its more like zerker > BM > Merc.

The reason why BMs are better than Merc is that Dirty Tricks don't help you at killing casters or supporters. BMs also have Way more defense with evade3, rr5 and tripple wield (imune to crits). This more Defense helps you to avoid slams from that crappy pallys, Albs need to use.
The styles are also better, backsnare, sidestun and an awesome sidechain.
Mercs are also more expensive, because thier chainarmor and you will also have a hard time to get to lvl50. Its alot more difficult to find decent levelgroups as alb. Pallys and clerics are pretty rare.

Besides that Dirty tricks seems to be broken somehow. I don't see any effect if im using it. If it works however, it is still not that effective like it was on live.

can someone tell me his experience with DT and rr5 from Mercs?

Iceer
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Postby Iceer » May 13, 2010 17:26

Tirax wrote:.............


Mercenary have after Taunt Stun while Hib has Sidestun and Backstun and Mid has to evade and then bring a chain. Also 50 Dualwield gives Mercenary a badass Bleeding Style (25 per tick).

And a Mercenary can wear Chain, while other Lighttanks only can wear studded. Dont take that as a negative, because its expensive :x

When a Berserker goes in Berserk Mode, he nullifies all defense (Evade, Parry) while having 100% Crit chance.



All have their positive and negative aspects. When a Mercenary is duelling a Berserker and brings after Taunt before Berserker can evade, Mercenary wins. In Groupplay, the hard bleedingstyle (50 DW) helps killing Caster (or taking DI/Supporters attention).

Berserker < > Mercenary < > Blademaster

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Neju
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Postby Neju » May 13, 2010 17:28

dont listen to anyone who says berzerker isnt best, they either don't know or are lying :grin:
I two-shot Zerkers

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Tirax
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Postby Tirax » May 13, 2010 19:52

Iceer wrote:
Tirax wrote:.............


Mercenary have after Taunt Stun while Hib has Sidestun and Backstun and Mid has to evade and then bring a chain. Also 50 Dualwield gives Mercenary a badass Bleeding Style (25 per tick).

And a Mercenary can wear Chain, while other Lighttanks only can wear studded. Dont take that as a negative, because its expensive :x

When a Berserker goes in Berserk Mode, he nullifies all defense (Evade, Parry) while having 100% Crit chance.



All have their positive and negative aspects. When a Mercenary is duelling a Berserker and brings after Taunt before Berserker can evade, Mercenary wins. In Groupplay, the hard bleedingstyle (50 DW) helps killing Caster (or taking DI/Supporters attention).

Berserker < > Mercenary < > Blademaster


Jes this style is so awesome, awesome for all enemies that get a 20 sek imunity to CC just for free.

ahh and evade 3 (360°) is still > chain armor.

im not talking about 1v1, because discussion about 1v1 on a Game thats so inbalanced like daoc is somehow pointless.
Jes you will own everything with this lightanks in 1v1 no matter which one you choose and if you compare 1v1 between them, mostly the higher rr + Spec (damage type) will decide it.

Panchos
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Postby Panchos » May 13, 2010 20:27

In solo play, merc or bm are both good options. The only real difference in solo play is merc has chain but less evade. On my firby BM though I rarely evade anyways :P

In term of group play zerker is the best by far simply because they do more damage than merc and BM by a good margin. Charge + vendo is extremely powerful for this server's setting, and has no real counter. Following zerk I would put merc above BM in group play because they have higher GRs and IMO chain + cleric AF > evade 3. BMs do have a good defensive RR5 but merc's isn't too bad either.

ATM there is a notion that BMs are gimp (which I somewhat agree with) because they can't drop things like zerks or mercs. This comes from the fact that they don't have the crazy spike dmg of zerkers and they don't have the consistent CC of theurg pets behind them. Due to this our guild has decided not to really run BMs in hib, but this might change.

If you want a combination of both 1vs1 and 8v8 I would suggest mercenary.
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

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Finalement
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Postby Finalement » May 13, 2010 22:35

I remember some days in Agra where every grp with 3 places left used /broad to search for "Room for 2 BMs and xy"...

Imo Zerker is best. Even on a Solozerker I lost few times in a 1on1. Never lost on a Solo-BM tbh^^

Best grpchar: Troll-Zerker, best str ingame^^

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Hedra
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Postby Hedra » May 13, 2010 23:28

Panchos wrote:ATM there is a notion that BMs are gimp (which I somewhat agree with) because they can't drop things like zerks or mercs. This comes from the fact that they don't have the crazy spike dmg of zerkers and they don't have the consistent CC of theurg pets behind them. Due to this our guild has decided not to really run BMs in hib, but this might change.

On this server I've won as many fights without theurgist in group as with, if not more. And mercs don't do more damage than BMs. I think BMs are gimp only in players' minds. Yeah maybe hibs have finally noticed that 5 BMs groups don't work, but it doesn't mean BM is worthless. Imo they're still the best option as a hib tank, both offensively (as good as merc if you compare with alb) and defensively (much better than sucky paladin ^^)
I am assuming direct control.

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Jarysa
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Postby Jarysa » May 14, 2010 00:14

Zerks don´t really do more damage then Mercs and BMs.

it´s just:

celerity >>>> no celerity

Zarkor
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Postby Zarkor » May 14, 2010 00:17

Jarysa wrote:Zerks don´t really do more damage then Mercs and BMs.

it´s just:

celerity >>>> no celerity


Oh and zerkmode > TW > dirty tricks + Mids pretty much always run an AoG/SoS bot.

Not to mention the 100% hit on lefthand makes them actually do hit harder in total.

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Force
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Postby Force » May 14, 2010 00:28

Jarysa wrote:Zerks don´t really do more damage then Mercs and BMs.

it´s just:

celerity >>>> no celerity


vendo adds a lot of damage, which normally would be balanced with the lack of defense the zerker has, but with charge that downside is offset by an inability to stop the zerker. Either so they don't kill whoever they are on, or so you can kill them while over extended. Being able to up your damage about 50% + celerity while you are also on speed and CC immune is extremely effective in RvR. Of course if the zerk isn't disciplined, or his group hesitates he can end up outside of heal range and dead quickly, but the ability to turn back and not have to worry about being caught out of heal range in a slam or whatever is huge. and lame, i wish charge was gone.



Zarkor wrote:
Not to mention the 100% hit on lefthand makes them actually do hit harder in total.



Given equal growth rate, spec, weapon stats, tables, etc LA and DW/CD on uthgard do the exact same damage over time.

This was true on live until recently when LA had its damage boosted to be slightly higher than DW/CD.

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Neju
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Postby Neju » May 14, 2010 00:33

Force wrote:vendo adds a lot of damage, which normally would be balanced with the lack of defense the zerker has, but with charge that downside is offset by an inability to stop the zerker. Either so they don't kill whoever they are on, or so you can kill them while over extended. Being able to up your damage about 50% + celerity while you are also on speed and CC immune is extremely effective in RvR. Of course if the zerk isn't disciplined, or his group hesitates he can end up outside of heal range and dead quickly, but the ability to turn back and not have to worry about being caught out of heal range in a slam or whatever is huge. and lame, i wish charge was gone.


summed up damn well :grin:
I two-shot Zerkers

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Jarysa
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Postby Jarysa » May 14, 2010 00:48

Force wrote:
Jarysa wrote:Zerks don´t really do more damage then Mercs and BMs.

it´s just:

celerity >>>> no celerity


vendo adds a lot of damage, which normally would be balanced with the lack of defense the zerker has, but with charge that downside is offset by an inability to stop the zerker. Either so they don't kill whoever they are on, or so you can kill them while over extended. Being able to up your damage about 50% + celerity while you are also on speed and CC immune is extremely effective in RvR. Of course if the zerk isn't disciplined, or his group hesitates he can end up outside of heal range and dead quickly, but the ability to turn back and not have to worry about being caught out of heal range in a slam or whatever is huge. and lame, i wish charge was gone.


Yeah, i´ve actually played DAoC before, thanks.
What´s your point? Hardly matters wether it´s two zerks or bms hitting you while charged. You´re gonna need good heals or BoF3 to survive.


Force wrote:
Zarkor wrote:
Not to mention the 100% hit on lefthand makes them actually do hit harder in total.



Given equal growth rate, spec, weapon stats, tables, etc LA and DW/CD on uthgard do the exact same damage over time.

This was true on live until recently when LA had its damage boosted to be slightly higher than DW/CD.


That´s neither true nor even possible. The way LA and CD work makes zerks benifit more from RR, tho.

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