How could i die?

Talk about your RvR experience here
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Cespx
Gryphon Knight
 
Posts: 466
Joined: Jun 28, 2007 00:00

Postby Cespx » Dec 29, 2009 03:20

This is a question to all smartasses on Uthgard.

How did i die??

Watch and think...

Image

Cespx

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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Dec 29, 2009 03:27

Really interesting.

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hopscotsch
Gryphon Knight
 
Posts: 260
Joined: Apr 12, 2009 00:00

Postby hopscotsch » Dec 29, 2009 03:45

very secured outpost^^

ana
Gryphon Knight
 
Posts: 306
Joined: Feb 04, 2008 01:00

Postby ana » Dec 29, 2009 04:25

You don't die from damage when running into a teleporter keep, you just die.

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Reklawl
Gryphon Knight
 
Posts: 302
Joined: Aug 01, 2009 00:00

Postby Reklawl » Dec 29, 2009 04:31

photoshop
1) You are on the internet
2) You are visiting the Uthgard forums
3) You are reading my signature
5) You didn't notice that point 4 is missing
6) You just checked for point 4
7) You are smiling


FungsterINC's buffbot services!

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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Dec 29, 2009 04:36

ana wrote:You don't die from damage when running into a teleporter keep, you just die.


It´s true Nayru mentioned something about insta die in border keeps, maybe this implemented to tk too.

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Cespx
Gryphon Knight
 
Posts: 466
Joined: Jun 28, 2007 00:00

Postby Cespx » Dec 29, 2009 11:15

Reklawl wrote:photoshop


Paint ftw!

And it's nice to hear we can die now without any dmg:)

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Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Dec 29, 2009 11:51

Parry fail? ^^

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Bizaflare
Myrmidon
 
Posts: 114
Joined: Apr 17, 2009 00:00

Postby Bizaflare » Dec 29, 2009 12:18

You died of the zone of death in the ATK right between the doors.
Uthgard custom change - you might kill some AFKers while rushing in once in a lifetime. Whereas this would be livelike its more fun implementing new things than fixing bugs ;)
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">

Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

Camulos
Phoenix Knight
 
Posts: 1361
Joined: Sep 17, 2008 00:00

Postby Camulos » Dec 29, 2009 13:04

Thanks for the sarcastic input.

As you may have noticed there is now a "zone of death" in the border keeps to prevent people from entering the homezones of the realms. It explains the screenshot.

Thats a custom change on Uthgard, correct.

Camulos

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 29, 2009 14:04

I don't think anyone actually playing on Uthgard really thinks this was necessary but ok... :roll:

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Akip
Alerion Knight
 
Posts: 2123
Joined: May 04, 2006 00:00

Postby Akip » Dec 29, 2009 14:18

ask the low level guys who get ganked in a "safe" homeland ...
Image

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dinj
Gryphon Knight
 
Posts: 350
Joined: May 27, 2008 00:00

Postby dinj » Dec 29, 2009 14:39

There is still DF for greyganking. Dont worry people!
Image

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Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Dec 29, 2009 15:17

Zarkor wrote:I don't think anyone actually playing on Uthgard really thinks this was necessary but ok... :roll:


2-3 chars with ichor for guards (yes, it always works!) and one char with SOS and you can sprint through if there is no deadzone :twisted:

Afaik some people did that ~5-6 years ago on Uthgard and got banned for a loooong time :D

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 29, 2009 15:38

Well of course it shouldn't be exploitable, that's true i guess.

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