Pot "Fix" ...

Talk about your RvR experience here

Remove Pot "Fix"?

Yes! It's not livelike and.. it's just not fun!
29
85%
No, I think they really did a good job here.
5
15%
I vote for another alternative. (please post below)
0
No votes
 
Total votes : 34

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Aug 22, 2008 22:08

Demiurgo wrote:
salbei wrote:
Blue wrote:Nice research! Go on. Never thought about the lower cast cap since everybody said its 1.5sec. 50% max reduction sounds like the valid solution for the cap.


1.5sec = the melee swingspeed cap

castspeed cap is theorethical at 0.7 sec - but in reality its pretty exact 1.0 sec. you only seem to cast faster than that if lag is involved.

the 1.5 sec cap is just some garbage posted in a very old grab bag.it just stayed as a urban legend cause it was in a grabbag.

In fact the fastest spell has 2 seconds cast time, so no spell can be casted in less than 1 second. Sounds really good this 50% effect


lol this is how we got that cap ?
nobody mentioned anything about a 50% castspeed cap - i got no clue how demiurgo came to that conclusion . so this is how a random comment without any background information once again gets stuff changed ...

zippity does a crapload of tests that show there is no such thing as a 1.5 castspeed cap - demiuro replies with how quickcast caps castspeed to 50% and the castpeedcap getting introduced after blue reading ah bla bla bla oh 50% castspeed cap - genius !.... way to go :roll:

gimme 10 minutes to get 5 sources that say the cap is at 1sec regardless of the original casttime.
Last edited by salbei on Aug 22, 2008 22:18, edited 3 times in total.

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 22, 2008 22:14

well of course i dont know if its the only reason for that change, i cant read the devs mind ;)

but this really seems to be a clear result of zippitys tests... and why should he invest so much time in testing, if it may not be used here?

i have no clue about livelike casting time, but if you think there must be something wrong in zippitys tests, you should talk to him.

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Aug 22, 2008 22:21

dude , READ the thread.

zippity is testing about a nonexistant 1.5 castspeed rumor .

demiurgu wants to know how quickcast works - brambles out his retarded point of view - and blue combines this with zippity´s tests .

it has absolute NOTHING to do with each other

the castingspeed cap is at 1 second + some milliseconds . regardless of the original casting time - you CANNOT CAST FASTER THAN 1 second. thats it .

don´t believe this ? watch a random live vid !

a) eld
b) runemaster
c) spiritmaster
d) kabalist
e) bonedancer
f) menta
g) enchanter
h) sorc

no matter what class that vid is about - i guarantee you they cast their nukes faster than 50% of the delve .

base/spec nukes all got a base castspeed from 2.5 - 4.0 . now watch a random daoc vid pre toa and if you see somebody nuking slower than 1.2 second let me know . fastest nuke would be the baseline nukes that either have a speed of 2.5 or 2.6 seconds. 50% of that is 1.25//1.3 seconds rm rc base nuke has a casting time of 3 seconds. go watch a random vid and if you see him nuke every 1.5 seconds so be it - then i´ll shut up right now.

and don´t tell me that you don´t see a difference between 1.1 and 1.5 seconds - that is a huge jump.

whatever- here are 3 sources that show that a 50% castcap is bogus.

example
source 1:
http://daoc-guide.4players.de/forums/sh ... hp?t=15755

just read ^^

source 2:
http://mortal.peril.org/jack/daoc/dmgcalc.html
castspeed calculator
add something like 385 dex and see how magicly 2.8 sec castspeed get down to 1.2 seconds. you know what 50% of 2.8 aint 1.2 ^^
now add something ridiculous like 999 dex - and its 1.1 seconds. cause thats the fricking cap.

source 3:
http://albion.camelot.4players.de/forum ... 111&page=2
Ich lasse mich von meinem Druiden buffen und besitze nun 421 Geschick/10% zaubergeschwindigkeit,das sind viele Punkte über dem angeblichen cap...
Ich lasse fraps im hintergrundlaufen,welches auf 100 Bilder/sek eingestellt ist,das Spiel läuft während der aufnahme konstant auf 50 Bildern pro sekunde...effekte ,etc sind ausgeschaltet
ich fange an auf einen mob zu zaubern, der schaden wird angezeigt... mob ist tot... frapsaufnahme wird beendet

Aufgenommenes Video wird so geschnitten das das erste bild mit der servermeldung (start des zaubers) drauf ist und das video mit dem letzten bild endet wo man das erste mal die schadensmeldung sieht.

------------------------------
Ich gucke mir beide Videos an...
Versuch 1.(385dex) Castzeit/Videozeit : 1.12 (Zeitangabe in sekunden)
Versuch 2.(421dex) Castzeit/Videozeit : 1.14 (Zeitangabe in sekunden)


the guy is using fraps to get an exact casttime out of his 2.8 delve spec nuke while having 421 dex + 10% castspeed - he gets to the conclusion that the castime is at exact 1.14 seconds.

so how is this possible if a 2.8 sec spell is capped at 1.4 seconds ?
maybe because there is no such thing as a 50% castspeed cap ?

------

back to zippity´s testrow - you see chatlogs with the format hh:mm:ss . so how exactly does that show a difference between 1.4 seconds and 1.1 second ?

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Aug 26, 2008 16:21

You can use them again when being attacked.
Be nice. :)

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