Give us Agramon

Talk about your RvR experience here
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Danny
Myrmidon
 
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Postby Danny » Feb 28, 2008 10:41

It's the most fair for everyone. Except maybe for Mid who has to run longer to the fights that usually take place at Alb/Hib MGs, but that doesn't bother me much. More action in Agramon and more fair, just my opinion. Discuss if you wish but avoid flaming and trolling, please.
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Jonty1983
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Postby Jonty1983 » Feb 28, 2008 11:20

my information is that agramon will come so be patient
its done when its done 8)

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Nayru
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Postby Nayru » Feb 28, 2008 11:24

I'm currently building the Albion teleportkeep, stay cool! 8)

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poplik
Phoenix Knight
 
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Postby poplik » Feb 28, 2008 12:03

picture in my mind: Nayru, in working overall, putting brick after brick to build APK XD

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Kuxi
Phoenix Knight
 
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Postby Kuxi » Feb 28, 2008 14:00

We hope to get it done, soon. :)

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Corwinn
Gryphon Knight
 
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Postby Corwinn » Feb 28, 2008 14:24

better sooner then later ^^
since albs rvr population was bad before,things happenin lately have made it worse,as u might guess, so i see Agramon as a liven up event for the hole realm ;)
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Danny
Myrmidon
 
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Postby Danny » Feb 28, 2008 15:19

Thank you so much, admins & GMs, coders, scripters and anyone else. :D Makes me very happy to hear. :)
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Demiurgo
Phoenix Knight
 
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Postby Demiurgo » Feb 28, 2008 22:01

Damned stealther gunodd :D Do you know you will have to run for 3 differents gate to kill people? Instead before all action was in front of alb tp :O

P.S.
Gunodd from lv 50 sb to lv 13 hunter :O?
Image

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Danny
Myrmidon
 
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Location: Midgard

Postby Danny » Feb 29, 2008 08:09

Demiurgo wrote:Damned stealther gunodd :D Do you know you will have to run for 3 differents gate to kill people? Instead before all action was in front of alb tp :O

P.S.
Gunodd from lv 50 sb to lv 13 hunter :O?

I didn't like the SB. :D
Now I'm the official nutjob of Nornen.
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Raton
Myrmidon
 
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Postby Raton » Feb 29, 2008 11:59

About Agramon, will there still be the great walls of each realm? Or will they be removed?

I have never played on live so I don't know what it is to try to breach the gates or the wall of sch a huge wall. :P


By the way, Nayru, don't forget to remove the battlefield thing (with the spike field) between the hib bridge and the rest of Agramon. Metty aded it a couple of months ago but i wouldn't like to step on spikes just after a /release. :mrgreen:
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poplik
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Postby poplik » Feb 29, 2008 12:49

I think you can't remove those walls, they are hardcoded in that map, and that map is on your harddisc

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Sephral
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Postby Sephral » Feb 29, 2008 14:17

Raton wrote:I have never played on live so I don't know what it is to try to breach the gates or the wall of sch a huge wall. :P


I just played for a short time on live after release.

But if it's live-like, the doors open when you click them.
No need to breach the Walls/Doors.

The Walls just help each realm defending their "homebase" :-)


Ciao
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Nayru
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Postby Nayru » Feb 29, 2008 16:09

Sephral wrote:But if it's live-like, the doors open when you click them.
No need to breach the Walls/Doors.

The Walls just help each realm defending their "homebase" :-)


That's it. We're currently working on the Midgard Teleportkeep. We will let you know, when we're ready to switch to Agramon. :wink:


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