Oops no more keeps to take with your animist

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Rudra
Warder
 
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Postby Rudra » Sep 14, 2021 21:52

The mechanics have been so for some time that the mushrooms are placed below and can be meezable, attackable in close combat and killed with magi.
The Albion players (e.g. Huriburi, Romu) could confirm this.

Greetings Rudra/Irela/Partymonster
Rudra/Irela/Partymonster

Ebbie
Myrmidon
 
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Joined: Oct 27, 2017 03:08

Postby Ebbie » Sep 14, 2021 22:57

Abydos wrote:were you dual logging? It is not allowed

It is possible we put in some workaround to fake-plop animist shrooms down on the ground with the player (Genjiro did you work on this last?). The point stands, if they couldnt be attacked by melee on the ground what you've demonstrated is an exploit. OR if from the ground they can attack the lord (because they cannot see the lord)

Though as displayed, with them attackable in melee, no issue was made


Thank you for the video evidence Rudra. This was my understanding of this shroom placement as well. Shrooms are attackable. I remember years ago the ones that could not be attacked and a fix going in. I have not experienced non melee attackable shrooms, except those on top of roofs where players cannot get up to melee them. Those can however be casted upon with no problem.

So all is well in the animist world. I appreciate the time of players and GMs coming together to resolve a long debate about this being an exploit or not.

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Abydos
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Postby Abydos » Sep 14, 2021 23:05

To be clear, too, if the animist can see the spot (i.e. roof) and cast there, its OK, even if a melee cant get there.

If an animist casts one somewhere they cannot see and has to lag-jump to somehow reach it, NOT OK.

The "in-melee" comment refers to the earlier bug I described but from the video it looks like that maybe has a fix?

Rudra
Warder
 
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Postby Rudra » Sep 14, 2021 23:23

Thank you Abydos for dealing with this matter to clarify it.
I am ready to test certain points with a GM to clarify the question of shroom placement.
We can also make videos of it again and link them in the forum or I can send them to the GM's.
one should not forget the range of the shrooms is only 1000 that of casters 1500 and further.

Greetings Rudra/Irela/Partymonster
Rudra/Irela/Partymonster

Rudra
Warder
 
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Postby Rudra » Sep 15, 2021 18:28

Hello Abydos,
I thought about where the situation you described could occur.
Something occurred to me and I tested it. I think that this action would not conform to the rules.
It corresponds roughly to the one you described.
I am ready to show you this.
I would like to ask all animist players not to take any actions that could lead to a ban.
Hibernia needs you !!!

Greetings Rudra / Irela / Partymonster

Ps. I play this day Partymonster
Rudra/Irela/Partymonster

Greymob
Guardian
 
Posts: 4
Joined: Jun 05, 2019 15:09

Postby Greymob » Sep 16, 2021 22:42

ok..heres the deal(prob get banned for having my opinion) Gm's either dont care to fix the prob or dont know how. I know it sounds like an attack on the gm's..but thats the way it looks to many players. I know their hands are full with things like bad lang multi loggers etc and their time is limited.
i know anis are the only thing hib has that can use this exploit. Many lines of code..only so many hrs in a day :)

Rudra
Warder
 
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Joined: Jan 23, 2019 19:58

Postby Rudra » Sep 17, 2021 08:49

Hi there,
reading and understanding is the question here.
No exploid is used, it is the ability of this class to move the gt. Again, to understand when mushrooms are placed, no damage is dealt, the damage is done by the shrooms. These are meezable and attackable with magic and / or melee attacks.
If the animist wants to do damage with his grollis, he needs a direct view of the target, which he deals damage directly.
other classes can also move their gt in height.
Short note:
But if the archery classes use the bugs in the Bow line, is that ok?
Or the mezes through the keep walls?
Or the Lagruns in the keep yards to see if there are mushrooms (mushrooms cast the lag runner on)?
We could also complain, but we live with the situation and are also ready to work with the GM's to eliminate these situations.
We are a small community and we should rather try to work together than create problems with mutual accusations that are not at all.

Greetings Rudra/Irela/Partymonster
Rudra/Irela/Partymonster

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Abydos
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Postby Abydos » Sep 17, 2021 23:49

That's a silly question

"Can we exploit" or use bugs?

No


https://www2.uthgard.net/rules

2.6 Abuse of bugs, exploits and obvious game errors is forbidden. If you are not sure whether something is a bug or an error then please ask the Uthgard staff for help and clarification. Bugs have to be reported.

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