Mechanics of SoS

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Vitticus
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Postby Vitticus » Mar 23, 2017 21:20

Can someone explain the full mechanics of SoS?

What is the duration?
If you're stuck in a stun, mezz, or root, does it break you out of it?
Does it break if you attack someone?
Does it break if someone stuns you?
Does it break if you run out of range of the minstrel?

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Kovitz
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Postby Kovitz » Mar 23, 2017 22:00

If I recall.
The minstrel can not hit SoS if they are mezzed or stunned. If you can attack you can SoS, like if you're rooted.
Then for 30 seconds you and you're group can move for twice the normal run speed, even if groupmates are mezzed, stunned or snared
But! during the SoS only movement is impacted. So if groupmate was mezzed they can't attack or cast.
Once the SoS is over, by either attacking or end of duration, the rest of the former CC is back
So if your cleric gets mezzed with a 60 second mezz (let's assume resists are 0%), Minstrel hits SoS at the 5 second mark, cleric can move fast for 30 seconds but can't do anything else, once SoS is over the cleric will be mezzed for 25 seconds.
But 9 times out of 10 the enemy will attack and break the mezz while in SoS mode.

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Cirdan
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Postby Cirdan » Mar 23, 2017 23:39

Kovitz wrote:If I recall.
The minstrel can not hit SoS if they are mezzed or stunned. If you can attack you can SoS, like if you're rooted.
Then for 30 seconds you and you're group can move for twice the normal run speed, even if groupmates are mezzed, stunned or snared
But! during the SoS only movement is impacted. So if groupmate was mezzed they can't attack or cast.
Once the SoS is over, by either attacking or end of duration, the rest of the former CC is back
So if your cleric gets mezzed with a 60 second mezz (let's assume resists are 0%), Minstrel hits SoS at the 5 second mark, cleric can move fast for 30 seconds but can't do anything else, once SoS is over the cleric will be mezzed for 25 seconds.
But 9 times out of 10 the enemy will attack and break the mezz while in SoS mode.


Mostly correct, but to clarify, having SoS on you and attacking someone does not break your SoS. It only broke in the new frontiers version (which was also different in other ways).

joshisanonymous
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Postby joshisanonymous » Mar 24, 2017 00:06

I'm pretty sure both the old and NF version make you immune to CC after being used. It's basically a get out of jail free card for Albs.
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Genjiro
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Postby Genjiro » Mar 24, 2017 00:25

joshisanonymous wrote:I'm pretty sure both the old and NF version make you immune to CC after being used. It's basically a get out of jail free card for Albs.

That is not correct. Old RA SOS you can still be CCed but you can still move.
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silnas
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Postby silnas » Mar 24, 2017 07:10

Genjiro wrote:That is not correct. Old RA SOS you can still be CCed but you can still move.


Correct but what is not working is the element where a person under mezz or stun can still attack while SoS is active. This is not how it worked.

If you land a AoE mezz on a grp and they use SoS, that said grp can run around but should not able to attack due to the fact that they are still Mezzed.

Speed of Sound
Type: Active
Re-use: 30 min.
Level 1: 10
Description:
Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize, root/snare, and stun, although other effects such as inability to attack will remain.

Source:

Would post but getting this "YOUR POST LOOKS TOO SPAMY FOR A NEW USER, PLEASE REMOVE OFF-SITE URLS."

Source is allakhazam through wayback machine to 2003, found another RA calc that says the same when check with wayback machine. Maybe i can send the link in PM, let me know.

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Madix
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Postby Madix » Mar 24, 2017 08:36

SoS seems to work correctly. You definitely cannot attack while mezzed with SoS active. -You can move around but if you try to attack it will give you the standard message saying you are mesmerized. Like the other poster said, people will often break the mez when they see you moving freely.

Artemix
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Postby Artemix » Mar 24, 2017 10:00

Go on youtube and check "Daoc Vortigern - Gilda Checkmate- 6 IS BETTER!"

First fight you can see:

1) having SoS on you and attacking someone does not break your SoS

2)Old RA SOS you can still be CCed but you can still move

SOS works correctly^^ :D

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Magicco
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Postby Magicco » Mar 24, 2017 16:57

the only thing that may be wrong is the cast animation,
afaik there wasnt a grp-cast-animation

silnas
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Postby silnas » Mar 25, 2017 16:24

Madix wrote:SoS seems to work correctly. You definitely cannot attack while mezzed with SoS active. -You can move around but if you try to attack it will give you the standard message saying you are mesmerized. Like the other poster said, people will often break the mez when they see you moving freely.



If that is the case then its all fine, might need some testing to confirm.

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Genjiro
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Postby Genjiro » Mar 25, 2017 19:11

No testing needed. That is how SOS currently works.
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Kha
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Postby Kha » Mar 25, 2017 19:19

sos 1.65 :

You can move with sos speed no matter what happens.
If you get mezzed, you can still move with speed sos, but you remain mezzed (can't take any action beside moving)
If you get stun, you can still move with speed sos, but you remain stunned (can't take any action beside moving)
If you hit someone, or cast something you can still move with speed sos.

If you take root, ichor, snare etc, you just ignore it, since you can move with sos speed.

If you are already mezzed/stunned before sos use, you can still enjoy the sos if you are in range (still mezzed/stunned but can move sos speed).
If you benefit from sos effect before sos use, you can still get mezzed or stun and will still be able to move sos speed.


No test needed.

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Genjiro
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Postby Genjiro » Mar 25, 2017 19:42

Thank you for explaining Kha.
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