New player
17 posts
• Page 2 of 2 • 1, 2
|
Your argumentation is based on the assumption that every fight will start perfectly for the Caster group AND all RA's are up, which isn't even the case in most fights. I also think that it is difficult to say "XY will be stronger on high RR", while there are no real high RR groups out there and all you can do is argue with live experiences from 14 years ago. (Which was a completely different way to play at that time). If you say, an Alb/Hib group getting a 1500 range INC trough the trees with Instant CC and nothing ready to compensate is considered "bad", I can't share your opinion. If you say Caster will become stronger with high RR (active mana abilites and dmg, MOC), I would ask "Tanks doesn't"? Much more damage, maiby AoM (I don't now how viable it is on 1.65). To be honest, I think it would be blatant to generalize any Realm into EZ or Hardmode. Every realm has pros and cons depending on the situation. Mids have the easiest group setup. Easiest basic gameplay (Push + Rupt) and good (not OP) RA's (PR can be really annoying, a well set Ichor on Caster, too). "Easy" in most terms, means easy for rookies, but less efficient if played on "Pro"-lvl. Full chain mid setups count on durability. Mid groups shine on short range INCs (you can try to avoid this situations, but this won't work out in most situations). Mids have easy PvE groups, while there are quite no good PL/Farm-options (beside SH-Xp-Zergs). Midgroups shine at Keep-Raids, while they get problems with defending them. Alb group setups are quite fixed unversatile / difficult. Basic gameplay is quite difficult. RA's are OP (in a specialized way, try BoF against Hibgroups) when ready. Alb groups shine on long distance INCs. PvE groups are more difficult, while there are many PL-options in the end. Albs can equally Raid / Defend keeps, because of the tank-caster relation (which is quite even). Hib group setups are quite the middle between Mid and Alb in terms of complexity. The basic gameplay is quite difficult. RA's are OK (GP, BAoD, TF). Hib grps shine in long / mid range INCs. Hibs have difficult PvE groups (quite the same as Alb), but several Farm/PL-options, not talking about Hib, especially animists, defending a keep. ![]() In my opinion, alltogether the realms are quite balanced. Every realm / setup can shine in a certain situation. Mid RvR / 8x8 seems easier for rookies, while Alb/Hib setups gain efficiency when played well (This does not mean, that mid groups are useless in the right hands) and if the situation is on their side. Some RA's might be OP, but thats why they have 30 minute timer. (At least at EU-primetime in Odins, BoF is ready in about every 3-4th fight and its useless vs Hib-Caster-Groups). Every hardcounter ability means, it is useless against the opposite setting. "You always want what you don't have!". ![]() Albs want instant CC / full chain groups + 3x PR. Mids want 2k CC / Bof + SoS + Group Purge + TF. Hibs want full chain groups / 2k CC / SoS + BoF + 3x PR. Greetings |
|
First rule when you talk about tiers list, always put what you play bottom tiers and try to build arguments from there
Milia, Drood < Acorns Passion >
Ionadair, Bard < Acorns Passion > Tritri, BM < Acorns Passion > |
17 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 33 guests