The melee classes of DAoC

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Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Dec 22, 2016 01:07

As someone who has always played merc, I'd die to have a back snare! While Merc does do more damage then BM, they still end up dealing less because of enemy snare peels and disease. You can't Peel a Zerker/bm who is spamming back snare without a slam/mez/root and that alone makes them very deadly. Unfortunately the PF Ra works just like a normal snare so when you deal damage again but don't get a proc the target is gone(if you are disease/snared). Also the worst part about merc is the endo management which effects them(and arms) more then their somewhat mirrored enemies.

So for a class which has a role to Rupt and dps I'd say it goes Zerker>BM>Merc. If you aren't dpsing because you can't keep up with your target then your just a wasted slot. When you start fighting good groups with disease and peel bot you will understand what I'm saying. In my opinion the only reason why merc was even viable on uthgard 1 new ra's was because of charge, now I'm not so sure.... Still doable though for sure!

isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » Dec 22, 2016 14:12

Seksy wrote:As someone who has always played merc, I'd die to have a back snare! While Merc does do more damage then BM, they still end up dealing less because of enemy snare peels and disease. You can't Peel a Zerker/bm who is spamming back snare without a slam/mez/root and that alone makes them very deadly. Unfortunately the PF Ra works just like a normal snare so when you deal damage again but don't get a proc the target is gone(if you are disease/snared). Also the worst part about merc is the endo management which effects them(and arms) more then their somewhat mirrored enemies.

So for a class which has a role to Rupt and dps I'd say it goes Zerker>BM>Merc. If you aren't dpsing because you can't keep up with your target then your just a wasted slot. When you start fighting good groups with disease and peel bot you will understand what I'm saying. In my opinion the only reason why merc was even viable on uthgard 1 new ra's was because of charge, now I'm not so sure.... Still doable though for sure!


I thought the snare from prevent flight was unbreakable. You're sure it worked as you described?

Roxxor
Gryphon Knight
 
Posts: 428
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Postby Roxxor » Dec 22, 2016 15:28

HolySpartan wrote:So just a random question/interesting discussion I was curious thoughts about.

Warrior/hero/arms and zerker/bm/merc are pretty similar from what ive seen across the realms. Not identical, but similar. I know this can seem like putting things in a vacuum, but out of curiosity if you had to rank these how would you rank them and why?


Lets stay with the Det-Classes:

Deff-Tank
1. Armsman because of Plate and Pole
2. Warrior because of 2H and Troll-Race
3. Hero because of ... nothing left

Off-Tank:
1. Berzi because of Offhand-Swing and Troll-Race
2. Blademaster because of Pierce
3. Merc because of ... nothing left

How they divide in RA´s?
Thats the interesting Question and how they got implement on Uthgard.
We´ll see
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Seksy
Eagle Knight
 
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Postby Seksy » Dec 22, 2016 16:51

isocleas2 wrote:I thought the snare from prevent flight was unbreakable. You're sure it worked as you described?


Yes it is just a normal snare proc so if the next damage is not a snare or PF procs then the target will lose snare. It was bugged on Genesis perma snaring targets, but here it's actually a pretty useless RA like most. :cry:

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Nezix
Phoenix Knight
 
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Postby Nezix » Dec 22, 2016 17:17

Seksy wrote:
isocleas2 wrote:I thought the snare from prevent flight was unbreakable. You're sure it worked as you described?


Yes it is just a normal snare proc so if the next damage is not a snare or PF procs then the target will lose snare. It was bugged on Genesis perma snaring targets, but here it's actually a pretty useless RA like most. :cry:


You seem very sure about that.

http://lighttanksofdaoc.yuku.com/topic/392/Realm-Ability-Review-Mercenary-RAs#.WFvr71MrJhE
Jan 30th 2004
Prevent Flight - Brilliant RA that all mercs should get - I don't know what its like on US servers but in Europe the snare is not broken by combat, and has no immunity timer (I don't know if this changes later)


Prevent Flight - Great RA, but pricey, would be largely unnecessary if they made MELEE snares unbreakable in combat (just like PF is...)


March 3rd 2004:
http://forums.gucomics.com/archive/index.php/t-1066.html

the rather pricey but outstanding RA "Prevent Flight" is better than any snare/root that the melee styles can provide. The rear hammer style will break when the target receives damage, however PF is an unbreakable root on your target.. truly a great ra and it's passive "always on" as well, I love it.


Found lots of other praise for it with a healthy dislike that it was 14 points because it was cited as being so necessary.
Nezix - 50 Minstrel <The Band>

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isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » Dec 22, 2016 17:58

Nezix wrote:
Seksy wrote:
isocleas2 wrote:I thought the snare from prevent flight was unbreakable. You're sure it worked as you described?


Yes it is just a normal snare proc so if the next damage is not a snare or PF procs then the target will lose snare. It was bugged on Genesis perma snaring targets, but here it's actually a pretty useless RA like most. :cry:


You seem very sure about that.

http://lighttanksofdaoc.yuku.com/topic/392/Realm-Ability-Review-Mercenary-RAs#.WFvr71MrJhE
Jan 30th 2004
Prevent Flight - Brilliant RA that all mercs should get - I don't know what its like on US servers but in Europe the snare is not broken by combat, and has no immunity timer (I don't know if this changes later)


Prevent Flight - Great RA, but pricey, would be largely unnecessary if they made MELEE snares unbreakable in combat (just like PF is...)



March 3rd 2004:
http://forums.gucomics.com/archive/index.php/t-1066.html

the rather pricey but outstanding RA "Prevent Flight" is better than any snare/root that the melee styles can provide. The rear hammer style will break when the target receives damage, however PF is an unbreakable root on your target.. truly a great ra and it's passive "always on" as well, I love it.


Found lots of other praise for it with a healthy dislike that it was 14 points because it was cited as being so necessary.


I did some testing on beta and it seems prevent flights snare is unbreakable. So it seems to be working as you described.

Yokahu
Myrmidon
 
Posts: 96
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Postby Yokahu » Jan 04, 2017 02:22

Llaw wrote:
Forb wrote:Are you talking about melee classes? There are way more melee classes available than those you all mentioned


Maybe are you talking only about melee classes who gain access to DETERMINATION ?

If so it not a melee classes post, its a DETERMINATION post


Non-Determination Melee Classes are non-factors this patch level.


Is Uthgard staying at this patch level forever? If so, will non-determination melee classes stay unwanted in 8v8 for ever?


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Forb
Myrmidon
 
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Postby Forb » Jan 04, 2017 03:50

1.65 patch forever yes, as you see ppl only talk about dps classes with determination RA while they will still say non determination dps are playable and very fun to play where in fact none of them are willing to play a non determination dps class at release.

Yokahu
Myrmidon
 
Posts: 96
Joined: Jan 02, 2017 04:05

Postby Yokahu » Jan 04, 2017 18:50

Forb wrote:1.65 patch forever yes, as you see ppl only talk about dps classes with determination RA while they will still say non determination dps are playable and very fun to play where in fact none of them are willing to play a non determination dps class at release.


I'm new to Uthgard and all freeshards for that matter. So forgive my ignorance.
Are there going to be updates / patches / RA changes etc? Or whatever is launched on the 6th will stay as is until the server dies?
If there are patches I guess they won't follow mythic' patch notes, is that correct?


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Shinyuka
Myrmidon
 
Posts: 152
Joined: Oct 19, 2013 13:15

Postby Shinyuka » Jan 04, 2017 20:49

Yokahu wrote:
Forb wrote:1.65 patch forever yes, as you see ppl only talk about dps classes with determination RA while they will still say non determination dps are playable and very fun to play where in fact none of them are willing to play a non determination dps class at release.


I'm new to Uthgard and all freeshards for that matter. So forgive my ignorance.
Are there going to be updates / patches / RA changes etc? Or whatever is launched on the 6th will stay as is until the server dies?
If there are patches I guess they won't follow mythic' patch notes, is that correct?


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No need to feel offended, pal. General questions about uthgard may find answers here, but the short form is (and Forb already stated it): Uthgards target patch level is 1.65 (DAoC + Shrouded Isles + Foundations) - as close as possible to what Mythic once originally created. There aren't any plans on further developing the patch level, or any content beyond 1.65. There will however, be bugfixes and neccessary tweaks to secure server stability. If you find something, that doesn't belong in a patch 1.65 environment (like e.g., an item drop, which was introduced later) you can report it here, and if it gets validated by other players and the staff, it will get changed.

So if you like to play the game at that certain patch level, welcome home friend. If you don't know what to expect because you aren't familiar with that era, just give it a try. If you want a Server that develops with time, to a point where artifacts, catacambs and new frontiers become reality, this may not be the place for you, but you are still invited to get to know the server and its player to get a different point of view.

cheers!

Yokahu
Myrmidon
 
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Postby Yokahu » Jan 05, 2017 16:20

Thanks for the link and info, very useful :) I'll definitely going to try Uthgard until I reach 50.

Does determination affect melee based CC or only spells CC on this patch level?


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isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » Jan 05, 2017 16:31

Yokahu wrote:Thanks for the link and info, very useful :) I'll definitely going to try Uthgard until I reach 50.

Does determination affect melee based CC or only spells CC on this patch level?


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Only castable cc. Stuns and snares from melee styles still receive full duration.

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