RvR Influx & Keep Importance Recap

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RonELuvv
Alerion Knight
 
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Postby RonELuvv » Jun 07, 2012 22:05

I think that would be key. It gives realms (especially Alb) a huge boost to keeping all of their own keeps to avoid certain chokepoints. It also allows for Hibs to avoid HR campers. I like :)

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Zetetic
Gryphon Knight
 
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Postby Zetetic » Jun 07, 2012 22:49

Blue wrote:
Zetetic wrote:Is that what all this is leading back to eventually? I hope not.

No. But I have to admit that the siege/defense possibilities and destroyable walls are nice features.


Agreed then. The homogenized maps and keeps are what I hate about NF. If each realm could keep its unique cultural identity and still have some of the other features of NF, this may not be so bad. Okay, my fear is gone now, carry on. (Turns back to into stone)

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Akip
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Postby Akip » Jun 07, 2012 23:06

Zetetic wrote:
Blue wrote:
Zetetic wrote:Is that what all this is leading back to eventually? I hope not.

No. But I have to admit that the siege/defense possibilities and destroyable walls are nice features.


Agreed then. The homogenized maps and keeps are what I hate about NF. If each realm could keep its unique cultural identity and still have some of the other features of NF, this may not be so bad. Okay, my fear is gone now, carry on. (Turns back to into stone)

agreed blue showed me with the post in the last few days that he has the right goal for uthgard, he will just take his time
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Blue
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Postby Blue » Jun 07, 2012 23:08

Would be fun if we would be able to modify keep models a bit and reintroduce boiling oil. I liked it.
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Akip
Alerion Knight
 
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Joined: May 04, 2006 00:00

Postby Akip » Jun 07, 2012 23:09

yea more realistic keep fighting would be cool reintroduce trebuchets make walls partly collapse so osom
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Zarkor
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Postby Zarkor » Jun 08, 2012 18:57

Keep Porting Idea:
Since the single keeps in the primary zones don't actually have any influence on the porting, even though they are probably the most contested keeps, it could be nice to have the posession of these keeps influence port timers when the timer is not already on low-population mode.

For instance the porting time gets reduced by 2 minutes when holding your own primary keep, however, when it's in enemy hands, the port timer will be regular.



Just throwing this out there, I realised the primary keeps are kind of left out of the equasion with the current layout of the porting system.
In defense of truth-to-experience.

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Foneb
Eagle Knight
 
Posts: 640
Joined: Jan 15, 2010 01:00

Postby Foneb » Dec 20, 2013 13:07

dint rember this one :) custom as hell but no hatm if on custom list
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0
Mugad - Warden 4lx Uth 2.0
Esigil - Druid 3lx Uth 2.0
Hioisx - Nightshade 1lx Uth 2.0

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_Oglop_
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Postby _Oglop_ » Dec 20, 2013 16:23

Old Frontier keeps lack: line of sight, incentive, importance. All of these "lacking" pieces bring undesirability to take and maintain them.

I'd prefer the NF system any day, but that will never happen. Although I'm usually heavily against any customization, I believe this field could use some improvement. Following NF's RvR Keep concepts ought to provide a nice guideline. Keeps serve as a nice arena, especially toward the casual crowd as they prefer the Battleground scene (Where most fights are emphasized at a keep, and numbers are a major factor).

Perhaps I could type up a system-suggestion later --- but I'd rather the staff not deviate from their current progress on more important non-custom features first.
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