Question for albs and hibs!
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I thought you were talking about eld compared to cabb/rm instead of other hib casters, sry about that trolling
IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all! |
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TRUE [12:46] <Roundhouse_> actualy cathsy and blackbeard the master challenges out on heavytanks
IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all! ![]() ![]() ![]() |
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Im not sure if are speaking about mid high rr gorups vs low rr hib group or just speaking about setup (= same rr/skill) Melee alb/hib groups cound perfectly work, and as i said maybe even better than caster setups (since need more coordination!) and as you may know, eld in a hib group (especially at low rr -> not much dmg) should play as "utility", like diseasing zerks and NSing healers/shaman while kiting a zerk with hero (that if is good with snares it could lead to the zerk death). Of couse we are speaking about situation, and every is different, but you cant say that there is no possibility. At least not vs same rr group. Mid melee group die when zerks can't deal dmg (snare/disease/share) or win if it can keep doing dmg till the "finish mana/error point". It's pretty a stupid tactic (as almost all tanks setups) that's why is easy to do in pug. Also, it will be really rare that 3 zerks will assist togheter, at least it is really situational (aotg or guard tank under CC or good rupters -> that you will hard find in a pug), otherwise you will just get blocked again and again by a guardbot, and probably die because others "targets" will be free to do their job freely. Edit: also the video you posted is not a "normal pug" and not a low rr lol, you wont see any celerity on 32km pushing zerks ![]() There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Setup.
They do and a Hybrid setup might even be better. However that requires teamplay and selecting the right classes for it. Ofcourse the zerker(s) will go for the eld first and if needed drop it with charge + vendo and a little celerity on the side. Anyways its situational and very much paper DAoC. The mere fact that you are talking about kiting a zerk with a Hero means you got 2 people taking care of only 1.
You don't need 3 zerkers. That's the whole point. 2 or even 1 zerker is enough to drop targets fast. A guardbot means selecting again aswell as you need 2 proper players for it. One that doesnt go into panic mode and runs of the map and one that can switch guard. It's the combination of having all 3 (charge, vendo, celerity) which makes it so powerfull. But I guess we all know that. It's that combination which you need to counter (read, deal with) as an Alb or Hib group. You talk about an Eldrich and a Hero. That leaves 2 or maybe 3 (if you don't want a warden) slots open. Which classes do you take vs your 2 Zerker, 1 Warrior, 1 Skald, 1 RM Mid group? I'm pretty sure you will be looking for a BM for your group. 1 slot left (cause bubble, resists and some extra heals would be nice). There, you pretty much proved my point. Selecting (3 out of 4 you've selected now). No holy grails, no nice setups, etc, etc. You need to select as a Hib or Alb group. That's without looking at the random bard. As for the 32km pushing zerks. True, overextending isnt smart, but then again everybody does it. However the point of a (Mid) "melee" group is to push. I like the vid though and it shows more then just zerkers pwning with celerity. Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu
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