the day the "Classic Ruleset" was released - July

Talk about your RvR experience here
roflman
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Postby roflman » Feb 27, 2010 19:00

With this version, we are introducing the Classic ruleset servers, there will be: no access to Trials of Atlantis content, and a "ranged buff" system. As this version is focused on the new server type, we will only have a handful of tweaks and fixes for the other ruleset servers. We will resume with our standard version procedures with Version 1.78.

- Trials of Atlantis zones will not be available, nor will Artifacts or Master Levels. You will be able to play Trials of Atlantis races.

- All concentration buffs have a range limit of 5000 units and will be available only to the buffer and his groupmates. Anyone outside of the group cannot receive concentration buffs. The range limit also applies to player pets.

- The /level command has been disabled for the Classic ruleset server type.

- The freelevel system is active on the Classic ruleset server type and has been set to 7 days (characters will be granted a free amount of experience every seven days, if the character has attained a level by regular play in that time).

- Housing lot prices will remain at full value (93 platinum) for a period of 21 real time days after launch of the new ruleset servers. After 21 real time days, lot prices will begin to decay at a reverse auction rate of 500 gold per real time hour.

NEW THINGS AND BUG FIXES

- Lower value power regeneration and damage add spells will no longer overwrite higher value versions of these spells.

Spell and Style Messaging Fixes

- The caster of the spell will now receive a message when the effect has been removed from the target for the following spell lines: Ultimate Demoralization, Greater Resignation, Greater Infirmity, Empower Cold, Empower Matter, Empower Heat, Null Strength, Void Chains, Kinetic Siphon, Entropic Pestilence, Void Hardiness, Void Spirit, and Void Dissipation.

CLASS CHANGES AND FIXES

Critical Strike Style Changes

- The bleed effect on Stunning Stab has been changed to stack (instead of overwrite) with the bleed effect from Perforate Artery.

- Leaper has had its effect changed from a bleed to a slow (combat speed debuff).

- The bleed effect on Ripper will now stack (instead of overwrite) with the bleed effect from Hamstring.

Albion Style Changes

- Thrust - The bleed effect on Bloody Dance will now stack (instead of overwrite) with the bleed effect from Puncture.

Midgard Style Changes

- Spear - The bleed effect on Raze will now stack (instead of overwrite) with the bleed effect from Stab.

Hibernia Style Changes

- Blunt - The bleed effect on Bone Crusher will now stack (instead of overwrite) with the bleed effect from Impact.

- Pierce - The bleed effect on Wyvern's Bite will now stack (instead of overwrite) with the bleed effect from Dragonspider.

- Lowered the endurance cost on the Large Weapon style, Obliteration.

Friar

- The Staff style, Holy Staff, has been changed to a rear positional style with a combat speed debuff effect.

- We have lowered the power costs for the Blessed Encouragement spell line. In addition to this change, the cast times for these spells have been lowered from 4 seconds to 3 seconds.

Spiritmaster

- All pets will now have a helm when summoned.

CLASS CHANGES AND FIXES


General Spell And Ability Changes

- The delve information for Mastery of Concentration now matches the description given on the Camelot Herald.

- The delve information window for combat speed debuff spells now displays the correct debuffed value.

- The delve information for resist debuff spells will now reflect any splits between item-based and spell-based resists.

- If a style has a spell proc, that spell is now delved as part of the style's delve.

- Style delves now show follow-up styles in a style chain.

- Bug fix: When equipping items that grant a skill bonus, spells with recast timers will stay depressed and have a tooltip with a valid duration.

- Bug fix: Style lines with different styles, depending on class, no longer have duplicate listings when being delved at a trainer.


Left Axe

- The animations for Snowsquall, Comeback and Frosty Gaze have been updated.


Assassins

- A new ability has been granted to the assassins of all three realms (Infiltrators, Nightshades and Shadowblades) upon reaching level 35, to combat horse riders of enemy realms. The ability "Caltrops" is a rune trap which is scribed on the ground that dismounts enemy players on horseback who ride over it. Upon being forcefully dismounted, players are snared for a brief period of time. The ability has a refresh timer of 10 minutes and has a small Area effect radius. Players which are 35 or higher will be granted this ability retroactively.


Healer

- The Group Heals from the Tribute of Battle line will no longer display the weapons crossing graphic when casting the heal.


Minstrel

- The Minstrel spells Song of the Mind and Song of Empowering will no longer skip pulses.


Reaver

- The ABS Aura Debuff line will now correctly display a graphic upon turning the spell on.


More General Spell Changes

- If a player commands a pet to cast a spell and it causes a spell to be removed from the pet's queue, that is reported to the player and the power cost of the spell is refunded to the player.

- Item-based AF bonuses now actually increase your AF, block damage, and report as such on your character sheet.

- Base AF buffs now are capped after condition/quality checks, not before.

- Pet-casted spells (such as the Necromancer's Facilitate Painworking spell), which are removed from the pet's queue due to flooding, now reset the timer of the spell so that the player can attempt to cast it again.

- Players under the effect of zombie resurrection can't be the target of focus shell spells.


Realm Ability Changes

- Purge 1 will be cancelled if the player dies while the 5 second timer is waiting to fire.

- Players moving faster than sprint speed will no longer gain the stealth detection benefit of Mastery of Stealth 4 or 5 - it will instead be clamped at the bonus received from Mastery of Stealth 3.



CAMELOT CLASSIC WORLD NOTES

Item Notes

- (Albion) The War Chain of Heresy, Barbed Whip of Heresy, and War Hammer of Heresy now correctly have level appropriate spells attached to them.

- (Albion) The War Hammer of Heresy has it's speed and damage adjusted along with correctly weilding in the right hand only.

- (Albion) Armor from Waning Spirits in Salisbury Plains are now the appropriate level in line with the monster levels.

- (Midgard) Gib will no longer drop staves that are non-usable by Midgard players.

- (Midgard) Gotawitch will no longer drop items that are non-usable by Midgard players.

NEW THINGS AND BUG FIXES

Power And Health Regeneration Rate Change

- We have increased the Health and Power regeneration rates at lower levels, to make leveling a more enjoyable experience for everyone. The increase is significant at lower levels and slowly rises back to its current state as you level your character.

- The penalty on power regeneration when power is below 50% has been removed.


Other Changes

- Added mousewheel support for the in-game keyboard config window and the help window.

- Water breathing potions will now have a re-use timer of 5 seconds.

- Guild dues are no longer guild level restricted for turning them on.


- Entering combat while crafting an item now correctly closes the crafting timer window.

- Entering combat while salvaging an item now correctly closes the crafting timer window.

- Players can no longer begin playing songs while on horseback or while sitting on a siege ram.

- When a song fails to play, the erroneous "You begin playing XXX!" message will no longer print.

- Spell Piercing bonuses from items now display in the bonus window.

- Dyes can no longer be combined with armor/weapons in the Consignment Merchant window.

- Consignment merchants will now always clear their listings from the Player Market Search when their house is reposessed.



these are all changes made between the day the classic ruleset release and 2 days after, from 1.77-1.79.

[/b]
Last edited by roflman on Feb 27, 2010 19:14, edited 1 time in total.

roflman
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Postby roflman » Feb 27, 2010 19:13

Power And Health Regeneration Rate Change

- We have increased the Health and Power regeneration rates at lower levels, to make leveling a more enjoyable experience for everyone. The increase is significant at lower levels and slowly rises back to its current state as you level your character.

- The penalty on power regeneration when power is below 50% has been removed.


WELL WELL...i am and was right all this time, ill keep all these patch notes flowing dont u worry.

Oh and erm, fyi people, your all sat wondering why no1 wants to RvR in emain or any other zone other than DF or BGs its simple, it takes way too long to get to end level here and it needs to change.

if you all had a clue you would also start trying to get this change implemented, people need to be able to level quicker so there is more constant action in RvR. end of conversation.

roflman
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Postby roflman » Feb 27, 2010 19:17

- The freelevel system is active on the Classic ruleset server type and has been set to 7 days (characters will be granted a free amount of experience every seven days, if the character has attained a level by regular play in that time).


Well im sure someone who knows nothing told me this was never allowed in "Classic"....indeed i am right again, imagine a world where u log off after completing 1-(any number) new levels and then 5-7 days later u can get a FREE level....omgawd!!

that is how classic was that is how this should be.

PS; to the Uthgard team, im on your side, i just want u to get it right and not do half a job and claim its right.

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Galandriel
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Postby Galandriel » Feb 27, 2010 19:33

talking to myself is phun!

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Neju
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Postby Neju » Feb 27, 2010 20:01

Image

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Razzer
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Postby Razzer » Feb 27, 2010 20:10

The classic ruleset has nothing to do with "classic" or old school server.

It was a new server type that Mythic had opened in 1.7X

But there are still
- overcap items
- all classes available
- Classic/SI/Catacombs/DR/Labyrinth

Better say "non-ToA" than "classic".
Uthgard till 2003!

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Runis
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Postby Runis » Feb 27, 2010 21:13

Why not do a link [/url] instead posting all the changelog?

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Razzer
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Postby Razzer » Feb 28, 2010 00:14

All this unsulting here. Can someone pls moderate and ban here. This is not vnboards.
Uthgard till 2003!

Toblerone
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Postby Toblerone » Feb 28, 2010 00:58

roflman wrote:Oh and erm, fyi people, your all sat wondering why no1 wants to RvR in emain or any other zone other than DF or BGs its simple, it takes way too long to get to end level here and it needs to change.


No that's not the reason. No it doesn't take too long to get 50, hella boring but doesn't take long.

nixian
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Postby nixian » Feb 28, 2010 11:03

rolfman

when Uthgard says classic we do not refer to the classic servers on live.. we refer to a time period around 2002-2003

roflman
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Postby roflman » Feb 28, 2010 22:47

Toblerone wrote:
roflman wrote:Oh and erm, fyi people, your all sat wondering why no1 wants to RvR in emain or any other zone other than DF or BGs its simple, it takes way too long to get to end level here and it needs to change.


No that's not the reason. No it doesn't take too long to get 50, hella boring but doesn't take long.


yeah it doesnt take you long Toblerone, simply because your clearly jobless and have too much timeon your hands, = No Life.

ty

zid
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Postby zid » Feb 28, 2010 23:15

3, 2, 1, Permaban :D

Can't wait till roflman gets his ban for insulting and harassing people without hesitation :lol:
Last edited by zid on Mar 01, 2010 12:54, edited 1 time in total.

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GrimbleGromble
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Postby GrimbleGromble » Mar 01, 2010 01:58

The exp changes with free levels came with 1.71 in 2004. The staff has yet to declare if 1.80 or 1.65 will be the bench mark, these changes should still be valid. And even then there are so many Custom changes and thing implemented post 1.80 anyway that that argument is not valid anyway.

I don't see an issue with a Free level every 7 days, even 14 days. Sounds like most of you can reach 50 in the amount of time anyway, but would sure go a long way for me. Try playing the game casually, as a game instead of a job and the leveling process become a lot more frustrating. But if some one could explain to me how a small increase to leveling rate would destroy the integrity of the server please explain. Just Saying because "Its classic" or "because that was the way it was during X.XX" are not valid explanations unless you can defend WHY it was better then.

One a side note those that are not moderators screaming ban for harassment are guilty your selves of harassment. Comment from zid, neju, and galandriel are not productive at all, and were posted for the sole purpose of insulting and mocking. Look at what you do before you judge others.

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silenced
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Postby silenced » Mar 01, 2010 03:01

roflman wrote:yeah it doesnt take you long Toblerone, simply because your clearly jobless and have too much timeon your hands, = No Life.
ty


Worst level are from ~20 - ~35, after that it's pretty fast in Albion. Even faster if you DO NOT level in DF @ umbral hulks, there are much better spots in Albion, even moneywise (means dia-worth). ;)


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