Agra RVR zone and the action now!

Talk about your RvR experience here
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Astealoth
Eagle Knight
 
Posts: 924
Joined: Jul 10, 2008 00:00
Location: Upstate NY

Postby Astealoth » May 22, 2009 08:43

i think youre going the right direction with the rvr changes so far, but entering doors while combat flagged is silly, it was funnier how it was before when you couldnt go in while flagged. as far as filling up agramon goes i suggest offering larger bonuses for group NF rvr missions, maybe give an RP/BP bonus from killing keep lords. or what about rebalancing BG levels and force more people to fight there. perhaps make it a 47-50 rvr zone since thid is usually dead anyway xD

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Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » May 22, 2009 14:44

Maidrion wrote:
poplik wrote:
Schwede wrote:No, I said we were roaming looking for incs. I have very little interest in hitting doors when RvRing at all, empty keep or not.


same here pal, we don't like camping either but if they want to take relic we won't let them. And if we try to roam we get zerged (I have some funny footage where mid group flees from our group, only to turn around when they meet the mid zerg)


Our hib grp got zerged by albs twice yesterday aswell.
Pot.Kettle.


ATM, when its active and a few grps on each side roam around, It gets very dangerous from portal keeps till bottleneck end at bridgehead. Avoid those places if you dont wanne encounter 2 - 3 fg's returning to agra. They might not wanne zerg, but when ur fighting there , sure there is alot of chance another grp will come along on its way to agra. Depending on what grp that is, you get added or not. We have seen this a few times on mid side aswell and avoid the bottleneck in crowded times cause u might encounter up to 3 fg's.

As for entering keeps. I like the way it is implemented now, you can exually try and defend something. Other implementation just leads to player vs wood combats. What i also noticed is the use of sos prevents the sos user of entering the keep/tower, but his grp can enter fine.

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Krinton3
Myrmidon
 
Posts: 196
Joined: Nov 13, 2007 01:00

Postby Krinton3 » May 23, 2009 01:08

How about adding some sort of RP bonus (Around like 10%) to fight in the dead center of Agramon. That area's called Decayed Lands, right?

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cutcha
Warder
 
Posts: 37
Joined: Aug 28, 2007 00:00

Postby cutcha » May 25, 2009 22:07

uthgard offers me as solo player the same as every instant50 server, only difference is that i am just feed for all the fgs that kill me instant at every milegate because im unbuffed. uthgard=classic server? yeah for all the pve guys its really classic like and thats what the admins made very well here. but the rvr is like above mentioned instant rvr. so why dont give instant50 and full equipped to all the guys who like battleground rvr (agramon is a battleground on this server) and the pve players have the choice to xp their toon. me and a lot other guys still left uthgard. the reason for all was: uthgard does not offer the classic rvr

wow, uthgard still got 650 players on? you know the target group of this server? i dont think the people who joined because they saw its a classic server play here anymore after they reached lvl 50

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zubasa
Myrmidon
 
Posts: 181
Joined: May 03, 2009 00:00

Postby zubasa » Jul 27, 2009 00:52

Melodexx wrote:funny how a fg follow zubasa and me to megalodon just to kill us oO
yeah, that was fun ;p we got a hint that you wiped a mid fg there, so we did the same to you and took all the drops :oops:

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Thraxia
Eagle Knight
 
Posts: 847
Joined: Oct 29, 2006 00:00

Postby Thraxia » Jul 27, 2009 07:17

Closed - don't necropost plz
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />

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