Ease leveling up with help of RvR activities (BG reforming).

Talk about your RvR experience here
Zarkor
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Postby Zarkor » Jun 01, 2009 13:35

To be honest I think everyone who's experienced with the current BG and Xp per Kill system, knows that you will always get better XP by grinding than by going to a BG. Just because u can farm 20 mobs in 10 minutes; but cant keep farming that amount in RvR.

So, if you really want to level, you wouldn't do that in a BG.

However, if you want to spend for instance your lvls 40 to 43 in a relaxed RvR setting, then the BG is there for you. This is really comforting during the boring grind from 1-50. However, you will not always get incs and will also waste a lot of time if your only planning on gaining XP / RPs trough Wilton that way so you'll probably log out or make an alt when there's nothing to do, which expands your road to 50.

What I'm talking about is that the boring grind from 1-30 is just too much in one go. Especially for new players who have no clue of what the RvR on Uth is like untill they get a chance to taste it for themselves, and to be honest, getting farmed by a bunch of purps really isnt what you should be encountered with first.

Therefore splitting BGs is a great solution, get people in touch with the relaxing aspect of leveling: BG RvR and break that boring grind sooner. (Preferably lvl ~22 instead of ~32)

Yes, this will keep them from xping maybe a bit longer, but it will also keep players interested sooner AND longer.

nubrin
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Postby nubrin » Jun 07, 2009 01:44

nixian wrote:we need people to move through the BGs fast so more get to agra asap and dont stick around in BGs too long


its not the point that ppl cant reach 4l2 and level 50 fast enough ... imo its more the point that agra rvr isnt interesting/fun...

i played in bgs only .. the last 2-2,5years ,... because it was fun...

i tried agra some times .. first in hib .. never gotta grp there .. then i went mid to go BGs there (and the possibility of nice agra rvr)
tried agra again ... i got grps but well,.. then we often had this situation...
healer/shamy needs to leave .. no replacement .. okay i log a bg toon...
tried soloing /duo in agra aswell but .. its no fun to be killed by fg as solo or duo aswell ...

now in alb finally playing minstrel .. cause i got the possibility to go for grp rvr or solo ... i can stealth in most cases when fg is hunting me, or sprint away ... here i want to ask ... why do FGs run all way through agra to chase a solo ?! .. is that fun? ... no its not .. it gives rps ...

gaining rps is all we need to be happy/have fun [absolutly not my opinion but of most players, as it seems],...i prefer a fair fight that i lose, in which i used the abililites and all possibilties i can get of my char

Imo people kill their Rp/player repop on their own ,.. and they still complain!?

on live .. if there are 2 stealthers fighting each other 1k near the line where fg runs on .. how often did they stop to add?! NEVER
i saw sooooo many videos of live server action where FGs just passed 2 vs 2 ... on uthgard: in best case they wait till the duo of its own realm wins or heal them when they would lose

...but usually its instant death for the 2 of the enemy realm.... cause .. well .. why not .. you gain rps ;)

but is this any fun at all?!

i have like 6 to 7 toons 4l2 level50 or level 49,5 SCed ready for agra ,... but i dont play them in agra cause it sucks ;)

another major problem is that ppl dont got good SC amor and dunno how to use their toons so if u re looking for people u must first see if the people got the skills/amor

to get to result: BGs are fine .. u see it on its population...
Peoples mentality of fun/rvr must be changed ...

- when fg stops adding into solo/duo fights ... solos will stop adding into fg fights .. cause they got enogh other/nicer things to do...


-to increase fgs roaming /ease grp build .. i dont know any solution...

Zarkor
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Postby Zarkor » Jun 07, 2009 02:24

nubrin wrote:- when fg stops adding into solo/duo fights ... solos will stop adding into fg fights .. cause they got enogh other/nicer things to do...


-to increase fgs roaming /ease grp build .. i dont know any solution...


I think that's a bit too optimistic to be honest, 'low' RR stealthers (especially the o-so-nerfed archers) will still gladly add fights because they "need arpees and can't win 1v1s". Not to mention some people's mentality is simply so selfishly f*cked up that they have this: I WILL ALWAYS ADD ANYONE ANYWHERE kind of playstyle. Why? Because they enjoy annoying people. Yes, it's sad, but it's the truth here on Uthgard for some people.

I'd love to see this happening, but I just know Uthgard doesn't have the community for it, which is a shame because the only thing it does is chase away decent and respectable players once they see what end RvR on Uthgard comes down to.

nubrin
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Postby nubrin » Jun 07, 2009 02:57

Zarkor wrote:I think that's a bit too optimistic to be honest, 'low' RR stealthers (especially the o-so-nerfed archers) will still gladly add fights because they "need arpees and can't win 1v1s". Not to mention some people's mentality is simply so selfishly f*cked up that they have this: I WILL ALWAYS ADD ANYONE ANYWHERE kind of playstyle. Why? Because they enjoy annoying people. Yes, it's sad, but it's the truth here on Uthgard for some people.

I'd love to see this happening, but I just know Uthgard doesn't have the community for it, which is a shame because the only thing it does is chase away decent and respectable players once they see what end RvR on Uthgard comes down to.


if low rr stealthers really add into fg fight (solo),.. they should be able to handle the add ... if its just one .. i talk about fg vs fg and 2-4ppl add...

well ,... at least i can try xD before leaving ,... it will take much more to make me leave .. but its really no fun ... after the 10th time i got killed of FG with sick (wastet 5charges) , i finally find a solo/duo fight and ... BAM fg again instant death ... hm ...

if uthgard doesnt got the community ... theres no server ...

why did it work on live? cause it wasnt woerth to get the speed break for those 100-200rps ... they wanted fights .. real fights .. imo ^^

well maybe u re right .. if i take a look on those uba FGs that kill that afk/sickness/buffing ppl in camp .. maybe uthgard is already lost XD .. but i love uthgard .. well ,.. in theorie xD.... soo sad ... QQ

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Bloodwyne
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Postby Bloodwyne » Jun 07, 2009 10:21

i also think 2 new bgs would spread the players on to much bgs, but i like the idea of having a lvl 20-24 bg again, which was in my experience the funniest of all.
so maybe you could bring that bg up as the first bg of all

20-24 thidranki

33-38 wilton

44-49 vale of cathal

id like the idea to not hop from one bg to the other but having a pure lvl phase between those bgs..and since i think 3 bgs are enough on a server and the lvl difference shouldnt be to high in a bg ...this solution might be not to bad
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Astealoth
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Postby Astealoth » Jun 07, 2009 11:51

i think there is a simple solution to all of this. offer us the /rp off option, but take away our /xp off option. under the current system unless you do nothing but pve you will quite often rank out before you level out. if you gave us a little flip on this one, people could stay in the BGs long enough to make thier level but wouldnt be able to specifically level up 35/43/49 toons just to sit in BG for days/weeks and farm people for fun.

people would more swiftly be moved through the BG system instead of wasting so much time to griefplay as they do now. this would also bring a much larger variety of the people into the BGs, and more quickly moving a larger volume of people towards the end RvR zone. just a thought.

but, a modified BG layout would also be nice, instead of all the 20s fighting 35s. ive heard alot of in game complaints of this from new players, some who did not stay because of this.'

in a way the old 1-35 brae from a year or 2 ago was fun. when i first joined uthgard i made my skald, first daoc character ever. i clicked braemar on the channeler and i got grouped as a lvl 5 and made lvl 14 or so in one run. my little level up animation was in spam mode :D

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Gemma
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Postby Gemma » Jun 07, 2009 12:08

Astealoth wrote:i think there is a simple solution to all of this. offer us the /rp off option, but take away our /xp off option.


If the staff ever considers this, plz give out a warning 2 weeks before, because right now i mostly PvE to lvls with wich i can compete in BGs before gaining more rr. So if it would be changed tomorrow, i dont think i would get 4l2 for my rune before hitting 49 (would also be crap because i planned my char in a way that i have to be 4l0 at least, to be really effective in RvR)

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Astealoth
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Postby Astealoth » Jun 07, 2009 12:11

hahah my ideas are too half baked to actually get listened to, i wouldnt expect this one

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silicium
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Postby silicium » Jun 07, 2009 12:33

Astealoth wrote:i think there is a simple solution to all of this. offer us the /rp off option, but take away our /xp off option....


the problem is, that u will see lots of ppl doing suicide ....


----
offtopic:

instead of having '/xp off' or '/rp off' a command like "/rptoxp" would be nice.
So instead of rps u get 5% of your capxp per rp :D

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geldor
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Postby geldor » Jun 07, 2009 12:37

i like the way the bgrounds are now. i usually want to go in cap my rr get my realm abilities then carry on lvling i dont want to get 6 rlmpoints per kill and have to spend forever trying to get rlm abilities that will help me to lvl. its fun breaks up the grind dont think they need twikin up or down

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Krinton3
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Postby Krinton3 » Jul 11, 2009 00:02

Oh, Zarkor, I love you so much. I hadn't realized you had made this topic, which is why I bumped my old one!

My arguments are kept nice and neat here: http://www.uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=10557

Anyhow, looking at the posts in the thread:

SHEEZ STOP TALKING ABOUT /RP OFF, THIS IS ABOUT MAKING A NEW BG TO EASE IN EARLY PLAYERS


Anyways...

I don't see what the point is in forcing players to keep waiting until level~30 to start experiencing RvR. It won't have any effect on Agramon population. Why? If a Level 50 player wants to go to the BGs, they're going to do it. Nothing is going to stop them. Making it easier for them shouldn't even be any concern. It's not hurting anyone.

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carnalito
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Postby carnalito » Jul 20, 2009 09:13

Introduce playerkill missions in BG which only generates XP (Lots)

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