Salvaging help

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Haukr
Guardian
 
Posts: 4
Joined: May 08, 2016 09:20

Postby Haukr » Feb 07, 2018 10:01

Hello,

I have a question regarding salvaging. I am still low lvl(17).

Can i start making money on salvaging already or is that something that you need to be level 50 to do? Its my first character so som extra income would be nice :) How do i go about doing it? Raise some crafting line like armor crafting and then farm for eq which i salvage and then sell the raw material to merchants?

BR
Haukr

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Requin
Eagle Knight
 
Posts: 878
Joined: Jan 11, 2017 21:32

Postby Requin » Feb 07, 2018 10:13

There are many guides online, check this source:
http://daoc.sarouk.net/trinketingguide.html

For basic info I can tell you that you can start salvaging at any level, you just need to raise your material crafts (metalworking, woodworking, leatherworking, clothworking)

Let's say you start as a tailor (cheapest craft to raise, most people start with this craft)

Even though you are a tailor, you still have access to all the material crafts.

Whenever you raise you Tailoring skill to 100, 200, 300, etc...
You should also raise the material crafts to the same level (material crafts can't go above your main crafting line: here it is tailoring).

You can salvage for full salvage value what you can craft.
1-100 tailor crafts 1-5 level gear
100-200 crafts 5-10 gear.
something like that.

An cloth armor with an AF of 20 is level 20, AF of 51 is lvl 51.
Other armor double the AF value so a level 20 mail armor is 40 AF.
For weapon its a harder calculation.
I think its around DPS=1/3*level so level=3*DPS
but add 1 to that.
So a 3.5 DPS weapon is around level 11-12.

You can start salvaging earlier than the most suited material craft level, but you will not get the full amount of material.

At around 750-800 in material craft you can salvage fully any item until DPS 13.5 and AF 39/78
For DPS 16.5 and AF 51 (max) you would need around 950-1000 in material crafting lines.
Although, it usually costs more to raise from 800 to 1000 than what you lose from the low salvaging.
If you don't need to raise your craft to maximum you can start salvaging anything when you have 750-800 in material crafts.

Once you salvage you recuperate materials.
If you did not raise your woodworking you won't be able to salvage staffs & bows.

The materials can then be used for crafting or for trinketing.

What makes you money is not really salvaging but rather trinketing.

Trinkets are crafts from your material craft lines.
(pillows for clothworking, hinges for metalworking, boxes for woodworking, etc...)
Then you sell to a merchant the trinkets and they sell for a higher value than the material used for it.

For example a metal bar might cost you 2gold, while the trinket made from 1 metal bar might sell for 3gold.

By looting objects, salvaging them, then trinketing, you get the full gold amount since you did not buy anything for it.

You can also salvage directly when you loot or while you regen, usually materials obtained from salvaging will weight less than the item you looted.

Hope you have understood everything, please feel free to ask more questions.
Reminder to Self: Quality over Quantity, what is the Value here?

Haukr
Guardian
 
Posts: 4
Joined: May 08, 2016 09:20

Postby Haukr » Feb 07, 2018 10:56

Wow! Thank you!

It will surely be of great help to me. I think i understand most of it and as I progress my metal/leather/clotch working skills the information will make sense to me. If not, i will return here :)

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play
Myrmidon
 
Posts: 127
Joined: Apr 13, 2007 00:00

Postby play » Feb 07, 2018 23:25

Requin wrote:There are many guides online, check this source:
http://daoc.sarouk.net/trinketingguide.html

For basic info I can tell you that you can start salvaging at any level, you just need to raise your material crafts (metalworking, woodworking, leatherworking, clothworking)

Let's say you start as a tailor (cheapest craft to raise, most people start with this craft)

Even though you are a tailor, you still have access to all the material crafts.

Whenever you raise you Tailoring skill to 100, 200, 300, etc...
You should also raise the material crafts to the same level (material crafts can't go above your main crafting line: here it is tailoring).

You can salvage for full salvage value what you can craft.
1-100 tailor crafts 1-5 level gear
100-200 crafts 5-10 gear.
something like that.

An cloth armor with an AF of 20 is level 20, AF of 51 is lvl 51.
Other armor double the AF value so a level 20 mail armor is 40 AF.
For weapon its a harder calculation.
I think its around DPS=1/3*level so level=3*DPS
but add 1 to that.
So a 3.5 DPS weapon is around level 11-12.

You can start salvaging earlier than the most suited material craft level, but you will not get the full amount of material.

At around 750-800 in material craft you can salvage fully any item until DPS 13.5 and AF 39/78
For DPS 16.5 and AF 51 (max) you would need around 950-1000 in material crafting lines.
Although, it usually costs more to raise from 800 to 1000 than what you lose from the low salvaging.
If you don't need to raise your craft to maximum you can start salvaging anything when you have 750-800 in material crafts.

Once you salvage you recuperate materials.
If you did not raise your woodworking you won't be able to salvage staffs & bows.

The materials can then be used for crafting or for trinketing.

What makes you money is not really salvaging but rather trinketing.

Trinkets are crafts from your material craft lines.
(pillows for clothworking, hinges for metalworking, boxes for woodworking, etc...)
Then you sell to a merchant the trinkets and they sell for a higher value than the material used for it.

For example a metal bar might cost you 2gold, while the trinket made from 1 metal bar might sell for 3gold.

By looting objects, salvaging them, then trinketing, you get the full gold amount since you did not buy anything for it.

You can also salvage directly when you loot or while you regen, usually materials obtained from salvaging will weight less than the item you looted.

Hope you have understood everything, please feel free to ask more questions.


Found this very useful thanks.

Tamtrooper
Warder
 
Posts: 44
Joined: Nov 14, 2017 22:01

Postby Tamtrooper » Feb 08, 2018 18:08

Here is what I was told although I must admit I don't know if it is actually true. I suppose I could test it but I'm lazy and greedy lol.

Every drop item has a theoretical value.

If you just sell the item to a merchant you get 25% of that value.

If you salvage the items and sell the materials you get 50% of that value.

If you trinket the salvaged materials into items like hinges you get 90% of theoretical value.

hazelhimself
Gryphon Knight
 
Posts: 320
Joined: Apr 19, 2015 23:01

Postby hazelhimself » Feb 08, 2018 18:55

Tamtrooper wrote:Here is what I was told although I must admit I don't know if it is actually true. I suppose I could test it but I'm lazy and greedy lol.

Every drop item has a theoretical value.

If you just sell the item to a merchant you get 25% of that value.

If you salvage the items and sell the materials you get 50% of that value.

If you trinket the salvaged materials into items like hinges you get 90% of theoretical value.


while this is not true in many many cases (guys farming barrows know what im talkin about) its most certainly a decent guideline to paint the right picture here.

Stromaxe
Warder
 
Posts: 50
Joined: Feb 21, 2012 22:22

Postby Stromaxe » Feb 09, 2018 19:39

Requin wrote:For weapon its a harder calculation.
I think its around DPS=1/3*level so level=3*DPS
but add 1 to that.


The exact formula is :

(DPS -1.2)*10/3, in otherwords : DPS weapon lv0 = 1.2 and you add 0.3 for each level :)

example = 16.5-1.2 = 15.3 15.3/3 = 5.1 5.1*10 = lv51

User avatar
Requin
Eagle Knight
 
Posts: 878
Joined: Jan 11, 2017 21:32

Postby Requin » Feb 09, 2018 19:52

my formula is easier for quick and dirty math :p
Reminder to Self: Quality over Quantity, what is the Value here?


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