Alchemy - Cumulative Cost

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OGCFTW
Warder
 
Posts: 47
Joined: Apr 14, 2015 06:30

Postby OGCFTW » May 24, 2016 23:00

Howdy folks!

Does anyone have an idea as to what the cumulative cost is for leveling Alchemy? Looking for cost by every 100 levels. Trying to plan when I'm going to start as I know you need mid-300 to 400 for buff potions. Thanks in advance!

-Towelie

YOLKD
Gryphon Knight
 
Posts: 313
Joined: Apr 24, 2016 01:24

Postby YOLKD » May 25, 2016 15:27

its like 1p to 800ish then you can either farm ancient alch mats or dump around 5 plat to get to 1050 ish to make ablas.
Koochi made the beta quit.

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silenced
Phoenix Knight
 
Posts: 1072
Joined: Sep 28, 2006 00:00

Postby silenced » May 25, 2016 16:20

YOLKD wrote:its like 1p to 800ish then you can either farm ancient alch mats or dump around 5 plat to get to 1050 ish to make ablas.



5p fomr 800 to 1050? That joke was good. Enlighten us please with your very cost efficient way of skilling alchemy.
Albion Forever!

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darmas
Myrmidon
 
Posts: 69
Joined: Jun 16, 2009 00:00
Location: Copenhagen

Postby darmas » May 28, 2016 16:35

I'm at 841 at the moment,
would say I've spent roughly 800g in total getting here.
First of all, try not to skill on to high oranges or you will lose to many mats.
(buy exact numbers of mats* and you might save a few silvers here and there, thats why you shouldnt skill on too high recipy's).
*fx. buy to craft 30x dye at a time (orange cloth dye: 30x crushed sassafras leaves, 30x thin metal flask, 180x alum, 180x flask of water)

Here is what i did.
1-220: Poisons.

220-260: Orange dye.

260-525: Poisons.

525-554: Stable Fire Alloy Tincture (there's also the regen potions now, but they require you craft another pot first, this was faster and almost same cost, if you happen to have some metal drop around level 20-28 then get a friendly metalworker to salvage them for you and save a lot of money).

579-620: Improved Elixir of Healing/Endurance/Power (save these if u have room in vault. For when u skill on regen pots).

620-675: Improved Elixir of Speed/Mending/Invigoration/Replenishment (use the saved pots from earlier).

675-725: Magical Poisons.

725-755: Charcoal Dye.

755-816: Mithril/Adamanthium charges/effects (first real tight spot as you lose about 20g per one you make, if you happen to be lvl 35-45 keep the metal drops and ask a friendly metalworker to salvage them for you, that will reduce the cost a lot!).

816-860: Black Dye.

Theres nothing wrong skilling on blues if the sellback value is almost as close as the cost of it in the first place.
http://motogs.redemptionofdivineharmony ... ulator.php
It's not 100% accurate to 1.65 and Uthgard but its a handy tool to get an overview which item to skill on and which one will empty your moneypockets fast.

That's my experience so far, I'm selling potions, procs and dye's with a small profit now.
I can keep this post updated with my future experience, if people wish i do so.

good luck!

OGCFTW
Warder
 
Posts: 47
Joined: Apr 14, 2015 06:30

Postby OGCFTW » Jun 03, 2016 17:04

Thanks a ton, Darmas!


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