Salvage value, real data from Uthgard

Talk about anything crafting related here
madskaizer
Gryphon Knight
 
Posts: 472
Joined: Dec 11, 2011 14:33

Postby madskaizer » Aug 06, 2021 10:14

The Uthgard 2.0 bestiary contains a lot of salvage information, all from real salvage values only taken from chatlogs.

Salvage values for:
Metal
Wood
Leather
Cloth
Strips
DF

The highest salvage values are not always the fastest way to make money, check out the column "Avg. kill value" in a zone overview, you might find that for Stonehenge ( https://disorder.dk/daoc/bestiary/zone.php?load=54 ), it is better to kill Pendrake ( https://disorder.dk/daoc/bestiary/monster.php?load=3933 ) than celtic lich ( https://disorder.dk/daoc/bestiary/monster.php?load=4944 ), but the celtic lich might have a better spawn amount/rate.
Uthgard 2.0 auto-bestiary Zones, maps, monsters, locations, items, drop rates and statistics.
DAoC game mechanics information templates, realm ranks, spell dmg type, melee speed, blocking, exp/group calculation
Alb: Citybilens, 50 Minstrel & Boltsarebroken, 48 Wizard
Hib: April, 50 Eldritch
Mid: Direktoeren, 45 Shaman

Ebbie
Myrmidon
 
Posts: 96
Joined: Oct 27, 2017 03:08

Postby Ebbie » Aug 06, 2021 18:31

Very interesting data. Can you let us know what the data says is the most efficient for each realm to generate gold? I think we all have a good idea of what these spots are but it would be interesting to see if the data backs this up or if the data is missing submission data about better camps. Thanks.

madskaizer
Gryphon Knight
 
Posts: 472
Joined: Dec 11, 2011 14:33

Postby madskaizer » Aug 07, 2021 00:55

Ebbie wrote:Very interesting data. Can you let us know what the data says is the most efficient for each realm to generate gold? I think we all have a good idea of what these spots are but it would be interesting to see if the data backs this up or if the data is missing submission data about better camps. Thanks.


That would be the "Avg. kill value" that I described above. But I would say that its only slightly accurate if there is over 1000 kills and ALL drops have been salvaged in logs. Else there is just too many data missing or too little data will also make avg. kill value look high.
Uthgard 2.0 auto-bestiary Zones, maps, monsters, locations, items, drop rates and statistics.
DAoC game mechanics information templates, realm ranks, spell dmg type, melee speed, blocking, exp/group calculation
Alb: Citybilens, 50 Minstrel & Boltsarebroken, 48 Wizard
Hib: April, 50 Eldritch
Mid: Direktoeren, 45 Shaman


Return to Crafting

Who is online

Users browsing this forum: No registered users and 3 guests

Saturday, 18. September 2021

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff